new enums
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@ -4,10 +4,13 @@ public enum RewardType
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{
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{
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//% Chances Mythic Legend Rare Uncommon
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//% Chances Mythic Legend Rare Uncommon
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GameLoot( 0.000001, 0.00001, 0.0001, 3, 10),
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GameLoot( 0.000001, 0.00001, 0.0001, 3, 10),
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Spinner( 0.000001, 0.2, 0.8, 10, 10),
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OldChest( 0, 0.05, 0.4, 5, 0),
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OldChest( 0, 0.05, 0.4, 5, 0),
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AncientChest( 0, 1, 4, 25, 0),
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AncientChest( 0, 1, 4, 25, 0),
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MythicalChest( 0.4, 3, 12, 75, 0);
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MythicalChest( 0.4, 3, 12, 75, 0),
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SpinnerFiller( 0.1, 1, 4, 20, 30),
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SpinnerReal( 0.000001, 0.05, 0.4, 5, 10);
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private double _mythicalChance;
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private double _mythicalChance;
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private double _legendaryChance;
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private double _legendaryChance;
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