finally fixed that windblade dupe
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parent
71bb1ed3d6
commit
18e892c4ec
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@ -1,6 +1,5 @@
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package mineplex.game.clans.clans.ban.commands;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import mineplex.core.command.CommandBase;
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@ -1,6 +1,8 @@
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package mineplex.game.clans.gameplay.safelog;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -49,6 +51,12 @@ public class SafeLog extends MiniPlugin
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isSafeLog = true;
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}
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if (_flying.contains(player.getName()))
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{
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_flying.remove(player.getName());
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return;
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}
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if (!isSafeLog)
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{
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NPCManager.getInstance().spawnLogoutNpc(player);
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@ -94,6 +102,8 @@ public class SafeLog extends MiniPlugin
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}
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}
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private List<String> _flying = new ArrayList<>();
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerQuit(PlayerQuitEvent event)
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{
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@ -102,6 +112,16 @@ public class SafeLog extends MiniPlugin
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onPlayerQuit(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void flyCheck(PlayerKickEvent event)
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{
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if (event.getPlayer().getItemInHand() != null && event.getPlayer().getItemInHand().getItemMeta() != null && (C.cGold + "Wind Blade").equals(event.getPlayer().getItemInHand().getItemMeta().getDisplayName()))
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if (event.getReason().contains("flying is not enabled"))
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return;
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_flying.add(event.getPlayer().getName());
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerKicked(PlayerKickEvent event)
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{
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@ -211,15 +211,22 @@ public class NPCManager extends MiniPlugin
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{
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CombatLogNPC npc = iterator.next();
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if (Bukkit.getPlayer(npc.getPlayerInfo().getPlayerName()) != null)
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{
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System.out.println("{NPCMANAGER} ORIGINAL PLAYER ALIVE AND DESPAWNING");
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npc.despawn();
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iterator.remove();
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}
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if (!npc.isAlive())
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{
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System.out.println("NOT ALIVE AND REMOVING");
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System.out.println("{NPCMANAGER} NOT ALIVE AND REMOVING");
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npc.remove();
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iterator.remove();
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}
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else if (npc.getAliveDuation() > COMBAT_LOG_DURATION)
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{
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System.out.println("DESPAWNING");
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System.out.println("{NPCMANAGER} DESPAWNING");
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npc.despawn();
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iterator.remove();
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}
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