diff --git a/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java b/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java index 35a39f9b8..11db2ed9e 100644 --- a/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java +++ b/Plugins/Mineplex.Core/src/mineplex/core/reward/RewardManager.java @@ -318,6 +318,11 @@ public class RewardManager addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.M4A4_Howl, rarity, 100, 500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Steyr_AUG_Torque, rarity, 100, 500); + // Balloons + addBalloon(Type.NORMAL, BalloonType.BABY_COW, rarity, 10, 100); + addBalloon(Type.NORMAL, BalloonType.BABY_PIG, rarity, 10, 100); + addBalloon(Type.NORMAL, BalloonType.BABY_SHEEP, rarity, 15, 100); + // INFUSED CHESTS addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100); addHat(Type.INFUSED_CHESTS, HatType.SNOWMAN, rarity, 38, 100); @@ -500,6 +505,15 @@ public class RewardManager addBalloon(Type.OMEGA, BalloonType.BABY_SLIME, rarity, 25, 500); addBalloon(Type.OMEGA, BalloonType.BAT, rarity, 50, 500); + // Balloons + addBalloon(Type.NORMAL, BalloonType.BABY_ZOMBIE, rarity, 25, 500); + addBalloon(Type.NORMAL, BalloonType.BABY_MUSHROOM, rarity, 50, 500); + addBalloon(Type.NORMAL, BalloonType.BABY_OCELOT, rarity, 50, 500); + addBalloon(Type.NORMAL, BalloonType.BABY_WOLF, rarity, 75, 500); + addBalloon(Type.NORMAL, BalloonType.BABY_VILLAGER, rarity, 25, 500); + addBalloon(Type.NORMAL, BalloonType.BABY_SLIME, rarity, 25, 500); + addBalloon(Type.NORMAL, BalloonType.BAT, rarity, 50, 500); + // HAUNTED CHEST addGadget(Type.HAUNTED, getGadget(DoubleJumpHalloween.class), rarity, 10); addHat(Type.HAUNTED, HatType.PUMPKIN, rarity, 10); @@ -698,6 +712,16 @@ public class RewardManager addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000); addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000); + // Balloon + addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000); + addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000); + addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000); + addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000); + addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000); + addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000); + addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000); + addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000); + // HAUNTED addPetReward(Type.HAUNTED, PetType.RABBIT, rarity, 100); addGadget(Type.HAUNTED, getGadget(MorphGrimReaper.class), rarity, 25);