Added default application on setGameClass.

Removed print info on custom build saving.
This commit is contained in:
Jonathan Williams 2014-04-13 00:15:44 -07:00
parent 1cb35262ac
commit 1b25dce2c5
1 changed files with 1 additions and 12 deletions

View File

@ -139,9 +139,6 @@ public class ClientClass
{
_savingCustomBuild.PlayerName = _client.GetPlayerName();
System.out.println("Saving build.");
_savingCustomBuild.printInfo();
_classFactory.GetRepository().SaveCustomBuild(_savingCustomBuild);
_savingCustomBuild = null;
}
@ -371,15 +368,7 @@ public class ClientClass
if (_gameClass == null)
return;
for (ISkill cur : gameClass.GetDefaultSkills().keySet())
{
if (cur.GetSkillType() == SkillType.Class)
AddSkill(cur, gameClass.GetDefaultSkills().get(cur));
}
//Inform
//UtilPlayer.message(_client.GetPlayer(), F.main("Class", "Armor Class: " + F.oo(_gameClass.GetName(), true)));
EquipCustomBuild(_customBuilds.get(gameClass).get(1));
}
public IPvpClass GetGameClass()