Added default application on setGameClass.
Removed print info on custom build saving.
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@ -139,9 +139,6 @@ public class ClientClass
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{
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{
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_savingCustomBuild.PlayerName = _client.GetPlayerName();
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_savingCustomBuild.PlayerName = _client.GetPlayerName();
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System.out.println("Saving build.");
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_savingCustomBuild.printInfo();
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_classFactory.GetRepository().SaveCustomBuild(_savingCustomBuild);
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_classFactory.GetRepository().SaveCustomBuild(_savingCustomBuild);
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_savingCustomBuild = null;
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_savingCustomBuild = null;
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}
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}
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@ -371,15 +368,7 @@ public class ClientClass
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if (_gameClass == null)
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if (_gameClass == null)
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return;
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return;
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for (ISkill cur : gameClass.GetDefaultSkills().keySet())
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EquipCustomBuild(_customBuilds.get(gameClass).get(1));
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{
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if (cur.GetSkillType() == SkillType.Class)
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AddSkill(cur, gameClass.GetDefaultSkills().get(cur));
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}
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//Inform
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//UtilPlayer.message(_client.GetPlayer(), F.main("Class", "Armor Class: " + F.oo(_gameClass.GetName(), true)));
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}
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}
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public IPvpClass GetGameClass()
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public IPvpClass GetGameClass()
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