Merge remote-tracking branch 'origin/master'
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commit
1b4d1d94e9
@ -4,9 +4,9 @@ public enum RewardType
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{
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//% Chances Mythic Legend Rare Uncommon
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GameLoot( 0.000001, 0.00001, 0.0001, 3),
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OldChest( 0, 0.01, 0.04, 5),
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OldChest( 0, 0.05, 0.4, 5),
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AncientChest( 0, 1, 4, 25),
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MythicalChest( 0.5, 2.5, 10, 40);
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MythicalChest( 0.5, 3, 12, 75);
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private double _mythicalChance;
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private double _legendaryChance;
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@ -1,18 +1,17 @@
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package mineplex.core.treasure;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import mineplex.core.common.CurrencyType;
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import mineplex.core.shop.item.SalesPackageBase;
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public class OldChest extends SalesPackageBase
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public class ChestPackage extends SalesPackageBase
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{
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public OldChest()
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public ChestPackage(String name, Material mat, int cost)
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{
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super("Old Chest", Material.CHEST, (byte) 0, new String[] {}, 1000);
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super(name, mat, (byte) 0, new String[] {}, cost);
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KnownPackage = false;
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OneTimePurchaseOnly = false;
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}
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@ -1,5 +1,6 @@
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package mineplex.core.treasure.gui;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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@ -9,24 +10,29 @@ import mineplex.core.donation.DonationManager;
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import mineplex.core.inventory.InventoryManager;
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import mineplex.core.shop.item.IButton;
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import mineplex.core.shop.page.ConfirmationPage;
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import mineplex.core.treasure.OldChest;
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import mineplex.core.treasure.ChestPackage;
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import mineplex.core.treasure.TreasureManager;
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public class BuyBasicChestButton implements IButton
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public class BuyChestButton implements IButton
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{
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private Player _player;
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private InventoryManager _inventoryManager;
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private TreasurePage _page;
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public BuyBasicChestButton(Player player, InventoryManager inventoryManager, TreasurePage page)
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{
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_player = player;
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private String _chestName;
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private Material _chestMat;
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private int _chestCost;
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public BuyChestButton(Player player, InventoryManager inventoryManager, TreasurePage page,
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String chestName, Material chestMat, int chestCost)
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{
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_inventoryManager = inventoryManager;
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_page = page;
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_chestName = chestName;
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_chestMat = chestMat;
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_chestCost = chestCost;
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}
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@Override
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@ -37,9 +43,9 @@ public class BuyBasicChestButton implements IButton
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{
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public void run()
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{
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_inventoryManager.addItemToInventory(player, "Item", "Old Chest", 1);
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_inventoryManager.addItemToInventory(player, "Item", _chestName, 1);
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_page.Refresh();
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}
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}, _page, new OldChest(), CurrencyType.Coins, player));
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}, _page, new ChestPackage(_chestName, _chestMat, _chestCost), CurrencyType.Coins, player));
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}
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}
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@ -60,8 +60,9 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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basicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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{
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basicLore.add(ChatColor.RESET + "Cost: " + C.cYellow + "1000 Coins");
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basicLore.add(ChatColor.RESET + "Click to Purchase!");
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basicLore.add(ChatColor.RESET + "Click to Purchase for " + C.cYellow + "1000 Coins");
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basicLore.add(" ");
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basicLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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}
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List<String> heroicLore = new ArrayList<String>();
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@ -76,7 +77,9 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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heroicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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{
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heroicLore.add(ChatColor.RESET + "Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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heroicLore.add(ChatColor.RESET + "Click to Purchase for " + C.cYellow + "5000 Coins");
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heroicLore.add(" ");
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heroicLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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}
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List<String> legendaryLore = new ArrayList<String>();
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@ -94,18 +97,22 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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legendaryLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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{
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legendaryLore.add(ChatColor.RESET + "Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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legendaryLore.add(ChatColor.RESET + "Click to Purchase for " + C.cYellow + "10000 Coins");
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legendaryLore.add(" ");
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legendaryLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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}
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ShopItem basic = new ShopItem(Material.CHEST, C.cGreen + C.Bold + "Old Chest", basicLore.toArray(new String[0]), 0, false, false);
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ShopItem heroic = new ShopItem(Material.TRAPPED_CHEST, C.cGold + C.Bold + "Ancient Chest", heroicLore.toArray(new String[0]), 0, false, false);
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ShopItem legendary = new ShopItem(Material.ENDER_CHEST, C.cRed + C.Bold + "Mythical Chest", legendaryLore.toArray(new String[0]), 0, false, false);
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if (basicCount > 0)
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AddButton(2, basic, new OpenTreasureButton(Player, _treasureLocation, TreasureType.OLD));
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else
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AddButton(2, basic, new BuyBasicChestButton(Player, _inventoryManager, this));
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AddButton(4, heroic, new OpenTreasureButton(Player, _treasureLocation, TreasureType.ANCIENT));
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AddButton(6, legendary, new OpenTreasureButton(Player, _treasureLocation, TreasureType.MYTHICAL));
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if (basicCount > 0) AddButton(2, basic, new OpenTreasureButton(Player, _treasureLocation, TreasureType.OLD));
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else AddButton(2, basic, new BuyChestButton(Player, _inventoryManager, this, "Old Chest", Material.CHEST, 1000));
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if (heroicCount > 0) AddButton(4, heroic, new OpenTreasureButton(Player, _treasureLocation, TreasureType.ANCIENT));
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else AddButton(4, heroic, new BuyChestButton(Player, _inventoryManager, this, "Ancient Chest", Material.CHEST, 5000));
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if (legendaryCount > 0) AddButton(6, legendary, new OpenTreasureButton(Player, _treasureLocation, TreasureType.MYTHICAL));
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else AddButton(6, legendary, new BuyChestButton(Player, _inventoryManager, this, "Mythical Chest", Material.ENDER_CHEST, 10000));
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}
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}
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