fixed spawns for team gameds
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30f0b3cb60
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@ -156,8 +156,6 @@ public abstract class Skywars extends Game
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WorldTimeSet = 0;
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WorldBoundaryKill = false;
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SpawnNearAllies = true;
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DamageSelf = true;
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DamageTeamSelf = true;
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DamageEvP = true;
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@ -120,8 +120,6 @@ public abstract class SuperSmash extends Game
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this.DeathSpectateSecs = 4;
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this.SpawnNearAllies = true;
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this.WorldWaterDamage = 1000;
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this.HideTeamSheep = true;
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@ -180,7 +178,7 @@ public abstract class SuperSmash extends Game
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if (lives > 0)
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{
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UtilPlayer.message(player, C.cRed + C.Bold + "You have died!");
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UtilPlayer.message(player, C.cRed + C.Bold + "You have " + lives + (lives == 1 ? "life" : "lives") + " left!");
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UtilPlayer.message(player, C.cRed + C.Bold + "You have " + lives + " " + (lives == 1 ? "life" : "lives") + " left!");
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player.playSound(player.getLocation(), Sound.NOTE_BASS_GUITAR, 2f, 0.5f);
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_lives.put(player, lives);
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@ -47,7 +47,7 @@ public class TeamSuperSmash extends SuperSmash
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this.PlayersPerTeam = 2;
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this.FillTeamsInOrderToCount = 2;
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this.SpawnNearAlliesz = true;
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this.SpawnNearAllies = true;
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this.DamageTeamSelf = false;
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}
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@ -220,8 +220,6 @@ public abstract class SurvivalGames extends Game
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WorldTimeSet = 0;
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WorldBoundaryKill = false;
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SpawnNearAllies = true;
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SpawnNearEnemies = true; //This is to ensure theres no 'gaps' of 1 between teams, hence forcing a team to get split.
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DamageSelf = true;
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DamageTeamSelf = true;
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@ -176,6 +176,8 @@ public class SurvivalGamesTeams extends TeamGame
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this.WorldTimeSet = 0;
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this.WorldBoundaryKill = false;
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SpawnNearAllies = true;
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SpawnNearEnemies = true; //This is to ensure theres no 'gaps' of 1 between teams, hence forcing a team to get split.
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this.DamageSelf = true;
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this.DamageTeamSelf = false;
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