Disable purchasing Christmas Treasure
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d1e5669b85
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@ -8,13 +8,13 @@ import mineplex.core.reward.RewardType;
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public enum TreasureType
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{
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OLD(C.cYellow + "Old Treasure", "Old Chest", "Old", RewardType.OldChest, Material.CHEST, TreasureStyle.OLD, RewardPool.Type.NORMAL),
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OLD(C.cYellow + "Old Treasure", "Old Chest", "Old", RewardType.OldChest, Material.CHEST, TreasureStyle.OLD, RewardPool.Type.NORMAL, true, 1000),
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ANCIENT(C.cGold + "Ancient Treasure", "Ancient Chest", "Ancient", RewardType.AncientChest, Material.TRAPPED_CHEST, TreasureStyle.ANCIENT, RewardPool.Type.NORMAL),
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ANCIENT(C.cGold + "Ancient Treasure", "Ancient Chest", "Ancient", RewardType.AncientChest, Material.TRAPPED_CHEST, TreasureStyle.ANCIENT, RewardPool.Type.NORMAL, true, 5000),
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MYTHICAL(C.cRed + "Mythical Treasure", "Mythical Chest", "Mythical", RewardType.MythicalChest, Material.ENDER_CHEST, TreasureStyle.MYTHICAL, RewardPool.Type.NORMAL),
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MYTHICAL(C.cRed + "Mythical Treasure", "Mythical Chest", "Mythical", RewardType.MythicalChest, Material.ENDER_CHEST, TreasureStyle.MYTHICAL, RewardPool.Type.NORMAL, true, 10000),
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CHRISTMAS(C.cDGreen + "Winter Holiday Treasure", "Winter Chest", "Christmas", RewardType.WinterChest, Material.CHEST, TreasureStyle.CHRISTMAS, RewardPool.Type.WINTER_HOLIDAY);
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CHRISTMAS(C.cDGreen + "Winter Holiday Treasure", "Winter Chest", "Christmas", RewardType.WinterChest, Material.CHEST, TreasureStyle.CHRISTMAS, RewardPool.Type.WINTER_HOLIDAY, false, 15000);
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private final String _name;
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private final RewardType _rewardType;
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@ -23,8 +23,10 @@ public enum TreasureType
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private final String _itemName;
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private final String _statName;
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private final RewardPool.Type _rewardPool;
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private final int _purchasePrice;
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private final boolean _purchasable;
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TreasureType(String name, String itemName, String statName, RewardType rewardType, Material material, TreasureStyle treasureStyle, RewardPool.Type rewardPool)
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TreasureType(String name, String itemName, String statName, RewardType rewardType, Material material, TreasureStyle treasureStyle, RewardPool.Type rewardPool, boolean purchasable, int purchasePrice)
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{
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_name = name;
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_itemName = itemName;
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@ -33,6 +35,8 @@ public enum TreasureType
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_material = material;
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_treasureStyle = treasureStyle;
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_rewardPool = rewardPool;
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_purchasePrice = purchasePrice;
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_purchasable = purchasable;
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}
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public RewardType getRewardType()
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@ -69,4 +73,14 @@ public enum TreasureType
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{
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return _rewardPool;
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}
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public int getPurchasePrice()
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{
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return _purchasePrice;
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}
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public boolean isPurchasable()
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{
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return _purchasable;
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}
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}
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@ -122,9 +122,11 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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christmasLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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{
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/*
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christmasLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + "15000 Treasure Shards");
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christmasLore.add(" ");
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christmasLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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*/
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}
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List<String> cosmicLore = new ArrayList<String>();
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@ -143,18 +145,21 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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addItem(40, shards);
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if (basicCount > 0) addButton(20, basic, new OpenTreasureButton(getPlayer(), _treasureLocation, TreasureType.OLD));
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else addButton(20, basic, new BuyChestButton(getPlayer(), _inventoryManager, this, "Old Chest", Material.CHEST, 1000));
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if (heroicCount > 0) addButton(22, heroic, new OpenTreasureButton(getPlayer(), _treasureLocation, TreasureType.ANCIENT));
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else addButton(22, heroic, new BuyChestButton(getPlayer(), _inventoryManager, this, "Ancient Chest", Material.CHEST, 5000));
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if (legendaryCount > 0) addButton(24, legendary, new OpenTreasureButton(getPlayer(), _treasureLocation, TreasureType.MYTHICAL));
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else addButton(24, legendary, new BuyChestButton(getPlayer(), _inventoryManager, this, "Mythical Chest", Material.ENDER_CHEST, 10000));
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if (christmasCount > 0) addButton(12, christmas, new OpenTreasureButton(getPlayer(), _treasureLocation, TreasureType.CHRISTMAS));
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else addButton(12, christmas, new BuyChestButton(getPlayer(), _inventoryManager, this, TreasureType.CHRISTMAS.getItemName(), Material.SNOW_BALL, 15000));
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addChest(20, basic, TreasureType.OLD, basicCount);
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addChest(22, heroic, TreasureType.ANCIENT, heroicCount);
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addChest(24, legendary, TreasureType.MYTHICAL, legendaryCount);
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addChest(12, christmas, TreasureType.CHRISTMAS, christmasCount);
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addItem(14, cosmic);
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}
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private void addChest(int slot, ItemStack item, TreasureType treasureType, int owned)
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{
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if (owned > 0)
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addButton(slot, item, new OpenTreasureButton(getPlayer(), _treasureLocation, treasureType));
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else if (treasureType.isPurchasable())
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addButton(slot, item, new BuyChestButton(getPlayer(), _inventoryManager, this, treasureType.getName(), Material.CHEST, treasureType.getPurchasePrice()));
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else
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setItem(slot, item);
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}
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}
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