Merge branch 'master' of ssh://184.154.0.242:7999/min/Mineplex

This commit is contained in:
Jonathan Williams 2014-10-13 21:07:10 -05:00
commit 1dd51bcac5
42 changed files with 1514 additions and 472 deletions

View File

@ -3,473 +3,566 @@ package mineplex.core.achievement;
public enum Achievement public enum Achievement
{ {
GLOBAL_GEM_HUNTER("Gem Hunter", 10000, GLOBAL_GEM_HUNTER("Gem Hunter", 10000,
new String[] {"Global.GemsEarned"}, new String[]{"Global.GemsEarned"},
new String[] {"+1 for every Gem earned in any game."}, new String[]{"+1 for every Gem earned in any game."},
new int[] {10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000}, new int[]{10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000},
AchievementCategory.GLOBAL), AchievementCategory.GLOBAL),
//Bridges //Bridges
BRIDGES_WINS("Bridge Champion", 600, BRIDGES_WINS("Bridge Champion", 600,
new String[] {"The Bridges.Wins"}, new String[]{"The Bridges.Wins"},
new String[] {"Win 50 games of The Bridges"}, new String[]{"Win 50 games of The Bridges"},
new int[] {50}, new int[]{50},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
BRIDGES_FOOD("Food for the Masses", 600, BRIDGES_FOOD("Food for the Masses", 600,
new String[] {"The Bridges.FoodForTheMasses"}, new String[]{"The Bridges.FoodForTheMasses"},
new String[] {"Get 20 kills with Apples"}, new String[]{"Get 20 kills with Apples"},
new int[] {20}, new int[]{20},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
BRIDGES_SNIPER("Sniper", 600, BRIDGES_SNIPER("Sniper", 600,
new String[] {"The Bridges.Sniper"}, new String[]{"The Bridges.Sniper"},
new String[] {"Kill an enemy with Archery before Bridges fall"}, new String[]{"Kill an enemy with Archery before Bridges fall"},
new int[] {1}, new int[]{1},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
BRIDGES_FORTUNE_BOMBER("Fortune Bomber", 600, BRIDGES_FORTUNE_BOMBER("Fortune Bomber", 600,
new String[] {"The Bridges.FortuneBomber"}, new String[]{"The Bridges.FortuneBomber"},
new String[] {"Mine 30 Diamond Ore using TNT"}, new String[]{"Mine 30 Diamond Ore using TNT"},
new int[] {30}, new int[]{30},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
BRIDGES_RAMPAGE("Rampage", 1200, BRIDGES_RAMPAGE("Rampage", 1200,
new String[] {"The Bridges.Rampage"}, new String[]{"The Bridges.Rampage"},
new String[] {"Get 4 kills in a row, with no more than", "10 seconds between each kill"}, new String[]{"Get 4 kills in a row, with no more than", "10 seconds between each kill"},
new int[] {1}, new int[]{1},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
BRIDGES_DEATH_BOMBER("Death Bomber", 1000, BRIDGES_DEATH_BOMBER("Death Bomber", 1000,
new String[] {"The Bridges.DeathBomber"}, new String[]{"The Bridges.DeathBomber"},
new String[] {"Get 5 Kills in a single game with TNT"}, new String[]{"Get 5 Kills in a single game with TNT"},
new int[] {1}, new int[]{1},
AchievementCategory.BRIDGES), AchievementCategory.BRIDGES),
//Survival Games //Survival Games
SURVIVAL_GAMES_WINS("Katniss Everdeen", 600, SURVIVAL_GAMES_WINS("Katniss Everdeen", 600,
new String[] {"Survival Games.Wins"}, new String[]{"Survival Games.Wins"},
new String[] {"Win 50 games of Survival Games"}, new String[]{"Win 50 games of Survival Games"},
new int[] {50}, new int[]{50},
AchievementCategory.SURVIVAL_GAMES), AchievementCategory.SURVIVAL_GAMES),
SURVIVAL_GAMES_LIGHT_WEIGHT("Light Weight", 1000, SURVIVAL_GAMES_LIGHT_WEIGHT("Light Weight", 1000,
new String[] {"Survival Games.NoArmor"}, new String[]{"Survival Games.NoArmor"},
new String[] {"Win a game without wearing any armor"}, new String[]{"Win a game without wearing any armor"},
new int[] {1}, new int[]{1},
AchievementCategory.SURVIVAL_GAMES), AchievementCategory.SURVIVAL_GAMES),
SURVIVAL_GAMES_BLOODLUST("Bloodlust", 1200, SURVIVAL_GAMES_BLOODLUST("Bloodlust", 1200,
new String[] {"Survival Games.Bloodlust"}, new String[]{"Survival Games.Bloodlust"},
new String[] {"Kill 3 other players in the first minute"}, new String[]{"Kill 3 other players in the first minute"},
new int[] {1}, new int[]{1},
AchievementCategory.SURVIVAL_GAMES), AchievementCategory.SURVIVAL_GAMES),
SURVIVAL_GAMES_LOOT("Loot Hoarder", 600, SURVIVAL_GAMES_LOOT("Loot Hoarder", 600,
new String[] {"Survival Games.SupplyDropsOpened"}, new String[]{"Survival Games.SupplyDropsOpened"},
new String[] {"Be the first to open 50 Supply Drops"}, new String[]{"Be the first to open 50 Supply Drops"},
new int[] {50}, new int[]{50},
AchievementCategory.SURVIVAL_GAMES), AchievementCategory.SURVIVAL_GAMES),
SURVIVAL_GAMES_SKELETONS("Skeletal Army", 1000, SURVIVAL_GAMES_SKELETONS("Skeletal Army", 1000,
new String[] {"Survival Games.Skeletons"}, new String[]{"Survival Games.Skeletons"},
new String[] {"Have 5 Necromanced Skeletons alive"}, new String[]{"Have 5 Necromanced Skeletons alive"},
new int[] {1}, new int[]{1},
AchievementCategory.SURVIVAL_GAMES), AchievementCategory.SURVIVAL_GAMES),
//Survival Games //Survival Games
UHC_WINS("Ultimate Winner", 600, UHC_WINS("Ultimate Winner", 600,
new String[] {"Ultra Hardcore.Wins"}, new String[]{"Ultra Hardcore.Wins"},
new String[] {"Win 20 games of Ultra Hardcore"}, new String[]{"Win 20 games of Ultra Hardcore"},
new int[] {20}, new int[]{20},
AchievementCategory.UHC), AchievementCategory.UHC),
//Smash Mobs //Smash Mobs
SMASH_MOBS_WINS("SO SUPER!", 600, SMASH_MOBS_WINS("SO SUPER!", 600,
new String[] {"Super Smash Mobs.Wins"}, new String[]{"Super Smash Mobs.Wins"},
new String[] {"Win 100 games of Super Smash Mobs"}, new String[]{"Win 100 games of Super Smash Mobs"},
new int[] {100}, new int[]{100},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
SMASH_MOBS_MLG_PRO("MLG Pro", 1200, SMASH_MOBS_MLG_PRO("MLG Pro", 1200,
new String[] {"Super Smash Mobs.MLGPro"}, new String[]{"Super Smash Mobs.MLGPro"},
new String[] {"Win a game without dying"}, new String[]{"Win a game without dying"},
new int[] {1}, new int[]{1},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
SMASH_MOBS_FREE_KITS("Free Kits Forever", 800, SMASH_MOBS_FREE_KITS("Free Kits Forever", 800,
new String[] {"Super Smash Mobs.FreeKitsForever"}, new String[]{"Super Smash Mobs.FreeKitsForever"},
new String[] {"Win 100 games using only Free Kits"}, new String[]{"Win 100 games using only Free Kits"},
new int[] {100}, new int[]{100},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
SMASH_MOBS_1V3("1v3", 2000, SMASH_MOBS_1V3("1v3", 2000,
new String[] {"Super Smash Mobs.1v3"}, new String[]{"Super Smash Mobs.1v3"},
new String[] {"Get 10 kills in a game with 4 players"}, new String[]{"Get 10 kills in a game with 4 players"},
new int[] {1}, new int[]{1},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
SMASH_MOBS_TRIPLE_KILL("Triple Kill", 1200, SMASH_MOBS_TRIPLE_KILL("Triple Kill", 1200,
new String[] {"Super Smash Mobs.TripleKill"}, new String[]{"Super Smash Mobs.TripleKill"},
new String[] {"Get 3 kills in a row, with no more than", "10 seconds between each kill"}, new String[]{"Get 3 kills in a row, with no more than", "10 seconds between each kill"},
new int[] {1}, new int[]{1},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
SMASH_MOBS_RECOVERY_MASTER("Recovery Master", 800, SMASH_MOBS_RECOVERY_MASTER("Recovery Master", 800,
new String[] {"Super Smash Mobs.RecoveryMaster"}, new String[]{"Super Smash Mobs.RecoveryMaster"},
new String[] {"Take 200 damage in a single life"}, new String[]{"Take 200 damage in a single life"},
new int[] {1}, new int[]{1},
AchievementCategory.SMASH_MOBS), AchievementCategory.SMASH_MOBS),
//Block Hunt //Block Hunt
BLOCK_HUNT_WINS("The Blockiest Block", 600, BLOCK_HUNT_WINS("The Blockiest Block", 600,
new String[] {"Block Hunt.Wins"}, new String[]{"Block Hunt.Wins"},
new String[] {"Win 50 games of Block Hunt"}, new String[]{"Win 50 games of Block Hunt"},
new int[] {50}, new int[]{50},
AchievementCategory.BLOCK_HUNT), AchievementCategory.BLOCK_HUNT),
BLOCK_HUNT_HUNTER_KILLER("Hunter Killer", 1200, BLOCK_HUNT_HUNTER_KILLER("Hunter Killer", 1200,
new String[] {"Block Hunt.HunterKiller"}, new String[]{"Block Hunt.HunterKiller"},
new String[] {"Kill 10 Hunters in a single game"}, new String[]{"Kill 10 Hunters in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.BLOCK_HUNT), AchievementCategory.BLOCK_HUNT),
BLOCK_HUNT_MEOW("Meow Meow Meow Meow", 800, BLOCK_HUNT_MEOW("Meow Meow Meow Meow", 800,
new String[] {"Block Hunt.Meow"}, new String[]{"Block Hunt.Meow"},
new String[] {"Meow 50 times in a single game"}, new String[]{"Meow 50 times in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.BLOCK_HUNT), AchievementCategory.BLOCK_HUNT),
BLOCK_HUNT_HUNTER_OF_THE_YEAR("Hunter of the Year", 1200, BLOCK_HUNT_HUNTER_OF_THE_YEAR("Hunter of the Year", 1200,
new String[] {"Block Hunt.HunterOfTheYear"}, new String[]{"Block Hunt.HunterOfTheYear"},
new String[] {"Kill 7 Hiders in a single game"}, new String[]{"Kill 7 Hiders in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.BLOCK_HUNT), AchievementCategory.BLOCK_HUNT),
BLOCK_HUNT_BAD_HIDER("Bad Hider", 1000, BLOCK_HUNT_BAD_HIDER("Bad Hider", 1000,
new String[] {"Block Hunt.BadHider"}, new String[]{"Block Hunt.BadHider"},
new String[] {"Win as Hider without disguising"}, new String[]{"Win as Hider without disguising"},
new int[] {1}, new int[]{1},
AchievementCategory.BLOCK_HUNT), AchievementCategory.BLOCK_HUNT),
//Draw My Thing //Draw My Thing
DRAW_MY_THING_WINS("Art Hipster", 600, DRAW_MY_THING_WINS("Art Hipster", 600,
new String[] {"Draw My Thing.Wins"}, new String[]{"Draw My Thing.Wins"},
new String[] {"Win 50 games of Draw My Thing"}, new String[]{"Win 50 games of Draw My Thing"},
new int[] {50}, new int[]{50},
AchievementCategory.DRAW_MY_THING), AchievementCategory.DRAW_MY_THING),
DRAW_MY_THING_MR_SQUIGGLE("Mr. Squiggle", 800, DRAW_MY_THING_MR_SQUIGGLE("Mr. Squiggle", 800,
new String[] {"Draw My Thing.MrSquiggle"}, new String[]{"Draw My Thing.MrSquiggle"},
new String[] {"Both your drawings are guessed", "within the first 15 seconds."}, new String[]{"Both your drawings are guessed", "within the first 15 seconds."},
new int[] {1}, new int[]{1},
AchievementCategory.DRAW_MY_THING), AchievementCategory.DRAW_MY_THING),
DRAW_MY_THING_KEEN_EYE("Keen Eye", 1200, DRAW_MY_THING_KEEN_EYE("Keen Eye", 1200,
new String[] {"Draw My Thing.KeenEye"}, new String[]{"Draw My Thing.KeenEye"},
new String[] {"Guess every single drawing in a game"}, new String[]{"Guess every single drawing in a game"},
new int[] {1}, new int[]{1},
AchievementCategory.DRAW_MY_THING), AchievementCategory.DRAW_MY_THING),
DRAW_MY_THING_PURE_LUCK("Pure Luck", 800, DRAW_MY_THING_PURE_LUCK("Pure Luck", 800,
new String[] {"Draw My Thing.PureLuck"}, new String[]{"Draw My Thing.PureLuck"},
new String[] {"Guess a word in the first 5 seconds"}, new String[]{"Guess a word in the first 5 seconds"},
new int[] {1}, new int[]{1},
AchievementCategory.DRAW_MY_THING), AchievementCategory.DRAW_MY_THING),
//Castle Siege //Castle Siege
CASTLE_SIEGE_WINS("FOR THE KING!", 600, CASTLE_SIEGE_WINS("FOR THE KING!", 600,
new String[] {"Castle Siege.ForTheKing"}, new String[]{"Castle Siege.ForTheKing"},
new String[] {"Win as Defenders 50 times"}, new String[]{"Win as Defenders 50 times"},
new int[] {50}, new int[]{50},
AchievementCategory.CASTLE_SIEGE), AchievementCategory.CASTLE_SIEGE),
CASTLE_SIEGE_KINGSLAYER("Kingslayer", 800, CASTLE_SIEGE_KINGSLAYER("Kingslayer", 800,
new String[] {"Castle Siege.KingSlayer"}, new String[]{"Castle Siege.KingSlayer"},
new String[] {"Get the killing blow on the King"}, new String[]{"Get the killing blow on the King"},
new int[] {1}, new int[]{1},
AchievementCategory.CASTLE_SIEGE), AchievementCategory.CASTLE_SIEGE),
CASTLE_SIEGE_BLOOD_THIRSTY("Blood Thirsty", 1200, CASTLE_SIEGE_BLOOD_THIRSTY("Blood Thirsty", 1200,
new String[] {"Castle Siege.BloodThirsty"}, new String[]{"Castle Siege.BloodThirsty"},
new String[] {"Kill 50 Undead in a single game"}, new String[]{"Kill 50 Undead in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.CASTLE_SIEGE), AchievementCategory.CASTLE_SIEGE),
CASTLE_SIEGE_ASSASSIN("Assassin", 1000, CASTLE_SIEGE_ASSASSIN("Assassin", 1000,
new String[] {"Castle Siege.Assassin"}, new String[]{"Castle Siege.Assassin"},
new String[] {"Do 50% or more of the damage to the king"}, new String[]{"Do 50% or more of the damage to the king"},
new int[] {1}, new int[]{1},
AchievementCategory.CASTLE_SIEGE), AchievementCategory.CASTLE_SIEGE),
//Champions //Champions
CHAMPIONS_WINS("Champion", 600, CHAMPIONS_WINS("Champion", 600,
new String[] {"Champions Domination.Wins", "Champions TDM.Wins"}, new String[]{"Champions Domination.Wins", "Champions TDM.Wins"},
new String[] {"Win 80 games of Dominate or TDM"}, new String[]{"Win 80 games of Dominate or TDM"},
new int[] {80}, new int[]{80},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_FLAWLESS_VICTORY("Flawless Victory", 800, CHAMPIONS_FLAWLESS_VICTORY("Flawless Victory", 800,
new String[] {"Champions TDM.FlawlessVictory"}, new String[]{"Champions TDM.FlawlessVictory"},
new String[] {"Win TDM without losing a player"}, new String[]{"Win TDM without losing a player"},
new int[] {1}, new int[]{1},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_ACE("Ace", 2000, CHAMPIONS_ACE("Ace", 2000,
new String[] {"Champions TDM.Ace"}, new String[]{"Champions TDM.Ace"},
new String[] {"Kill all enemies in a game of TDM"}, new String[]{"Kill all enemies in a game of TDM"},
new int[] {1}, new int[]{1},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_ASSASSINATION("Assassination", 1000, CHAMPIONS_ASSASSINATION("Assassination", 1000,
new String[] {"Champions Domination.Assassination", "Champions TDM.Assassination"}, new String[]{"Champions Domination.Assassination", "Champions TDM.Assassination"},
new String[] {"Kill 40 players with Backstab without", "taking any damage from them"}, new String[]{"Kill 40 players with Backstab without", "taking any damage from them"},
new int[] {40}, new int[]{40},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_MASS_ELECTROCUTION("Mass Electrocution", 1200, CHAMPIONS_MASS_ELECTROCUTION("Mass Electrocution", 1200,
new String[] {"Champions Domination.MassElectrocution", "Champions TDM.MassElectrocution"}, new String[]{"Champions Domination.MassElectrocution", "Champions TDM.MassElectrocution"},
new String[] {"Hit 4 enemies with a Lightning Orb"}, new String[]{"Hit 4 enemies with a Lightning Orb"},
new int[] {1}, new int[]{1},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_THE_LONGEST_SHOT("The Longest Shot", 1200, CHAMPIONS_THE_LONGEST_SHOT("The Longest Shot", 1200,
new String[] {"Champions Domination.TheLongestShot", "Champions TDM.TheLongestShot"}, new String[]{"Champions Domination.TheLongestShot", "Champions TDM.TheLongestShot"},
new String[] {"Kill someone using Longshot who", "is over 64 Blocks away from you"}, new String[]{"Kill someone using Longshot who", "is over 64 Blocks away from you"},
new int[] {1}, new int[]{1},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
CHAMPIONS_EARTHQUAKE("Earthquake", 1200, CHAMPIONS_EARTHQUAKE("Earthquake", 1200,
new String[] {"Champions Domination.Earthquake", "Champions TDM.Earthquake"}, new String[]{"Champions Domination.Earthquake", "Champions TDM.Earthquake"},
new String[] {"Launch 5 enemies using Seismic Slam"}, new String[]{"Launch 5 enemies using Seismic Slam"},
new int[] {1}, new int[]{1},
AchievementCategory.CHAMPIONS), AchievementCategory.CHAMPIONS),
//Paintball //Paintball
SUPER_PAINTBALL_WINS("Paintball King", 600, SUPER_PAINTBALL_WINS("Paintball King", 600,
new String[] {"Super Paintball.Wins"}, new String[]{"Super Paintball.Wins"},
new String[] {"Win 50 games of Paintball"}, new String[]{"Win 50 games of Paintball"},
new int[] {50}, new int[]{50},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
SUPER_PAINTBALL_KILLING_SPREE("Killing Spree", 1200, SUPER_PAINTBALL_KILLING_SPREE("Killing Spree", 1200,
new String[] {"Super Paintball.KillingSpree"}, new String[]{"Super Paintball.KillingSpree"},
new String[] {"Get 4 kills in a row, with no more than", "5 seconds between each kill"}, new String[]{"Get 4 kills in a row, with no more than", "5 seconds between each kill"},
new int[] {1}, new int[]{1},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
SUPER_PAINTBALL_FLAWLESS_VICTORY("Flawless Victory", 1000, SUPER_PAINTBALL_FLAWLESS_VICTORY("Flawless Victory", 1000,
new String[] {"Super Paintball.Wins"}, new String[]{"Super Paintball.Wins"},
new String[] {"Win a team with your entire team alive"}, new String[]{"Win a team with your entire team alive"},
new int[] {1}, new int[]{1},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
SUPER_PAINTBALL_MEDIC("Medic!", 800, SUPER_PAINTBALL_MEDIC("Medic!", 800,
new String[] {"Super Paintball.Medic"}, new String[]{"Super Paintball.Medic"},
new String[] {"Revive 200 team members"}, new String[]{"Revive 200 team members"},
new int[] {200}, new int[]{200},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
SUPER_PAINTBALL_SPEEDRUNNER("Speedrunner", 1000, SUPER_PAINTBALL_SPEEDRUNNER("Speedrunner", 1000,
new String[] {"Super Paintball.Speedrunner"}, new String[]{"Super Paintball.Speedrunner"},
new String[] {"Win a game in 20 seconds"}, new String[]{"Win a game in 20 seconds"},
new int[] {1}, new int[]{1},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
SUPER_PAINTBALL_LAST_STAND("Last Stand", 1200, SUPER_PAINTBALL_LAST_STAND("Last Stand", 1200,
new String[] {"Super Paintball.LastStand"}, new String[]{"Super Paintball.LastStand"},
new String[] {"Be the last alive on your team", "and kill 3 enemy players"}, new String[]{"Be the last alive on your team", "and kill 3 enemy players"},
new int[] {1}, new int[]{1},
AchievementCategory.SUPER_PAINTBALL), AchievementCategory.SUPER_PAINTBALL),
//Sheep Quest //Sheep Quest
SHEEP_QUEST_WINS("Hungry Hungry Hippo", 600, SHEEP_QUEST_WINS("Hungry Hungry Hippo", 600,
new String[] {"Sheep Quest.Wins"}, new String[]{"Sheep Quest.Wins"},
new String[] {"Win 50 games of Sheep Quest"}, new String[]{"Win 50 games of Sheep Quest"},
new int[] {50}, new int[]{50},
AchievementCategory.SHEEP_QUEST), AchievementCategory.SHEEP_QUEST),
SHEEP_QUEST_THIEF("Thief", 800, SHEEP_QUEST_THIEF("Thief", 800,
new String[] {"Sheep Quest.Thief"}, new String[]{"Sheep Quest.Thief"},
new String[] {"Steal 300 Sheep from enemy pens"}, new String[]{"Steal 300 Sheep from enemy pens"},
new int[] {300}, new int[]{300},
AchievementCategory.SHEEP_QUEST), AchievementCategory.SHEEP_QUEST),
SHEEP_QUEST_ANIMAL_RESCUE("Animal Rescue", 800, SHEEP_QUEST_ANIMAL_RESCUE("Animal Rescue", 800,
new String[] {"Sheep Quest.AnimalRescue"}, new String[]{"Sheep Quest.AnimalRescue"},
new String[] {"Make 300 enemies drop their Sheep"}, new String[]{"Make 300 enemies drop their Sheep"},
new int[] {300}, new int[]{300},
AchievementCategory.SHEEP_QUEST), AchievementCategory.SHEEP_QUEST),
SHEEP_QUEST_SELFISH("Selfish", 1200, SHEEP_QUEST_SELFISH("Selfish", 1200,
new String[] {"Sheep Quest.Selfish"}, new String[]{"Sheep Quest.Selfish"},
new String[] {"Win with more than 12 Sheep"}, new String[]{"Win with more than 12 Sheep"},
new int[] {1}, new int[]{1},
AchievementCategory.SHEEP_QUEST), AchievementCategory.SHEEP_QUEST),
//Snake //Snake
SNAKE_WINS("Nokia 3310", 600, SNAKE_WINS("Nokia 3310", 600,
new String[] {"Snake.Wins"}, new String[]{"Snake.Wins"},
new String[] {"Win 50 games of Snake"}, new String[]{"Win 50 games of Snake"},
new int[] {50}, new int[]{50},
AchievementCategory.SNAKE), AchievementCategory.SNAKE),
SNAKE_CANNIBAL("Cannibal", 1600, SNAKE_CANNIBAL("Cannibal", 1600,
new String[] {"Snake.Cannibal"}, new String[]{"Snake.Cannibal"},
new String[] {"Kill 8 players in a single game"}, new String[]{"Kill 8 players in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.SNAKE), AchievementCategory.SNAKE),
SNAKE_CHOO_CHOO("Choo Choo", 1000, SNAKE_CHOO_CHOO("Choo Choo", 1000,
new String[] {"Snake.ChooChoo"}, new String[]{"Snake.ChooChoo"},
new String[] {"Grow to be 60 Sheep or longer"}, new String[]{"Grow to be 60 Sheep or longer"},
new int[] {1}, new int[]{1},
AchievementCategory.SNAKE), AchievementCategory.SNAKE),
SNAKE_SLIMY_SHEEP("Slimy Sheep", 800, SNAKE_SLIMY_SHEEP("Slimy Sheep", 800,
new String[] {"Snake.SlimySheep"}, new String[]{"Snake.SlimySheep"},
new String[] {"Eat 20 slimes in a single game"}, new String[]{"Eat 20 slimes in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.SNAKE), AchievementCategory.SNAKE),
//Dragons //Dragons
DRAGONS_WINS("Dragon Tamer", 600, DRAGONS_WINS("Dragon Tamer", 600,
new String[] {"Dragons.Wins"}, new String[]{"Dragons.Wins"},
new String[] {"Win 50 games of Dragons"}, new String[]{"Win 50 games of Dragons"},
new int[] {50}, new int[]{50},
AchievementCategory.DRAGONS), AchievementCategory.DRAGONS),
DRAGONS_SPARKLEZ("Sparklez", 400, DRAGONS_SPARKLEZ("Sparklez", 400,
new String[] {"Dragons.Sparklez"}, new String[]{"Dragons.Sparklez"},
new String[] {"Throw 100 Sparklers"}, new String[]{"Throw 100 Sparklers"},
new int[] {100}, new int[]{100},
AchievementCategory.DRAGONS), AchievementCategory.DRAGONS),
//Turf Wars //Turf Wars
TURF_WARS_WINS("Turf Master 3000", 600, TURF_WARS_WINS("Turf Master 3000", 600,
new String[] {"Turf Wars.Wins"}, new String[]{"Turf Wars.Wins"},
new String[] {"Win 50 games of Turf Wars"}, new String[]{"Win 50 games of Turf Wars"},
new int[] {50}, new int[]{50},
AchievementCategory.TURF_WARS), AchievementCategory.TURF_WARS),
TURF_WARS_SHREDDINATOR("The Shreddinator", 800, TURF_WARS_SHREDDINATOR("The Shreddinator", 800,
new String[] {"Turf Wars.TheShreddinator"}, new String[]{"Turf Wars.TheShreddinator"},
new String[] {"Destroy 2000 blocks as Shredder"}, new String[]{"Destroy 2000 blocks as Shredder"},
new int[] {2000}, new int[]{2000},
AchievementCategory.TURF_WARS), AchievementCategory.TURF_WARS),
TURF_WARS_BEHIND_ENEMY_LINES("Behind Enemy Lines", 1000, TURF_WARS_BEHIND_ENEMY_LINES("Behind Enemy Lines", 1000,
new String[] {"Turf Wars.BehindEnemyLines"}, new String[]{"Turf Wars.BehindEnemyLines"},
new String[] {"Stay on enemy turf for 15 seconds"}, new String[]{"Stay on enemy turf for 15 seconds"},
new int[] {1}, new int[]{1},
AchievementCategory.TURF_WARS), AchievementCategory.TURF_WARS),
TURF_WARS_COMEBACK("The Comeback", 2000, TURF_WARS_COMEBACK("The Comeback", 2000,
new String[] {"Turf Wars.TheComeback"}, new String[]{"Turf Wars.TheComeback"},
new String[] {"Win a game after having 5 or less turf"}, new String[]{"Win a game after having 5 or less turf"},
new int[] {1}, new int[]{1},
AchievementCategory.TURF_WARS), AchievementCategory.TURF_WARS),
//Death Tag //Death Tag
DEATH_TAG_WINS("Death Proof", 600, DEATH_TAG_WINS("Death Proof", 600,
new String[] {"Death Tag.Wins"}, new String[]{"Death Tag.Wins"},
new String[] {"Win 50 games of Death Tag"}, new String[]{"Win 50 games of Death Tag"},
new int[] {50}, new int[]{50},
AchievementCategory.DEATH_TAG), AchievementCategory.DEATH_TAG),
DEATH_TAG_COME_AT_ME_BRO("Come At Me Bro!", 1200, DEATH_TAG_COME_AT_ME_BRO("Come At Me Bro!", 1200,
new String[] {"Death Tag.ComeAtMeBro"}, new String[]{"Death Tag.ComeAtMeBro"},
new String[] {"Kill 2 Undead Chasers in a single game"}, new String[]{"Kill 2 Undead Chasers in a single game"},
new int[] {1}, new int[]{1},
AchievementCategory.DEATH_TAG), AchievementCategory.DEATH_TAG),
//Runner //Runner
RUNNER_WINS("Hot Feet", 600, RUNNER_WINS("Hot Feet", 600,
new String[] {"Runner.Wins"}, new String[]{"Runner.Wins"},
new String[] {"Win 50 games of Runner"}, new String[]{"Win 50 games of Runner"},
new int[] {50}, new int[]{50},
AchievementCategory.RUNNER),
RUNNER_MARATHON_RUNNER("Marathon Runner", 1000,
new String[]{"Runner.MarathonRunner"},
new String[]{"Run over 20,000 blocks"},
new int[]{20000},
AchievementCategory.RUNNER), AchievementCategory.RUNNER),
//Dragon Escape //Dragon Escape
DRAGON_ESCAPE_WINS("Douglas Defeater", 600, DRAGON_ESCAPE_WINS("Douglas Defeater", 600,
new String[] {"Dragon Escape.Wins"}, new String[]{"Dragon Escape.Wins"},
new String[] {"Win 50 games of Dragon Escape"}, new String[]{"Win 50 games of Dragon Escape"},
new int[] {50}, new int[]{50},
AchievementCategory.DRAGON_ESCAPE), AchievementCategory.DRAGON_ESCAPE),
DRAGON_ESCAPE_PARALYMPICS("Paralympics", 1200, DRAGON_ESCAPE_PARALYMPICS("Paralympics", 1200,
new String[] {"Dragon Escape.Wins"}, new String[]{"Dragon Escape.Wins"},
new String[] {"Win a game without using Leap"}, new String[]{"Win a game without using Leap"},
new int[] {1}, new int[]{1},
AchievementCategory.DRAGON_ESCAPE), AchievementCategory.DRAGON_ESCAPE),
DRAGON_ESCAPE_SKYLANDS("Skylands Master", 1000, DRAGON_ESCAPE_SKYLANDS("Skylands Master", 1000,
new String[] {"Dragon Escape.Win.Skylands"}, new String[]{"Dragon Escape.Win.Skylands"},
new String[] {"Win by finishing Skylands 5 times"}, new String[]{"Win by finishing Skylands 5 times"},
new int[] {5}, new int[]{5},
AchievementCategory.DRAGON_ESCAPE), AchievementCategory.DRAGON_ESCAPE),
DRAGON_ESCAPE_THROUGH_HELL("To Hell and Back", 1000, DRAGON_ESCAPE_THROUGH_HELL("To Hell and Back", 1000,
new String[] {"Dragon Escape.Win.Through Hell"}, new String[]{"Dragon Escape.Win.Through Hell"},
new String[] {"Win by finishing Through Hell 5 times"}, new String[]{"Win by finishing Through Hell 5 times"},
new int[] {5}, new int[]{5},
AchievementCategory.DRAGON_ESCAPE), AchievementCategory.DRAGON_ESCAPE),
DRAGON_ESCAPE_PIRATE_BAY("Plundered", 1000, DRAGON_ESCAPE_PIRATE_BAY("Plundered", 1000,
new String[] {"Dragon Escape.Win.Pirate Bay"}, new String[]{"Dragon Escape.Win.Pirate Bay"},
new String[] {"Win by finishing Pirate Bay 5 times"}, new String[]{"Win by finishing Pirate Bay 5 times"},
new int[] {5}, new int[]{5},
AchievementCategory.DRAGON_ESCAPE), AchievementCategory.DRAGON_ESCAPE),
//OITQ //OITQ
OITQ_WINS("One of a Kind", 600, OITQ_WINS("One of a Kind", 600,
new String[] {"One in the Quiver.Wins"}, new String[]{"One in the Quiver.Wins"},
new String[] {"Win 50 games of One in the Quiver"}, new String[]{"Win 50 games of One in the Quiver"},
new int[] {50}, new int[]{50},
AchievementCategory.ONE_IN_THE_QUIVER), AchievementCategory.ONE_IN_THE_QUIVER),
OITQ_PERFECTIONIST("The Perfect Game", 3000, OITQ_PERFECTIONIST("The Perfect Game", 3000,
new String[] {"One in the Quiver.Perfectionist"}, new String[]{"One in the Quiver.Perfectionist"},
new String[] {"Win without dying"}, new String[]{"Win without dying"},
new int[] {1}, new int[]{1},
AchievementCategory.ONE_IN_THE_QUIVER), AchievementCategory.ONE_IN_THE_QUIVER),
OITQ_SHARPSHOOTER("SharpShooter", 1200, OITQ_SHARPSHOOTER("SharpShooter", 1200,
new String[] {"One in the Quiver.Sharpshooter"}, new String[]{"One in the Quiver.Sharpshooter"},
new String[] {"Hit with 8 Arrows in a row"}, new String[]{"Hit with 8 Arrows in a row"},
new int[] {1}, new int[]{1},
AchievementCategory.ONE_IN_THE_QUIVER),
OITQ_WHATS_A_BOW("What's A Bow?", 1200,
new String[]{"One in the Quiver.WhatsABow"},
new String[]{"Win a game without using a bow"},
new int[]{1},
AchievementCategory.ONE_IN_THE_QUIVER), AchievementCategory.ONE_IN_THE_QUIVER),
//Super Spleef //Super Spleef
SPLEEF_WINS("Spleef King (or Queen)", 600, SPLEEF_WINS("Spleef King (or Queen)", 600,
new String[] {"Super Spleef.Wins"}, new String[]{"Super Spleef.Wins"},
new String[] {"Win 50 games of Super Spleef"}, new String[]{"Win 50 games of Super Spleef"},
new int[] {50}, new int[]{50},
AchievementCategory.SPLEEF),
SPLEEF_DEMOLITIONIST("Demolitionist", 1000,
new String[]{"Super Spleef.SpleefBlocks"},
new String[]{"Destroy 20,000 blocks."},
new int[]{20000},
AchievementCategory.SPLEEF), AchievementCategory.SPLEEF),
//Bacon Brawl //Bacon Brawl
BACON_BRAWL_WINS("King of Bacon", 600, BACON_BRAWL_WINS("King of Bacon", 600,
new String[] {"Bacon Brawl.Wins"}, new String[]{"Bacon Brawl.Wins"},
new String[] {"Win 50 games of Bacon Brawl"}, new String[]{"Win 50 games of Bacon Brawl"},
new int[] {50}, new int[]{50},
AchievementCategory.BACON_BRAWL), AchievementCategory.BACON_BRAWL),
//Sneaky Assassins //Sneaky Assassins
SNEAKY_ASSASSINS_WINS("So So Sneaky", 600, SNEAKY_ASSASSINS_WINS("So So Sneaky", 600,
new String[] {"Sneaky Assassins.Wins"}, new String[]{"Sneaky Assassins.Wins"},
new String[] {"Win 50 games of Sneaky Assassins"}, new String[]{"Win 50 games of Sneaky Assassins"},
new int[] {50}, new int[]{50},
AchievementCategory.SNEAKY_ASSASSINS),
SNEAK_ASSASSINS_MASTER_ASSASSIN("Master Assassin", 600,
new String[]{"Sneaky Assassins.MasterAssassin"},
new String[]{"Get Master Assassin 10 times"},
new int[]{10},
AchievementCategory.SNEAKY_ASSASSINS),
SNEAK_ASSASSINS_THE_MASTERS_MASTER("The Master's Master", 700,
new String[]{"Sneaky Assassins.TheMastersMaster"},
new String[]{"Kill a Master Assassin without having a single power-up."},
new int[]{1},
AchievementCategory.SNEAKY_ASSASSINS),
SNEAK_ASSASSINS_INCOMPETENCE("Incompetence", 600,
new String[]{"Sneaky Assassins.Incompetence"},
new String[]{"Kill 500 NPCs."},
new int[]{500},
AchievementCategory.SNEAKY_ASSASSINS),
SNEAK_ASSASSINS_I_SEE_YOU("I See You", 800,
new String[]{"Sneaky Assassins.ISeeYou"},
new String[]{"Reveal 250 players."},
new int[]{250},
AchievementCategory.SNEAKY_ASSASSINS), AchievementCategory.SNEAKY_ASSASSINS),
//Micro Battle //Micro Battle
MICRO_BATTLE_WINS("Micro Champion", 600, MICRO_BATTLE_WINS("Micro Champion", 600,
new String[] {"Micro Battle.Wins"}, new String[]{"Micro Battle.Wins"},
new String[] {"Win 100 games of Micro Battle"}, new String[]{"Win 100 games of Micro Battle"},
new int[] {100}, new int[]{100},
AchievementCategory.MICRO_BATTLE), AchievementCategory.MICRO_BATTLE),
MICRO_BATTLE_ANNIHILATION("Annihilation", 1200,
new String[]{"Micro Battle.Annihilation"},
new String[]{"Kill 12 players in one game"},
new int[]{1},
AchievementCategory.MICRO_BATTLE),
//MineStrike
MINE_STRIKE_WINS("Striker", 0,
new String[]{"MineStrike.Wins"},
new String[]{"Win 50 games of MineStrike"},
new int[]{50},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_BOOM_HEADSHOT("BOOM! HEADSHOT!", 0,
new String[]{"MineStrike.BoomHeadshot"},
new String[]{"Win 500 people with headshots"},
new int[]{500},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_ACE("Ace", 0,
new String[]{"MineStrike.Ace"},
new String[]{"Get the kill on all enemies in a single round"},
new int[]{1},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_KABOOM("Kaboom!", 0,
new String[]{"MineStrike.Kaboom"},
new String[]{"Kill two people with a single High Explosive Grenade"},
new int[]{1},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_ASSASSINATION("Assassination", 0,
new String[]{"MineStrike.Assassination"},
new String[]{"Get 20 backstab kills with the knife"},
new int[]{20},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_CLUTCH_OR_KICK("Clutch or Kick", 0,
new String[]{"MineStrike.ClutchOrKick"},
new String[]{"Be the last one alive, and kill 3+ enemies to achieve victory"},
new int[]{1},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_KILLING_SPREE("Killing Spree", 0,
new String[]{"MineStrike.KillingSpree"},
new String[]{"Kill 4 enemies in a row with no more than 5 seconds between each kill"},
new int[]{1},
AchievementCategory.MINE_STRIKE),
MINE_STRIKE_BLINDFOLDED("Blindfolded", 0,
new String[]{"MineStrike.Blindfolded"},
new String[]{"Kill 2 enemies while blinded from a single flashbang"},
new int[]{1},
AchievementCategory.MINE_STRIKE),
; ;
private String _name; private String _name;
@ -531,7 +624,7 @@ public enum Achievement
public AchievementData getLevelData(int exp) public AchievementData getLevelData(int exp)
{ {
for (int i=0 ; i<_levels.length ; i++) for (int i = 0; i < _levels.length; i++)
{ {
int req = _levels[i]; int req = _levels[i];

View File

@ -130,7 +130,12 @@ public enum AchievementCategory
MICRO_BATTLE("Micro Battle", null, MICRO_BATTLE("Micro Battle", null,
new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"}, new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"}, new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
Material.LAVA, 0, GameCategory.ARCADE); Material.LAVA, 0, GameCategory.ARCADE),
MINE_STRIKE("MineStrike", null,
new String[] {"Wins", "Losses", "Kills", "Deaths", "GemsEarned"},
new String[] {"Wins", "Losses", "Kills", "Deaths", "Gems Earned"},
Material.IRON_AXE, 0, GameCategory.ARCADE);
private String _name; private String _name;

View File

@ -348,7 +348,7 @@ public class AntiHack extends MiniPlugin
} }
else else
{ {
UtilPlayer.message(player, C.cGold + C.Bold + "----------------------------------------------------"); UtilPlayer.message(player, C.cGold + C.Strike + "---------------------------------------------");
UtilPlayer.message(player, ""); UtilPlayer.message(player, "");
UtilPlayer.message(player, C.cGold + "Mineplex Anti-Cheat"); UtilPlayer.message(player, C.cGold + "Mineplex Anti-Cheat");
UtilPlayer.message(player, ""); UtilPlayer.message(player, "");
@ -356,7 +356,7 @@ public class AntiHack extends MiniPlugin
UtilPlayer.message(player, "Cheating may result in a " + C.cRed + "Permanent Ban" + C.cWhite + "."); UtilPlayer.message(player, "Cheating may result in a " + C.cRed + "Permanent Ban" + C.cWhite + ".");
UtilPlayer.message(player, "If you were not cheating, you will not be banned."); UtilPlayer.message(player, "If you were not cheating, you will not be banned.");
UtilPlayer.message(player, ""); UtilPlayer.message(player, "");
UtilPlayer.message(player, C.cGold + C.Bold + "----------------------------------------------------"); UtilPlayer.message(player, C.cGold + C.Strike + "---------------------------------------------");
Portal.SendPlayerToServer(player, "Lobby"); Portal.SendPlayerToServer(player, "Lobby");
} }

View File

@ -154,8 +154,6 @@ public class MorphBlock extends MorphGadget
@EventHandler @EventHandler
public void itemSpawnCancel(ItemSpawnEvent event) public void itemSpawnCancel(ItemSpawnEvent event)
{ {
System.out.println("B");
Iterator<FallingBlock> blockIterator = _blocks.iterator(); Iterator<FallingBlock> blockIterator = _blocks.iterator();
while (blockIterator.hasNext()) while (blockIterator.hasNext())

View File

@ -589,7 +589,7 @@ public class HubManager extends MiniClientPlugin<HubClient>
return; return;
//Dont Let Chat Near Spawn! //Dont Let Chat Near Spawn!
if (UtilMath.offset2d(GetSpawn(), event.getPlayer().getLocation()) == 0) if (UtilMath.offset2d(GetSpawn(), event.getPlayer().getLocation()) == 0 && !_clientManager.Get(event.getPlayer()).GetRank().Has(Rank.HELPER))
{ {
UtilPlayer.message(event.getPlayer(), F.main("Chat", "You must leave spawn before you can chat!")); UtilPlayer.message(event.getPlayer(), F.main("Chat", "You must leave spawn before you can chat!"));
event.setCancelled(true); event.setCancelled(true);

View File

@ -14,6 +14,7 @@
<orderEntry type="library" name="craftbukkit" level="project" /> <orderEntry type="library" name="craftbukkit" level="project" />
<orderEntry type="library" name="jooq" level="project" /> <orderEntry type="library" name="jooq" level="project" />
<orderEntry type="module" module-name="Mineplex.Database" /> <orderEntry type="module" module-name="Mineplex.Database" />
<orderEntry type="module" module-name="Mineplex.ServerData" />
</component> </component>
</module> </module>

View File

@ -41,10 +41,8 @@ import mineplex.core.common.util.C;
import mineplex.core.common.util.F; import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEvent; import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilWorld; import mineplex.core.common.util.UtilWorld;
import mineplex.core.common.util.UtilEvent.ActionType; import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilMath; import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime; import mineplex.core.common.util.UtilTime;
@ -67,7 +65,7 @@ import nautilus.game.arcade.ore.OreHider;
import nautilus.game.arcade.ore.OreObsfucation; import nautilus.game.arcade.ore.OreObsfucation;
import nautilus.game.arcade.stats.BridgesSniperStatTracker; import nautilus.game.arcade.stats.BridgesSniperStatTracker;
import nautilus.game.arcade.stats.DeathBomberStatTracker; import nautilus.game.arcade.stats.DeathBomberStatTracker;
import nautilus.game.arcade.stats.FastKillsStatTracker; import nautilus.game.arcade.stats.KillFastStatTracker;
import nautilus.game.arcade.stats.FoodForTheMassesStatTracker; import nautilus.game.arcade.stats.FoodForTheMassesStatTracker;
import nautilus.game.arcade.stats.TntMinerStatTracker; import nautilus.game.arcade.stats.TntMinerStatTracker;
@ -199,7 +197,7 @@ public class Bridge extends TeamGame implements OreObsfucation
new FoodForTheMassesStatTracker(this), new FoodForTheMassesStatTracker(this),
new BridgesSniperStatTracker(this), new BridgesSniperStatTracker(this),
new TntMinerStatTracker(this), new TntMinerStatTracker(this),
new FastKillsStatTracker(this, 4, 10, "Rampage"), new KillFastStatTracker(this, 4, 10, "Rampage"),
new DeathBomberStatTracker(this) new DeathBomberStatTracker(this)
); );
} }

View File

@ -13,7 +13,7 @@ import nautilus.game.arcade.game.games.champions.kits.KitMage;
import nautilus.game.arcade.game.games.champions.kits.KitRanger; import nautilus.game.arcade.game.games.champions.kits.KitRanger;
import nautilus.game.arcade.game.games.common.Domination; import nautilus.game.arcade.game.games.common.Domination;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.BackstabKillStatTracker; import nautilus.game.arcade.stats.KillReasonStatTracker;
import nautilus.game.arcade.stats.ElectrocutionStatTracker; import nautilus.game.arcade.stats.ElectrocutionStatTracker;
import nautilus.game.arcade.stats.SeismicSlamStatTracker; import nautilus.game.arcade.stats.SeismicSlamStatTracker;
import nautilus.game.arcade.stats.TheLongestShotStatTracker; import nautilus.game.arcade.stats.TheLongestShotStatTracker;
@ -61,7 +61,7 @@ public class ChampionsDominate extends Domination
EloStart = 1000; EloStart = 1000;
registerStatTrackers( registerStatTrackers(
new BackstabKillStatTracker(this), new KillReasonStatTracker(this, "Backstab", "Assassination"),
new ElectrocutionStatTracker(this), new ElectrocutionStatTracker(this),
new TheLongestShotStatTracker(this), new TheLongestShotStatTracker(this),
new SeismicSlamStatTracker(this) new SeismicSlamStatTracker(this)

View File

@ -17,7 +17,7 @@ import nautilus.game.arcade.game.games.champions.kits.KitMage;
import nautilus.game.arcade.game.games.champions.kits.KitRanger; import nautilus.game.arcade.game.games.champions.kits.KitRanger;
import nautilus.game.arcade.game.games.common.TeamDeathmatch; import nautilus.game.arcade.game.games.common.TeamDeathmatch;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.BackstabKillStatTracker; import nautilus.game.arcade.stats.KillReasonStatTracker;
import nautilus.game.arcade.stats.ElectrocutionStatTracker; import nautilus.game.arcade.stats.ElectrocutionStatTracker;
import nautilus.game.arcade.stats.KillAllOpposingStatTracker; import nautilus.game.arcade.stats.KillAllOpposingStatTracker;
import nautilus.game.arcade.stats.SeismicSlamStatTracker; import nautilus.game.arcade.stats.SeismicSlamStatTracker;
@ -61,7 +61,7 @@ public class ChampionsTDM extends TeamDeathmatch
registerStatTrackers( registerStatTrackers(
new WinWithoutLosingTeammateStatTracker(this, "FlawlessVictory"), new WinWithoutLosingTeammateStatTracker(this, "FlawlessVictory"),
new KillAllOpposingStatTracker(this), new KillAllOpposingStatTracker(this),
new BackstabKillStatTracker(this), new KillReasonStatTracker(this, "Backstab", "Assassination"),
new ElectrocutionStatTracker(this), new ElectrocutionStatTracker(this),
new TheLongestShotStatTracker(this), new TheLongestShotStatTracker(this),
new SeismicSlamStatTracker(this) new SeismicSlamStatTracker(this)

View File

@ -24,6 +24,7 @@ import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.TeamGame; import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.games.micro.kits.*; import nautilus.game.arcade.game.games.micro.kits.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.KillsWithinGameStatTracker;
public class Micro extends TeamGame public class Micro extends TeamGame
{ {
@ -58,6 +59,8 @@ public class Micro extends TeamGame
this.BlockBreak = true; this.BlockBreak = true;
this.BlockPlace = true; this.BlockPlace = true;
registerStatTrackers(new KillsWithinGameStatTracker(this, 12, "Annihilation"));
} }
@Override @Override

View File

@ -25,8 +25,10 @@ import org.bukkit.entity.Painting;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile; import org.bukkit.entity.Projectile;
import org.bukkit.entity.Snowball; import org.bukkit.entity.Snowball;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityRegainHealthEvent; import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason; import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.entity.ItemDespawnEvent; import org.bukkit.event.entity.ItemDespawnEvent;
@ -37,6 +39,7 @@ import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.painting.PaintingBreakEvent; import org.bukkit.event.painting.PaintingBreakEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent; import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerDropItemEvent; import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerMoveEvent;
@ -101,10 +104,75 @@ import nautilus.game.arcade.game.games.minestrike.items.guns.GunStats;
import nautilus.game.arcade.game.games.minestrike.items.guns.GunType; import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
import nautilus.game.arcade.game.games.minestrike.kits.KitPlayer; import nautilus.game.arcade.game.games.minestrike.kits.KitPlayer;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.KaboomStatTracker;
import nautilus.game.arcade.stats.KillAllOpposingMineStrikeRoundStatTracker;
import nautilus.game.arcade.stats.KillFastStatTracker;
import nautilus.game.arcade.stats.KillReasonStatTracker;
import nautilus.game.arcade.stats.KillsWithConditionStatTracker;
import nautilus.game.arcade.stats.MineStrikeLastAliveKillStatTracker;
import net.minecraft.server.v1_7_R4.EntityArrow; import net.minecraft.server.v1_7_R4.EntityArrow;
public class MineStrike extends TeamGame public class MineStrike extends TeamGame
{ {
public static class PlayerHeadshotEvent extends PlayerEvent
{
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return handlers;
}
@Override
public HandlerList getHandlers()
{
return getHandlerList();
}
private final Player _shooter;
public PlayerHeadshotEvent(Player who, Player shooter)
{
super(who);
_shooter = shooter;
}
public Player getShooter()
{
return _shooter;
}
}
public static class RoundOverEvent extends Event
{
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return handlers;
}
@Override
public HandlerList getHandlers()
{
return getHandlerList();
}
private final Game _game;
public RoundOverEvent(Game game)
{
_game = game;
}
public Game getGame()
{
return _game;
}
}
//Managers //Managers
private ShopManager _shopManager; private ShopManager _shopManager;
@ -214,6 +282,16 @@ public class MineStrike extends TeamGame
"Rifles have 30% recoil reduction while scoped", "Rifles have 30% recoil reduction while scoped",
"Pick up better weapons from dead players" "Pick up better weapons from dead players"
}; };
registerStatTrackers(
new KillReasonStatTracker(this, "Headshot", "BoomHeadshot"),
new KillAllOpposingMineStrikeRoundStatTracker(this),
new KaboomStatTracker(this),
new KillReasonStatTracker(this, "Backstab", "Assassination"),
new MineStrikeLastAliveKillStatTracker(this),
new KillFastStatTracker(this, 4, 5, "KillingSpree"),
new KillsWithConditionStatTracker(this, "Blindfolded", ConditionType.BLINDNESS, "Flash Bang", 2)
);
} }
@Override @Override
@ -1125,7 +1203,7 @@ public class MineStrike extends TeamGame
if (check.subtract(from).length() < 0.8) if (check.subtract(from).length() < 0.8)
{ {
//Damage //Damage
event.AddMod(damager.getName(), "Knife", 40 - event.GetDamage(), false); event.AddMod(damager.getName(), "Knife (Backstab)", 40 - event.GetDamage(), false);
//Effect //Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.IRONGOLEM_DEATH, 1f, 1f); damagee.getWorld().playSound(damagee.getLocation(), Sound.IRONGOLEM_DEATH, 1f, 1f);
@ -1195,6 +1273,8 @@ public class MineStrike extends TeamGame
//Headshot //Headshot
if (hitArea == 1) if (hitArea == 1)
{ {
Bukkit.getPluginManager().callEvent(new PlayerHeadshotEvent(bullet.Shooter, event.GetDamageePlayer()));
event.AddMod(bullet.Shooter.getName(), "Headshot", damage*2, true); event.AddMod(bullet.Shooter.getName(), "Headshot", damage*2, true);
//Wearing Helmet //Wearing Helmet
@ -1774,6 +1854,8 @@ public class MineStrike extends TeamGame
if (_roundOver) if (_roundOver)
return; return;
Bukkit.getPluginManager().callEvent(new RoundOverEvent(this));
_roundOver = true; _roundOver = true;
String winnerLine = C.Bold + "The round was a draw!"; String winnerLine = C.Bold + "The round was a draw!";

View File

@ -1,6 +1,7 @@
package nautilus.game.arcade.game.games.minestrike.items.grenades; package nautilus.game.arcade.game.games.minestrike.items.grenades;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Location; import org.bukkit.Location;
@ -8,6 +9,8 @@ import org.bukkit.Material;
import org.bukkit.Sound; import org.bukkit.Sound;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
@ -21,6 +24,48 @@ import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
public abstract class Grenade extends StrikeItem public abstract class Grenade extends StrikeItem
{ {
public static class GrenadeExplodeEvent extends Event
{
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return handlers;
}
@Override
public HandlerList getHandlers()
{
return getHandlerList();
}
private final Grenade _grenade;
private final Player _thrower;
private final List<Player> _damagedPlayers;
public GrenadeExplodeEvent(Grenade grenade, Player thrower, List<Player> damagedPlayers)
{
_grenade = grenade;
_thrower = thrower;
_damagedPlayers = damagedPlayers;
}
public Grenade getGrenade()
{
return _grenade;
}
public List<Player> getDamagedPlayers()
{
return _damagedPlayers;
}
public Player getThrower()
{
return _thrower;
}
}
protected Player _thrower = null; protected Player _thrower = null;
protected Vector _vel; protected Vector _vel;

View File

@ -1,6 +1,8 @@
package nautilus.game.arcade.game.games.minestrike.items.grenades; package nautilus.game.arcade.game.games.minestrike.items.grenades;
import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
import mineplex.core.common.util.UtilParticle; import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType; import mineplex.core.common.util.UtilParticle.ParticleType;
@ -9,6 +11,7 @@ import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.minestrike.MineStrike; import nautilus.game.arcade.game.games.minestrike.MineStrike;
import nautilus.game.arcade.game.games.minestrike.Radio; import nautilus.game.arcade.game.games.minestrike.Radio;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Sound; import org.bukkit.Sound;
@ -38,6 +41,7 @@ public class HighExplosive extends Grenade
Sound.EXPLODE, 3f, 0.8f); Sound.EXPLODE, 3f, 0.8f);
HashMap<Player, Double> players = UtilPlayer.getInRadius(ent.getLocation(), 10); HashMap<Player, Double> players = UtilPlayer.getInRadius(ent.getLocation(), 10);
List<Player> damagedPlayers = new ArrayList<>();
for (Player player : players.keySet()) for (Player player : players.keySet())
{ {
if (!game.IsAlive(player)) if (!game.IsAlive(player))
@ -47,8 +51,12 @@ public class HighExplosive extends Grenade
game.Manager.GetDamage().NewDamageEvent(player, _thrower, null, game.Manager.GetDamage().NewDamageEvent(player, _thrower, null,
DamageCause.CUSTOM, 1 + (players.get(player) * 18), DamageCause.CUSTOM, 1 + (players.get(player) * 18),
true, true, false, _thrower.getName(), getName()); true, true, false, _thrower.getName(), getName());
damagedPlayers.add(player);
} }
Bukkit.getPluginManager().callEvent(new GrenadeExplodeEvent(this, _thrower, damagedPlayers));
return true; return true;
} }

View File

@ -27,7 +27,6 @@ import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityRegainHealthEvent; import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason; import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerEvent; import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
@ -56,7 +55,7 @@ import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.GameTeam.PlayerState; import nautilus.game.arcade.game.GameTeam.PlayerState;
import nautilus.game.arcade.game.games.paintball.kits.*; import nautilus.game.arcade.game.games.paintball.kits.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.FastKillsStatTracker; import nautilus.game.arcade.stats.KillFastStatTracker;
import nautilus.game.arcade.stats.LastStandStatTracker; import nautilus.game.arcade.stats.LastStandStatTracker;
import nautilus.game.arcade.stats.MedicStatTracker; import nautilus.game.arcade.stats.MedicStatTracker;
import nautilus.game.arcade.stats.WinFastStatTracker; import nautilus.game.arcade.stats.WinFastStatTracker;
@ -118,7 +117,7 @@ public class Paintball extends TeamGame
this.HungerSet = 20; this.HungerSet = 20;
registerStatTrackers( registerStatTrackers(
new FastKillsStatTracker(this, 4, 5, "KillingSpree"), new KillFastStatTracker(this, 4, 5, "KillingSpree"),
new WinWithoutLosingTeammateStatTracker(this, "FlawlessVictory"), new WinWithoutLosingTeammateStatTracker(this, "FlawlessVictory"),
new MedicStatTracker(this), new MedicStatTracker(this),
new WinFastStatTracker(this, 20, "Speedrunner"), new WinFastStatTracker(this, 20, "Speedrunner"),

View File

@ -33,6 +33,7 @@ import nautilus.game.arcade.game.SoloGame;
import nautilus.game.arcade.game.games.quiver.kits.*; import nautilus.game.arcade.game.games.quiver.kits.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.SharpShooterStatTracker; import nautilus.game.arcade.stats.SharpShooterStatTracker;
import nautilus.game.arcade.stats.WinWithoutBowStatTracker;
import nautilus.game.arcade.stats.WinWithoutDyingStatTracker; import nautilus.game.arcade.stats.WinWithoutDyingStatTracker;
public class Quiver extends SoloGame public class Quiver extends SoloGame
@ -63,7 +64,6 @@ public class Quiver extends SoloGame
"First player to 20 kills wins." "First player to 20 kills wins."
}); });
this.StrictAntiHack = true;
this.HungerSet = 20; this.HungerSet = 20;
this.DeathOut = false; this.DeathOut = false;
this.DamageSelf = false; this.DamageSelf = false;
@ -78,7 +78,8 @@ public class Quiver extends SoloGame
registerStatTrackers( registerStatTrackers(
new WinWithoutDyingStatTracker(this, "Perfectionist"), new WinWithoutDyingStatTracker(this, "Perfectionist"),
new SharpShooterStatTracker(this) new SharpShooterStatTracker(this),
new WinWithoutBowStatTracker(this, "WhatsABow")
); );
} }

View File

@ -20,16 +20,16 @@ public class KitLeaper extends Kit
{ {
public KitLeaper(ArcadeManager manager) public KitLeaper(ArcadeManager manager)
{ {
super(manager, "Leaper", KitAvailability.Free, super(manager, "Jumper", KitAvailability.Free,
new String[] new String[]
{ {
"Evade and kill using your leap!" "Evade and kill using your double jump!"
}, },
new Perk[] new Perk[]
{ {
new PerkLeap("Leap", 1.2, 1, 3000) new PerkDoubleJump("Double Jump", 0.9, 0.9, true)
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.IRON_AXE)); new ItemStack(Material.IRON_AXE));

View File

@ -32,6 +32,8 @@ import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.SoloGame; import nautilus.game.arcade.game.SoloGame;
import nautilus.game.arcade.game.games.runner.kits.*; import nautilus.game.arcade.game.games.runner.kits.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.DistanceTraveledStatTracker;
import net.minecraft.server.v1_7_R4.EntityArrow; import net.minecraft.server.v1_7_R4.EntityArrow;
public class Runner extends SoloGame implements IThrown public class Runner extends SoloGame implements IThrown
@ -62,6 +64,8 @@ public class Runner extends SoloGame implements IThrown
this.WorldWaterDamage = 4; this.WorldWaterDamage = 4;
this.PrepareFreeze = false; this.PrepareFreeze = false;
registerStatTrackers(new DistanceTraveledStatTracker(this, "MarathonRunner"));
} }
@EventHandler @EventHandler

View File

@ -32,7 +32,7 @@ import nautilus.game.arcade.game.SoloGame;
import nautilus.game.arcade.game.GameTeam.PlayerState; import nautilus.game.arcade.game.GameTeam.PlayerState;
import nautilus.game.arcade.game.games.smash.kits.*; import nautilus.game.arcade.game.games.smash.kits.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.FastKillsStatTracker; import nautilus.game.arcade.stats.KillFastStatTracker;
import nautilus.game.arcade.stats.FreeKitWinStatTracker; import nautilus.game.arcade.stats.FreeKitWinStatTracker;
import nautilus.game.arcade.stats.OneVThreeStatTracker; import nautilus.game.arcade.stats.OneVThreeStatTracker;
import nautilus.game.arcade.stats.RecoveryMasterStatTracker; import nautilus.game.arcade.stats.RecoveryMasterStatTracker;
@ -95,7 +95,7 @@ public class SuperSmash extends SoloGame
new WinWithoutDyingStatTracker(this, "MLGPro"), new WinWithoutDyingStatTracker(this, "MLGPro"),
new FreeKitWinStatTracker(this), new FreeKitWinStatTracker(this),
new OneVThreeStatTracker(this), new OneVThreeStatTracker(this),
new FastKillsStatTracker(this, 3, 10, "TripleKill"), new KillFastStatTracker(this, 3, 10, "TripleKill"),
new RecoveryMasterStatTracker(this) new RecoveryMasterStatTracker(this)
); );
} }

View File

@ -50,8 +50,8 @@ public class KitChicken extends SmashKit
new String[] new String[]
{ {
ChatColor.RESET + "Unleash a barrage of your precious eggs.", ChatColor.RESET + "Unleash a barrage of your precious eggs.",
ChatColor.RESET + "They won't deal any knockback, but if", ChatColor.RESET + "They won't deal any knockback, but they",
ChatColor.RESET + "they they can deal some serious damage.", ChatColor.RESET + "can deal some serious damage.",
})); }));
player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.IRON_AXE, (byte)0, 1, player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(Material.IRON_AXE, (byte)0, 1,

View File

@ -13,11 +13,15 @@ import nautilus.game.arcade.game.games.sneakyassassins.kits.*;
import nautilus.game.arcade.game.games.sneakyassassins.npc.*; import nautilus.game.arcade.game.games.sneakyassassins.npc.*;
import nautilus.game.arcade.game.games.sneakyassassins.powerups.*; import nautilus.game.arcade.game.games.sneakyassassins.powerups.*;
import nautilus.game.arcade.kit.*; import nautilus.game.arcade.kit.*;
import nautilus.game.arcade.stats.KillEntityStatTracker;
import nautilus.game.arcade.stats.MasterAssassinStatTracker;
import nautilus.game.arcade.stats.RevealStatTracker;
import nautilus.game.arcade.stats.TheMastersMasterStatTracker;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import org.bukkit.event.*; import org.bukkit.event.*;
import org.bukkit.event.entity.*; import org.bukkit.event.entity.*;
import org.bukkit.event.hanging.*;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
import org.bukkit.potion.*; import org.bukkit.potion.*;
@ -40,6 +44,7 @@ public class SneakyAssassins extends SoloGame
private PowerUpManager _powerUpManager; private PowerUpManager _powerUpManager;
private EntityType _disguiseType = EntityType.VILLAGER; private EntityType _disguiseType = EntityType.VILLAGER;
private int _revealCountdown = 60; private int _revealCountdown = 60;
private KillEntityStatTracker _killEntityStatTracker;
public SneakyAssassins(ArcadeManager manager) public SneakyAssassins(ArcadeManager manager)
{ {
@ -74,6 +79,15 @@ public class SneakyAssassins extends SoloGame
this.CompassGiveItem = false; this.CompassGiveItem = false;
Manager.getCosmeticManager().setHideParticles(true); Manager.getCosmeticManager().setHideParticles(true);
_killEntityStatTracker = new KillEntityStatTracker(this, "Incompetence", _npcManager.getDisguiseType());
registerStatTrackers(
new MasterAssassinStatTracker(this),
new TheMastersMasterStatTracker(this),
new RevealStatTracker(this, "ISeeYou"),
_killEntityStatTracker
);
} }
@Override @Override
@ -88,6 +102,7 @@ public class SneakyAssassins extends SoloGame
_disguiseType = EntityType.valueOf(disguiseTypeName.toUpperCase()); _disguiseType = EntityType.valueOf(disguiseTypeName.toUpperCase());
_npcManager.setDisguiseType(_disguiseType); _npcManager.setDisguiseType(_disguiseType);
_killEntityStatTracker.setEntityType(_disguiseType);
for (Kit kit : GetKits()) for (Kit kit : GetKits())
kit.setEntityType(_disguiseType); kit.setEntityType(_disguiseType);

View File

@ -0,0 +1,41 @@
package nautilus.game.arcade.game.games.sneakyassassins.event;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
public class PlayerMasterAssassinEvent extends PlayerEvent implements Cancellable
{
private static final HandlerList _handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return _handlers;
}
@Override
public HandlerList getHandlers()
{
return getHandlerList();
}
private boolean _cancelled = false;
@Override
public boolean isCancelled()
{
return _cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
_cancelled = cancelled;
}
public PlayerMasterAssassinEvent(Player who)
{
super(who);
}
}

View File

@ -7,6 +7,8 @@ import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.events.*; import nautilus.game.arcade.events.*;
import nautilus.game.arcade.game.*; import nautilus.game.arcade.game.*;
import nautilus.game.arcade.game.Game.*; import nautilus.game.arcade.game.Game.*;
import nautilus.game.arcade.game.games.sneakyassassins.event.PlayerMasterAssassinEvent;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.entity.*; import org.bukkit.entity.*;
import org.bukkit.event.*; import org.bukkit.event.*;
@ -189,6 +191,12 @@ public class PowerUpManager implements Listener
//Master //Master
if (count == 4) if (count == 4)
{
PlayerMasterAssassinEvent pmae = new PlayerMasterAssassinEvent(closestPlayer);
Bukkit.getPluginManager().callEvent(pmae);
if (!pmae.isCancelled())
{ {
PowerUpType.COMPASS.powerUpPlayer(closestPlayer, getRandom()); PowerUpType.COMPASS.powerUpPlayer(closestPlayer, getRandom());
@ -198,6 +206,9 @@ public class PowerUpManager implements Listener
for (Player player : UtilServer.getPlayers()) for (Player player : UtilServer.getPlayers())
player.playSound(player.getLocation(), Sound.ENDERDRAGON_GROWL, 1f, 1f); player.playSound(player.getLocation(), Sound.ENDERDRAGON_GROWL, 1f, 1f);
incrementPowerUpCount(closestPlayer);
}
} }
//Armor + Weapon //Armor + Weapon
else else
@ -208,10 +219,10 @@ public class PowerUpManager implements Listener
UtilPlayer.message(closestPlayer, F.main("Game", "Your " + F.item("Sword") + " and " + F.item("Armor") + " have been upgraded!")); UtilPlayer.message(closestPlayer, F.main("Game", "Your " + F.item("Sword") + " and " + F.item("Armor") + " have been upgraded!"));
getGame().Announce(F.main("Game", F.name(closestPlayer.getName()) + " collected a " + F.skill("Powerup") + ".")); getGame().Announce(F.main("Game", F.name(closestPlayer.getName()) + " collected a " + F.skill("Powerup") + "."));
}
incrementPowerUpCount(closestPlayer); incrementPowerUpCount(closestPlayer);
} }
}
schedulePowerUpSpawn(10); schedulePowerUpSpawn(10);
} }

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@ -3,34 +3,28 @@ package nautilus.game.arcade.game.games.survivalgames;
import java.util.*; import java.util.*;
import java.util.Map.Entry; import java.util.Map.Entry;
import mineplex.core.achievement.*;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.FireworkEffect.Type; import org.bukkit.FireworkEffect.Type;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest; import org.bukkit.block.Chest;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Firework;
import org.bukkit.entity.ItemFrame; import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Snowball; import org.bukkit.entity.Snowball;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockFadeEvent; import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockSpreadEvent; import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.LeavesDecayEvent; import org.bukkit.event.block.LeavesDecayEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent; import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.entity.ItemSpawnEvent; import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent; import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent; import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
@ -71,10 +65,8 @@ import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam; import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.SoloGame; import nautilus.game.arcade.game.SoloGame;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.games.survivalgames.kit.*; import nautilus.game.arcade.game.games.survivalgames.kit.*;
import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.FastKillsStatTracker;
import nautilus.game.arcade.stats.FirstSupplyDropOpenStatTracker; import nautilus.game.arcade.stats.FirstSupplyDropOpenStatTracker;
import nautilus.game.arcade.stats.KillsWithinTimeLimitStatTracker; import nautilus.game.arcade.stats.KillsWithinTimeLimitStatTracker;
import nautilus.game.arcade.stats.SimultaneousSkeletonStatTracker; import nautilus.game.arcade.stats.SimultaneousSkeletonStatTracker;

View File

@ -1109,6 +1109,7 @@ public class UHC extends TeamGame
teamsAlive.add(team); teamsAlive.add(team);
//Offline Player Team //Offline Player Team
if (!QuitOut)
for (GameTeam team : RejoinTeam.values()) for (GameTeam team : RejoinTeam.values())
teamsAlive.add(team); teamsAlive.add(team);

View File

@ -19,6 +19,36 @@ import java.util.*;
public class PerkRevealer extends Perk implements IThrown public class PerkRevealer extends Perk implements IThrown
{ {
public static class PlayerRevealEvent extends PlayerEvent
{
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return handlers;
}
@Override
public HandlerList getHandlers()
{
return getHandlerList();
}
private final LivingEntity _revealer;
public PlayerRevealEvent(Player who, LivingEntity revealer)
{
super(who);
_revealer = revealer;
}
public LivingEntity getRevealer()
{
return _revealer;
}
}
private static final FireworkEffect REVEALER_FIREWORK_EFFECT = FireworkEffect private static final FireworkEffect REVEALER_FIREWORK_EFFECT = FireworkEffect
.builder() .builder()
.flicker(false) .flicker(false)
@ -132,6 +162,8 @@ public class PerkRevealer extends Perk implements IThrown
if (info == null) if (info == null)
{ {
Bukkit.getPluginManager().callEvent(new PlayerRevealEvent(player, data.GetThrower()));
info = new RevealedPlayerInfo(Manager.GetDisguise().getDisguise(player)); info = new RevealedPlayerInfo(Manager.GetDisguise().getDisguise(player));
getRevealedPlayers().put(player, info); getRevealedPlayers().put(player, info);

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@ -1,81 +0,0 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.game.Game;
public class BackstabKillStatTracker extends StatTracker<Game>
{
private final Map<UUID, Set<UUID>> _hasDamaged = new HashMap<>();
public BackstabKillStatTracker(Game game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (killer == null)
return;
if (event.GetLog().GetPlayer() == null)
return;
if (!event.GetLog().GetPlayer().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
if (player == null)
return;
if (event.GetLog().GetLastDamager().GetReason() != null && event.GetLog().GetLastDamager().GetReason().contains("Backstab"))
{
Set<UUID> hasDamaged = _hasDamaged.get(player.getUniqueId());
if (hasDamaged == null || !hasDamaged.contains(killer.getUniqueId()))
addStat(killer, "Assassination", 1, false, false);
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCustomDamage(CustomDamageEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetDamageePlayer() != null && event.GetDamagerPlayer(true) != null)
{
Set<UUID> hasDamaged = _hasDamaged.get(event.GetDamagerPlayer(true).getUniqueId());
if (hasDamaged == null)
{
hasDamaged = new HashSet<>();
_hasDamaged.put(event.GetDamagerPlayer(true).getUniqueId(), hasDamaged);
}
hasDamaged.add(event.GetDamageePlayer().getUniqueId());
}
}
}

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@ -0,0 +1,84 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerTeleportEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
public class DistanceTraveledStatTracker extends StatTracker<Game>
{
private final Map<Player, Location> _lastLocation = new HashMap<>();
private final Map<Player, Double> _distanceTraveled = new HashMap<>();
private final String _statName;
public DistanceTraveledStatTracker(Game game, String statName)
{
super(game);
_statName = statName;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onGameStateChange(GameStateChangeEvent event)
{
if (event.GetState() == Game.GameState.Live)
{
for (Player player : getGame().GetPlayers(true))
_lastLocation.put(player, player.getLocation());
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onUpdate(UpdateEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.getType() == UpdateType.SEC)
{
for (Player player : getGame().GetPlayers(true))
{
Location lastLocation = _lastLocation.put(player, player.getLocation());
if (lastLocation != null && lastLocation.getWorld() == player.getLocation().getWorld())
{
Double distance = _distanceTraveled.get(player);
if (distance == null)
distance = 0.0;
_distanceTraveled.put(player, distance + lastLocation.distance(player.getLocation()));
}
}
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerTeleport(PlayerTeleportEvent event)
{
_lastLocation.remove(event.getPlayer());
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onGameEnd(GameStateChangeEvent event)
{
if (event.GetState() == Game.GameState.End)
{
for (Map.Entry<Player, Double> entry : _distanceTraveled.entrySet())
getGame().AddStat(entry.getKey(), getStatName(), (int) Math.round(entry.getValue()), false, false);
}
}
public String getStatName()
{
return _statName;
}
}

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@ -20,7 +20,7 @@ public class GamesPlayedStatTracker extends StatTracker<Game>
if (event.GetState() == Game.GameState.Live) if (event.GetState() == Game.GameState.Live)
{ {
for (Player player : getGame().GetPlayers(true)) for (Player player : getGame().GetPlayers(true))
getGame().AddStat(player, "GamesPlayed", 1, false, true); addStat(player, "GamesPlayed", 1, false, true);
} }
} }
} }

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@ -0,0 +1,30 @@
package nautilus.game.arcade.stats;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.minestrike.MineStrike;
public class HeadShotStatTracker extends StatTracker<Game>
{
private final String _statName;
public HeadShotStatTracker(Game game, String statName)
{
super(game);
_statName = statName;
}
public String getStatName()
{
return _statName;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerHeadshot(MineStrike.PlayerHeadshotEvent event)
{
addStat(event.getShooter(), "Headshot", 1, false, false);
}
}

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@ -0,0 +1,35 @@
package nautilus.game.arcade.stats;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import nautilus.game.arcade.game.games.minestrike.MineStrike;
import nautilus.game.arcade.game.games.minestrike.items.grenades.Grenade;
import nautilus.game.arcade.game.games.minestrike.items.grenades.HighExplosive;
public class KaboomStatTracker extends StatTracker<MineStrike>
{
public KaboomStatTracker(MineStrike game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onGrenadeExplode(Grenade.GrenadeExplodeEvent event)
{
if (event.getGrenade() instanceof HighExplosive)
{
if (event.getDamagedPlayers().size() >= 2)
{
for (Player player : event.getDamagedPlayers())
{
if (!player.isDead())
return;
}
addStat(event.getThrower(), "Kaboom", 1, true, false);
}
}
}
}

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@ -0,0 +1,101 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.games.minestrike.MineStrike;
public class KillAllOpposingMineStrikeRoundStatTracker extends StatTracker<MineStrike>
{
private final Map<UUID, Set<UUID>> _kills = new HashMap<>();
public KillAllOpposingMineStrikeRoundStatTracker(MineStrike game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (killer == null)
return;
if (event.GetLog().GetPlayer() == null)
return;
if (!event.GetLog().GetPlayer().IsPlayer())
return;
Player killed = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
if (killed == null)
return;
Set<UUID> kills = _kills.get(killer.getUniqueId());
if (kills == null)
{
kills = new HashSet<>();
_kills.put(killer.getUniqueId(), kills);
}
kills.add(killed.getUniqueId());
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onRoundOver(MineStrike.RoundOverEvent event)
{
for (GameTeam team : getGame().GetTeamList())
{
for (Player player : team.GetPlayers(false))
{
Set<UUID> kills = _kills.get(player.getUniqueId());
if (kills == null)
continue;
for (GameTeam otherTeam : getGame().GetTeamList())
{
if (otherTeam == team)
continue;
boolean killedAll = true;
for (Player otherPlayer : otherTeam.GetPlayers(true))
{
if (!kills.contains(otherPlayer.getUniqueId()))
{
killedAll = false;
break;
}
}
if (killedAll)
addStat(player, "Ace", 1, true, false);
}
}
}
_kills.clear();
}
}

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@ -0,0 +1,60 @@
package nautilus.game.arcade.stats;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import nautilus.game.arcade.game.Game;
public class KillEntityStatTracker extends StatTracker<Game>
{
private final String _statName;
private EntityType _entityType;
public KillEntityStatTracker(Game game, String statName, EntityType entityType)
{
super(game);
_statName = statName;
setEntityType(entityType);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event)
{
if (event.getEntity().getType() != getEntityType())
return;
if (!(event.getEntity().getLastDamageCause() instanceof EntityDamageByEntityEvent))
return;
EntityDamageByEntityEvent edbee = (EntityDamageByEntityEvent) event.getEntity();
Player damager = null;
if (edbee.getDamager() instanceof Player)
damager = (Player) edbee.getDamager();
else if (edbee.getDamager() instanceof Projectile && ((Projectile) edbee.getDamager()).getShooter() instanceof Player)
damager = (Player) ((Projectile) edbee.getDamager()).getShooter();
if (damager != null)
addStat(damager, getStatName(), 1, false, false);
}
public String getStatName()
{
return _statName;
}
public EntityType getEntityType()
{
return _entityType;
}
public void setEntityType(EntityType entityType)
{
_entityType = entityType;
}
}

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@ -12,7 +12,7 @@ import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent; import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game;
public class FastKillsStatTracker extends StatTracker<Game> public class KillFastStatTracker extends StatTracker<Game>
{ {
private final Map<UUID, Integer> _killCount = new HashMap<>(); private final Map<UUID, Integer> _killCount = new HashMap<>();
private final Map<UUID, Long> _lastKillTime = new HashMap<>(); private final Map<UUID, Long> _lastKillTime = new HashMap<>();
@ -21,7 +21,7 @@ public class FastKillsStatTracker extends StatTracker<Game>
private final String _stat; private final String _stat;
private final int _timeBetweenKills; private final int _timeBetweenKills;
public FastKillsStatTracker(Game game, int requiredKillCount, int timeBetweenKills, String stat) public KillFastStatTracker(Game game, int requiredKillCount, int timeBetweenKills, String stat)
{ {
super(game); super(game);

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@ -0,0 +1,63 @@
package nautilus.game.arcade.stats;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
public class KillReasonStatTracker extends StatTracker<Game>
{
private final String _reason;
private final String _statName;
public KillReasonStatTracker(Game game, String reason, String statName)
{
super(game);
_reason = reason;
_statName = statName;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (killer == null)
return;
if (event.GetLog().GetPlayer() == null)
return;
if (!event.GetLog().GetPlayer().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
if (player == null)
return;
if (event.GetLog().GetLastDamager() != null && event.GetLog().GetLastDamager().GetReason() != null && event.GetLog().GetLastDamager().GetReason().contains(getReason()))
addStat(killer, getStatName(), 1, false, false);
}
public String getStatName()
{
return _statName;
}
public String getReason()
{
return _reason;
}
}

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@ -0,0 +1,94 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import mineplex.minecraft.game.core.condition.Condition;
import mineplex.minecraft.game.core.condition.events.ConditionApplyEvent;
import nautilus.game.arcade.game.Game;
public class KillsWithConditionStatTracker extends StatTracker<Game>
{
private final String _statName;
private final Condition.ConditionType _conditionType;
private final String _conditionReason;
private final int _necessaryKillCount;
private final Map<UUID, Integer> _kills = new HashMap<>();
public KillsWithConditionStatTracker(Game game, String statName, Condition.ConditionType conditionType, String conditionReason, int necessaryKillCount)
{
super(game);
_statName = statName;
_conditionType = conditionType;
_conditionReason = conditionReason;
_necessaryKillCount = necessaryKillCount;
}
public String getStatName()
{
return _statName;
}
public int getNecessaryKillCount()
{
return _necessaryKillCount;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onConditionApply(ConditionApplyEvent event)
{
if (event.GetCondition().GetEnt() instanceof Player)
{
if (event.GetCondition().GetReason() != null && event.GetCondition().GetReason().contains(getConditionReason()))
_kills.remove(event.GetCondition().GetEnt().getUniqueId());
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (player == null)
return;
Condition condition = getGame().Manager.GetCondition().GetActiveCondition(player, getConditionType());
if (condition != null && condition.GetType() == getConditionType() && condition.GetReason() != null && condition.GetReason().contains("Flash Bang"))
{
Integer kills = _kills.get(player.getUniqueId());
kills = (kills == null ? 0 : kills) + 1;
_kills.put(player.getUniqueId(), kills);
if (kills == getNecessaryKillCount())
addStat(player, getStatName(), 1, true, false);
}
else
_kills.remove(player.getUniqueId());
}
public Condition.ConditionType getConditionType()
{
return _conditionType;
}
public String getConditionReason()
{
return _conditionReason;
}
}

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@ -0,0 +1,62 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
public class KillsWithinGameStatTracker extends StatTracker<Game>
{
private final int _necessarykillCount;
private final String _statName;
private final Map<UUID, Integer> _kills = new HashMap<>();
public KillsWithinGameStatTracker(Game game, int necessarykillCount, String statName)
{
super(game);
_necessarykillCount = necessarykillCount;
_statName = statName;
}
public String getStatName()
{
return _statName;
}
public int getNecessarykillCount()
{
return _necessarykillCount;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (player == null)
return;
Integer killCount = _kills.get(player.getUniqueId());
killCount = (killCount == null ? 0 : killCount) + 1;
_kills.put(player.getUniqueId(), killCount);
if (killCount == 12)
addStat(player, getStatName(), 1, true, false);
}
}

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@ -0,0 +1,21 @@
package nautilus.game.arcade.stats;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.sneakyassassins.event.PlayerMasterAssassinEvent;
public class MasterAssassinStatTracker extends StatTracker<Game>
{
public MasterAssassinStatTracker(Game game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerMasterAssassin(PlayerMasterAssassinEvent event)
{
addStat(event.getPlayer(), "MasterAssassin", 1, false, false);
}
}

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@ -0,0 +1,66 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.minestrike.MineStrike;
public class MineStrikeLastAliveKillStatTracker extends StatTracker<MineStrike>
{
private final Map<UUID, Integer> _killCount = new HashMap<>();
public MineStrikeLastAliveKillStatTracker(MineStrike game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (player == null)
return;
Integer killCount = _killCount.get(player.getUniqueId());
_killCount.put(player.getUniqueId(), (killCount == null ? 0 : killCount) + 1);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onRoundOver(MineStrike.RoundOverEvent event)
{
for (GameTeam team : getGame().GetTeamList())
{
List<Player> players = team.GetPlayers(true);
if (players.size() == 1)
{
Player player = players.get(0);
Integer killCount = _killCount.get(player.getUniqueId());
if (killCount != null && killCount >= 3)
addStat(player, "ClutchOrKick", 1, true, false);
}
}
_killCount.clear();
}
}

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@ -0,0 +1,33 @@
package nautilus.game.arcade.stats;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.sneakyassassins.SneakyAssassins;
import nautilus.game.arcade.kit.perks.PerkRevealer;
public class RevealStatTracker extends StatTracker<Game>
{
private final String _statName;
public RevealStatTracker(Game game, String statName)
{
super(game);
_statName = statName;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerReveal(PerkRevealer.PlayerRevealEvent event)
{
if (event.getRevealer() instanceof Player)
addStat((Player) event.getRevealer(), getStatName(), 1, false, false);
}
public String getStatName()
{
return _statName;
}
}

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@ -0,0 +1,48 @@
package nautilus.game.arcade.stats;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.sneakyassassins.SneakyAssassins;
public class TheMastersMasterStatTracker extends StatTracker<SneakyAssassins>
{
public TheMastersMasterStatTracker(SneakyAssassins game)
{
super(game);
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
if (getGame().GetState() != Game.GameState.Live)
return;
if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (killer == null)
return;
if (event.GetLog().GetPlayer() == null)
return;
if (!event.GetLog().GetPlayer().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
if (player == null)
return;
if (getGame().getPowerUpManager().getPowerUpCount(killer) == 0 && getGame().getPowerUpManager().getPowerUpCount(player) >= 4)
addStat(killer, "TheMastersMaster", 1, true, false);
}
}

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@ -0,0 +1,39 @@
package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.UUID;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import nautilus.game.arcade.game.Game;
public class TimeInGameStatTracker extends StatTracker<Game>
{
private final HashMap<UUID, Long> _joinTimes = new HashMap<>();
public TimeInGameStatTracker(Game game)
{
super(game);
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent event)
{
_joinTimes.put(event.getPlayer().getUniqueId(), System.currentTimeMillis());
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event)
{
Long joinTime = _joinTimes.remove(event.getPlayer().getUniqueId());
if (joinTime != null)
{
int timeInGame = (int) ((System.currentTimeMillis() - joinTime) / 1000);
addStat(event.getPlayer(), "TimeInGame", timeInGame, false, true);
}
}
}

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@ -0,0 +1,58 @@
package nautilus.game.arcade.stats;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityShootBowEvent;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
public class WinWithoutBowStatTracker extends StatTracker<Game>
{
private final String _statName;
private final Set<UUID> _hasUsedBow = new HashSet<>();
public WinWithoutBowStatTracker(Game game, String statName)
{
super(game);
_statName = statName;
}
public String getStatName()
{
return _statName;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onEntityShootBow(EntityShootBowEvent event)
{
if (event.getEntity() instanceof Player)
_hasUsedBow.add(event.getEntity().getUniqueId());
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onGameStateChange(GameStateChangeEvent event)
{
if (event.GetState() == Game.GameState.End)
{
List<Player> winners = getGame().getWinners();
if (winners != null)
{
for (Player winner : winners)
{
if (!_hasUsedBow.contains(winner.getUniqueId()))
addStat(winner, getStatName(), 1, true, false);
}
}
}
}
}