increased time you can hold TNT for in CS

This commit is contained in:
Cheese 2015-06-27 14:08:16 +10:00
parent 4c164ce2a6
commit 1f34bc40a3

View File

@ -763,7 +763,7 @@ public class CastleSiege extends TeamGame
Player player = tntIterator.next();
FallingBlock block = _tntCarry.get(player);
if (player.isDead() || !block.isValid() || block.getTicksLived() > 900)
if (player.isDead() || !block.isValid() || block.getTicksLived() > 1500)
{
player.eject();
block.remove();