diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java index 8ab8d7e45..fc2d6ae00 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java @@ -5,6 +5,7 @@ import java.util.UUID; import org.bukkit.Location; import org.bukkit.Material; +import org.bukkit.Sound; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.entity.Skeleton; @@ -82,7 +83,7 @@ public class MonsterMaze extends SoloGame if(event.GetState() == GameState.Prepare) { //if(WorldData.MapName.contains("MonsterTest")) _monsterType = EntityType.CREEPER; - //_maze.spawnSafePad(); + _maze.spawnSafePad(); setupJumpers(); } else if(event.GetState() == GameState.Live) @@ -93,8 +94,6 @@ public class MonsterMaze extends SoloGame for (Team team : GetScoreboard().GetScoreboard().getTeams()) team.setCanSeeFriendlyInvisibles(true); - - _maze.spawnSafePad(); } else if(event.GetState() == GameState.Recruit) { @@ -104,7 +103,7 @@ public class MonsterMaze extends SoloGame _preset.build(); _maze = new Maze(this, _preset); - _maze.fillSpawn(200); + _maze.fillSpawn(150); } } @@ -135,6 +134,7 @@ public class MonsterMaze extends SoloGame if(!_jumperData.containsKey(p.getUniqueId()) || !Recharge.Instance.usable(p, "MM Player Jump") || p.getLocation().getY()-_center.getY() <= 0 || !Recharge.Instance.usable(p, "Monster Launch")) continue; _jumperData.put(p.getUniqueId(), _jumperData.get(p.getUniqueId())-1); + p.playSound(p.getLocation(), Sound.CHICKEN_EGG_POP, 1.0f, 1.0f); Recharge.Instance.useForce(p, "MM Player Jump", 750); } @@ -222,7 +222,7 @@ public class MonsterMaze extends SoloGame Scoreboard.Write(C.cDPurple + C.Bold + "Beacon Timer"); if(IsLive()) { - Scoreboard.Write(_maze.getPhaseTimer() + ""); + Scoreboard.Write(_maze.getPhaseTimer() + " Seconds"); } else { @@ -230,7 +230,6 @@ public class MonsterMaze extends SoloGame } Scoreboard.WriteBlank(); - Scoreboard.Write(C.cYellow + C.Bold + "Players"); if(GetPlayers(true).size() > 5) { Scoreboard.Write(C.cWhite + GetPlayers(true).size() + " Players");