Merge the ender pearl fix in
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@ -80,7 +80,7 @@ public class EnderPearlModule extends Module
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{
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Projectile entity = event.getEntity();
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if (!(entity instanceof EnderPearl) || !(entity.getShooter() instanceof Player))
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if (!getGame().IsLive() || !(entity instanceof EnderPearl) || !(entity.getShooter() instanceof Player))
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{
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return;
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}
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