Change Reverse Tag to be the longest held time, not round based.
This commit is contained in:
parent
af595585ea
commit
25013ea741
@ -19,11 +19,11 @@ import mineplex.game.nano.game.games.oits.SnowballTrouble;
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import mineplex.game.nano.game.games.parkour.Parkour;
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import mineplex.game.nano.game.games.parkour.Parkour;
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import mineplex.game.nano.game.games.quick.Quick;
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import mineplex.game.nano.game.games.quick.Quick;
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import mineplex.game.nano.game.games.redgreenlight.RedGreenLight;
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import mineplex.game.nano.game.games.redgreenlight.RedGreenLight;
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import mineplex.game.nano.game.games.reversetag.ReverseTag;
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import mineplex.game.nano.game.games.slimecycles.SlimeCycles;
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import mineplex.game.nano.game.games.slimecycles.SlimeCycles;
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import mineplex.game.nano.game.games.spleef.Spleef;
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import mineplex.game.nano.game.games.spleef.Spleef;
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import mineplex.game.nano.game.games.sploor.Sploor;
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import mineplex.game.nano.game.games.sploor.Sploor;
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import mineplex.game.nano.game.games.tag.HotPotato;
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import mineplex.game.nano.game.games.hotpotato.HotPotato;
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import mineplex.game.nano.game.games.tag.ReverseTag;
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import mineplex.game.nano.game.games.territory.Territory;
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import mineplex.game.nano.game.games.territory.Territory;
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public enum GameType
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public enum GameType
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@ -1,34 +1,50 @@
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package mineplex.game.nano.game.games.tag;
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package mineplex.game.nano.game.games.hotpotato;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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import org.bukkit.Color;
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import org.bukkit.EntityEffect;
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import org.bukkit.EntityEffect;
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import org.bukkit.FireworkEffect;
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import org.bukkit.FireworkEffect.Type;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilAction;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTextBottom;
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import mineplex.core.common.util.UtilTextBottom;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.game.nano.NanoManager;
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import mineplex.game.nano.NanoManager;
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import mineplex.game.nano.game.GameType;
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import mineplex.game.nano.game.GameType;
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import mineplex.game.nano.game.SoloGame;
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import mineplex.game.nano.game.SoloGame;
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import mineplex.game.nano.game.event.PlayerGameRespawnEvent;
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import mineplex.game.nano.game.event.PlayerStateChangeEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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public abstract class TagGame extends SoloGame
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public class HotPotato extends SoloGame
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{
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{
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private static final long ROUND_END_TIME = TimeUnit.SECONDS.toMillis(4);
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private static final long ROUND_END_TIME = TimeUnit.SECONDS.toMillis(4);
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@ -42,9 +58,15 @@ public abstract class TagGame extends SoloGame
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private List<Location> _teleportTo;
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private List<Location> _teleportTo;
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private long _lastRoundStart, _lastRoundEnd, _roundTime;
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private long _lastRoundStart, _lastRoundEnd, _roundTime;
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TagGame(NanoManager manager, GameType gameType, String[] description)
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public HotPotato(NanoManager manager)
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{
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{
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super(manager, gameType, description);
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super(manager, GameType.HOT_POTATO, new String[]
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{
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"Run away from players with " + C.cRed + "TNT" + C.Reset + "!",
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C.cYellow + "Punch players" + C.Reset + " to give them the " + C.cYellow + "Potato" + C.Reset + "!",
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"Watch out! Potatoes are " + C.cRed + "Explosive" + C.Reset + ".",
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C.cYellow + "Last player" + C.Reset + " standing wins!"
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});
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_holders = new ArrayList<>();
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_holders = new ArrayList<>();
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@ -67,7 +89,7 @@ public abstract class TagGame extends SoloGame
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{
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{
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scoreboard.writeNewLine();
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scoreboard.writeNewLine();
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scoreboard.write(getScoreboardTitle());
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scoreboard.write(C.cRedB + "Potatoes");
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if (_holders.isEmpty())
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if (_holders.isEmpty())
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{
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{
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@ -95,24 +117,10 @@ public abstract class TagGame extends SoloGame
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_teleportTo.forEach(location -> location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getSpectatorLocation()))));
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_teleportTo.forEach(location -> location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getSpectatorLocation()))));
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}
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}
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protected abstract boolean canTag(boolean damageeHolder, boolean damagerHolder);
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@Override
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public void disable()
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protected abstract void tagPlayers(Player damagee, Player damager);
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protected abstract void onTagged(Player player, boolean tagged, boolean initial);
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protected abstract void onHolderTick(Player player);
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protected abstract void onRoundEnd(List<Player> holders);
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protected abstract String getScoreboardTitle();
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protected abstract String getAnnounceRoundString(int holders);
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@EventHandler
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public void respawn(PlayerGameRespawnEvent event)
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{
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{
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onTagged(event.getPlayer(), false, false);
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_holders.clear();
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}
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}
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@EventHandler
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@EventHandler
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@ -132,7 +140,6 @@ public abstract class TagGame extends SoloGame
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}
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}
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List<Player> alive = getAlivePlayers();
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List<Player> alive = getAlivePlayers();
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_holders.addAll(alive);
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_holders.addAll(alive);
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int players = (int) Math.floor(_holders.size() * POTATO_FACTOR);
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int players = (int) Math.floor(_holders.size() * POTATO_FACTOR);
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@ -147,7 +154,7 @@ public abstract class TagGame extends SoloGame
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_holders.remove(UtilMath.r(_holders.size()));
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_holders.remove(UtilMath.r(_holders.size()));
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}
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}
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announce(F.main(getManager().getName(), getAnnounceRoundString(_holders.size())));
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announce(F.main(getManager().getName(), "A round has started with " + F.count(players) + " potato" + (players == 1 ? "" : "es") + "!"));
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_lastRoundStart = System.currentTimeMillis();
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_lastRoundStart = System.currentTimeMillis();
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_roundTime = TimeUnit.SECONDS.toMillis(UtilMath.rRange(ROUND_MIN_TIME, ROUND_MAX_TIME));
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_roundTime = TimeUnit.SECONDS.toMillis(UtilMath.rRange(ROUND_MIN_TIME, ROUND_MAX_TIME));
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@ -172,13 +179,39 @@ public abstract class TagGame extends SoloGame
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if (diff > _roundTime)
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if (diff > _roundTime)
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{
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{
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_lastRoundEnd = System.currentTimeMillis();
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_lastRoundEnd = System.currentTimeMillis();
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onRoundEnd(_holders);
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_holders.clear();
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int exploded = 0;
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FireworkEffect effect = FireworkEffect.builder()
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.with(UtilMath.randomElement(Type.values()))
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.withColor(Color.RED)
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.build();
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for (Player player : getAlivePlayers())
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for (Player player : getAlivePlayers())
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{
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{
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onTagged(player, false, false);
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if (!_holders.contains(player))
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{
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continue;
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}
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}
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Location location = player.getLocation().add(0, 1, 0);
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UtilParticle.PlayParticleToAll(ParticleType.HUGE_EXPLOSION, location, null, 0, 1, ViewDist.LONG);
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location.getWorld().playSound(location, Sound.EXPLODE, 1, 0.5F);
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if (exploded++ < 5)
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{
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for (int i = 0; i < 3; i++)
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{
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UtilFirework.launchFirework(location, effect, null, i);
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}
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}
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getManager().getDamageManager().NewDamageEvent(player, null, null, DamageCause.ENTITY_EXPLOSION, 500, false, true, true, getGameType().getName(), "The Hot Potato");
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getManager().runSyncLater(() -> UtilAction.velocity(player, new Vector(0, 2, 0)), 1);
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}
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UtilTextBottom.display(C.cRedB + "BOOM!", UtilServer.getPlayers());
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_holders.clear();
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}
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}
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else
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else
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{
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{
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@ -186,26 +219,15 @@ public abstract class TagGame extends SoloGame
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UtilTextBottom.displayProgress("Detonation", (double) diff / _roundTime, (diff < 3000 ? C.cRed : "") + UtilTime.MakeStr(Math.max(0, diff)), UtilServer.getPlayers());
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UtilTextBottom.displayProgress("Detonation", (double) diff / _roundTime, (diff < 3000 ? C.cRed : "") + UtilTime.MakeStr(Math.max(0, diff)), UtilServer.getPlayers());
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_holders.forEach(this::onHolderTick);
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_holders.forEach(player ->
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}
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{
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}
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List<Player> players = player.getWorld().getPlayers();
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}
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players.remove(player);
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protected void setTagged(Player player, boolean tagged, boolean initial)
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UtilParticle.PlayParticle(ParticleType.FLAME, player.getLocation().add(0, 2, 0), null, 0.01F, 1, ViewDist.LONG, players.toArray(new Player[0]));
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{
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});
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if (tagged)
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{
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if (!initial)
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{
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_holders.add(player);
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}
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}
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}
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}
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else
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{
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_holders.remove(player);
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}
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onTagged(player, tagged, initial);
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}
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}
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@EventHandler
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@EventHandler
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@ -218,7 +240,7 @@ public abstract class TagGame extends SoloGame
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Player damagee = event.GetDamageePlayer(), damager = event.GetDamagerPlayer(false);
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Player damagee = event.GetDamageePlayer(), damager = event.GetDamagerPlayer(false);
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if (damagee == null || damager == null || UtilPlayer.isSpectator(damagee) || UtilPlayer.isSpectator(damager) || !canTag(_holders.contains(damagee), _holders.contains(damager)))
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if (damagee == null || damager == null || UtilPlayer.isSpectator(damagee) || UtilPlayer.isSpectator(damager) || _holders.contains(damagee) || !_holders.contains(damager))
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{
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{
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return;
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return;
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}
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}
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@ -231,22 +253,50 @@ public abstract class TagGame extends SoloGame
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}
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}
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damagee.playEffect(EntityEffect.HURT);
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damagee.playEffect(EntityEffect.HURT);
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tagPlayers(damagee, damager);
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setTagged(damagee, true, false);
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setTagged(damager, false, false);
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}
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}
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@EventHandler
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private void setTagged(Player player, boolean tagged, boolean initial)
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public void playerQut(PlayerStateChangeEvent event)
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{
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{
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if (!event.isAlive())
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if (tagged)
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{
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{
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_holders.remove(event.getPlayer());
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if (!initial)
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}
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{
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_holders.add(player);
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}
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}
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@Override
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PlayerInventory inventory = player.getInventory();
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public void disable()
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ItemStack inHand = new ItemBuilder(Material.POTATO_ITEM)
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.setTitle(C.cRedB + "Punch Someone!")
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.build();
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for (int i = 0; i < 9; i++)
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{
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{
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_holders.clear();
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inventory.setItem(i, inHand);
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}
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inventory.setHelmet(new ItemStack(Material.TNT));
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inventory.setChestplate(new ItemBuilder(Material.LEATHER_CHESTPLATE)
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.setColor(Color.RED)
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.build());
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inventory.setLeggings(new ItemBuilder(Material.LEATHER_LEGGINGS)
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.setColor(Color.RED)
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.build());
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inventory.setBoots(new ItemBuilder(Material.LEATHER_BOOTS)
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.setColor(Color.RED)
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.build());
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player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, false, false));
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UtilTextMiddle.display(null, C.cRed + "You have the Potato! Hit someone to get rid of it!", 0, initial ? 50 : 20, 10, player);
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}
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else
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{
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_holders.remove(player);
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UtilPlayer.clearInventory(player);
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player.removePotionEffect(PotionEffectType.SPEED);
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}
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}
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}
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@EventHandler
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@EventHandler
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@ -0,0 +1,187 @@
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package mineplex.game.nano.game.games.reversetag;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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import org.bukkit.Color;
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import org.bukkit.EntityEffect;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.game.nano.NanoManager;
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import mineplex.game.nano.game.GameType;
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import mineplex.game.nano.game.ScoredSoloGame;
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import mineplex.game.nano.game.event.GameStateChangeEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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public class ReverseTag extends ScoredSoloGame
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{
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private static final double EMERALD_FACTOR = 0.5;
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private final List<Player> _holders;
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public ReverseTag(NanoManager manager)
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{
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super(manager, GameType.REVERSE_TAG, new String[]
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{
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"Try to keep hold of the " + C.cGreen + "Emeralds" + C.Reset + "!",
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C.cYellow + "Punch players" + C.Reset + " to take their " + C.cGreen + "Emeralds" + C.Reset + "!",
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"Every " + C.cYellow + "Second" + C.Reset + " with " + C.cGreen + "Emeralds" + C.Reset + " you earn points.",
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C.cYellow + "Most points" + C.Reset + " wins!"
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});
|
||||||
|
|
||||||
|
_holders = new ArrayList<>();
|
||||||
|
|
||||||
|
_damageComponent
|
||||||
|
.setPvp(false)
|
||||||
|
.setFall(false);
|
||||||
|
|
||||||
|
_prepareComponent.setPrepareFreeze(false);
|
||||||
|
|
||||||
|
_playerComponent.setHideParticles(true);
|
||||||
|
|
||||||
|
_endComponent.setTimeout(TimeUnit.MINUTES.toMillis(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void parseData()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable()
|
||||||
|
{
|
||||||
|
_holders.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void live(GameStateChangeEvent event)
|
||||||
|
{
|
||||||
|
if (event.getState() != GameState.Live)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Player> alive = getAlivePlayers();
|
||||||
|
int players = (int) Math.ceil(alive.size() * EMERALD_FACTOR);
|
||||||
|
|
||||||
|
if (players == 0)
|
||||||
|
{
|
||||||
|
setState(GameState.End);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (alive.size() > players)
|
||||||
|
{
|
||||||
|
alive.remove(UtilMath.r(alive.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
_holders.addAll(alive);
|
||||||
|
_holders.forEach(player -> setTagged(player, true, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void update(UpdateEvent event)
|
||||||
|
{
|
||||||
|
if (event.getType() != UpdateType.SEC || !isLive())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_holders.forEach(player -> incrementScore(player, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void damage(CustomDamageEvent event)
|
||||||
|
{
|
||||||
|
if (!isLive())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Player damagee = event.GetDamageePlayer(), damager = event.GetDamagerPlayer(false);
|
||||||
|
|
||||||
|
if (damagee == null || damager == null || UtilPlayer.isSpectator(damagee) || UtilPlayer.isSpectator(damager) || !_holders.contains(damagee) || _holders.contains(damager))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
String name = "Tag Player";
|
||||||
|
|
||||||
|
if (!Recharge.Instance.usable(damagee, name) || !Recharge.Instance.use(damager, name, 500, false, false))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
damagee.playEffect(EntityEffect.HURT);
|
||||||
|
setTagged(damagee, false, false);
|
||||||
|
setTagged(damager, true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setTagged(Player player, boolean tagged, boolean initial)
|
||||||
|
{
|
||||||
|
if (tagged)
|
||||||
|
{
|
||||||
|
if (!initial)
|
||||||
|
{
|
||||||
|
_holders.add(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerInventory inventory = player.getInventory();
|
||||||
|
ItemStack inHand = new ItemBuilder(Material.EMERALD)
|
||||||
|
.setTitle(C.cGreenB + "Keep These!")
|
||||||
|
.build();
|
||||||
|
|
||||||
|
for (int i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
inventory.setItem(i, inHand);
|
||||||
|
}
|
||||||
|
|
||||||
|
inventory.setHelmet(new ItemStack(Material.EMERALD_BLOCK));
|
||||||
|
inventory.setChestplate(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
||||||
|
.setColor(Color.LIME)
|
||||||
|
.build());
|
||||||
|
inventory.setLeggings(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
||||||
|
.setColor(Color.LIME)
|
||||||
|
.build());
|
||||||
|
inventory.setBoots(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||||
|
.setColor(Color.LIME)
|
||||||
|
.build());
|
||||||
|
|
||||||
|
player.removePotionEffect(PotionEffectType.SPEED);
|
||||||
|
UtilTextMiddle.display(null, C.cGreen + "You have the Emeralds! Run!", 0, initial ? 50 : 20, 10, player);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_holders.remove(player);
|
||||||
|
UtilPlayer.clearInventory(player);
|
||||||
|
player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, false, false));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void sneak(PlayerToggleSneakEvent event)
|
||||||
|
{
|
||||||
|
if (event.isSneaking() && isAlive(event.getPlayer()))
|
||||||
|
{
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,156 +0,0 @@
|
|||||||
package mineplex.game.nano.game.games.tag;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import org.bukkit.Color;
|
|
||||||
import org.bukkit.FireworkEffect;
|
|
||||||
import org.bukkit.FireworkEffect.Type;
|
|
||||||
import org.bukkit.Location;
|
|
||||||
import org.bukkit.Material;
|
|
||||||
import org.bukkit.Sound;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.inventory.PlayerInventory;
|
|
||||||
import org.bukkit.potion.PotionEffect;
|
|
||||||
import org.bukkit.potion.PotionEffectType;
|
|
||||||
import org.bukkit.util.Vector;
|
|
||||||
|
|
||||||
import mineplex.core.common.util.C;
|
|
||||||
import mineplex.core.common.util.F;
|
|
||||||
import mineplex.core.common.util.UtilAction;
|
|
||||||
import mineplex.core.common.util.UtilFirework;
|
|
||||||
import mineplex.core.common.util.UtilMath;
|
|
||||||
import mineplex.core.common.util.UtilParticle;
|
|
||||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
|
||||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
|
||||||
import mineplex.core.common.util.UtilPlayer;
|
|
||||||
import mineplex.core.common.util.UtilServer;
|
|
||||||
import mineplex.core.common.util.UtilTextBottom;
|
|
||||||
import mineplex.core.common.util.UtilTextMiddle;
|
|
||||||
import mineplex.core.itemstack.ItemBuilder;
|
|
||||||
import mineplex.game.nano.NanoManager;
|
|
||||||
import mineplex.game.nano.game.GameType;
|
|
||||||
|
|
||||||
public class HotPotato extends TagGame
|
|
||||||
{
|
|
||||||
|
|
||||||
public HotPotato(NanoManager manager)
|
|
||||||
{
|
|
||||||
super(manager, GameType.HOT_POTATO, new String[]
|
|
||||||
{
|
|
||||||
"Run away from players with " + C.cRed + "TNT" + C.Reset + "!",
|
|
||||||
C.cYellow + "Punch players" + C.Reset + " to give them the " + C.cYellow + "Potato" + C.Reset + "!",
|
|
||||||
"Watch out! Potatoes are " + C.cRed + "Explosive" + C.Reset + ".",
|
|
||||||
C.cYellow + "Last player" + C.Reset + " standing wins!"
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected boolean canTag(boolean damageeHolder, boolean damagerHolder)
|
|
||||||
{
|
|
||||||
return !damageeHolder && damagerHolder;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void tagPlayers(Player damagee, Player damager)
|
|
||||||
{
|
|
||||||
setTagged(damagee, true, false);
|
|
||||||
setTagged(damager, false, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onTagged(Player player, boolean tagged, boolean initial)
|
|
||||||
{
|
|
||||||
if (tagged)
|
|
||||||
{
|
|
||||||
PlayerInventory inventory = player.getInventory();
|
|
||||||
ItemStack inHand = new ItemBuilder(Material.POTATO_ITEM)
|
|
||||||
.setTitle(C.cRedB + "Punch Someone!")
|
|
||||||
.build();
|
|
||||||
|
|
||||||
for (int i = 0; i < 9; i++)
|
|
||||||
{
|
|
||||||
inventory.setItem(i, inHand);
|
|
||||||
}
|
|
||||||
|
|
||||||
inventory.setHelmet(new ItemStack(Material.TNT));
|
|
||||||
inventory.setChestplate(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
|
||||||
.setColor(Color.RED)
|
|
||||||
.build());
|
|
||||||
inventory.setLeggings(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
|
||||||
.setColor(Color.RED)
|
|
||||||
.build());
|
|
||||||
inventory.setBoots(new ItemBuilder(Material.LEATHER_BOOTS)
|
|
||||||
.setColor(Color.RED)
|
|
||||||
.build());
|
|
||||||
|
|
||||||
player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, false, false));
|
|
||||||
|
|
||||||
UtilTextMiddle.display(null, C.cRed + "You have the Potato! Hit someone to get rid of it!", 0, initial ? 50 : 20, 10, player);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UtilPlayer.clearInventory(player);
|
|
||||||
player.removePotionEffect(PotionEffectType.SPEED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHolderTick(Player player)
|
|
||||||
{
|
|
||||||
List<Player> players = new ArrayList<>(player.getWorld().getPlayers());
|
|
||||||
players.remove(player);
|
|
||||||
|
|
||||||
UtilParticle.PlayParticle(ParticleType.FLAME, player.getLocation().add(0, 2, 0), null, 0.01F, 1, ViewDist.LONG, players.toArray(new Player[0]));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onRoundEnd(List<Player> holders)
|
|
||||||
{
|
|
||||||
int exploded = 0;
|
|
||||||
FireworkEffect effect = FireworkEffect.builder()
|
|
||||||
.with(UtilMath.randomElement(Type.values()))
|
|
||||||
.withColor(Color.RED)
|
|
||||||
.build();
|
|
||||||
|
|
||||||
for (Player player : getAlivePlayers())
|
|
||||||
{
|
|
||||||
if (!holders.contains(player))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
Location location = player.getLocation().add(0, 1, 0);
|
|
||||||
|
|
||||||
UtilParticle.PlayParticleToAll(ParticleType.HUGE_EXPLOSION, location, null, 0, 1, ViewDist.LONG);
|
|
||||||
location.getWorld().playSound(location, Sound.EXPLODE, 1, 0.5F);
|
|
||||||
|
|
||||||
if (exploded++ < 5)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
UtilFirework.launchFirework(location, effect, null, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getManager().getDamageManager().NewDamageEvent(player, null, null, DamageCause.ENTITY_EXPLOSION, 500, false, true, true, getGameType().getName(), "The Hot Potato");
|
|
||||||
getManager().runSyncLater(() -> UtilAction.velocity(player, new Vector(0, 2, 0)), 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
UtilTextBottom.display(C.cRedB + "BOOM!", UtilServer.getPlayers());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected String getScoreboardTitle()
|
|
||||||
{
|
|
||||||
return C.cRedB + "Potatoes";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected String getAnnounceRoundString(int holders)
|
|
||||||
{
|
|
||||||
return "A round has started with " + F.count(holders) + " potato" + (holders == 1 ? "" : "es") + "!";
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,156 +0,0 @@
|
|||||||
package mineplex.game.nano.game.games.tag;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import org.bukkit.Color;
|
|
||||||
import org.bukkit.FireworkEffect;
|
|
||||||
import org.bukkit.FireworkEffect.Type;
|
|
||||||
import org.bukkit.Location;
|
|
||||||
import org.bukkit.Material;
|
|
||||||
import org.bukkit.Sound;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.inventory.PlayerInventory;
|
|
||||||
import org.bukkit.potion.PotionEffect;
|
|
||||||
import org.bukkit.potion.PotionEffectType;
|
|
||||||
import org.bukkit.util.Vector;
|
|
||||||
|
|
||||||
import mineplex.core.common.util.C;
|
|
||||||
import mineplex.core.common.util.F;
|
|
||||||
import mineplex.core.common.util.UtilAction;
|
|
||||||
import mineplex.core.common.util.UtilFirework;
|
|
||||||
import mineplex.core.common.util.UtilMath;
|
|
||||||
import mineplex.core.common.util.UtilParticle;
|
|
||||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
|
||||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
|
||||||
import mineplex.core.common.util.UtilPlayer;
|
|
||||||
import mineplex.core.common.util.UtilServer;
|
|
||||||
import mineplex.core.common.util.UtilTextBottom;
|
|
||||||
import mineplex.core.common.util.UtilTextMiddle;
|
|
||||||
import mineplex.core.itemstack.ItemBuilder;
|
|
||||||
import mineplex.game.nano.NanoManager;
|
|
||||||
import mineplex.game.nano.game.GameType;
|
|
||||||
|
|
||||||
public class ReverseTag extends TagGame
|
|
||||||
{
|
|
||||||
|
|
||||||
public ReverseTag(NanoManager manager)
|
|
||||||
{
|
|
||||||
super(manager, GameType.REVERSE_TAG, new String[]
|
|
||||||
{
|
|
||||||
"Try to keep hold of the " + C.cGreen + "Emeralds" + C.Reset + "!",
|
|
||||||
C.cYellow + "Punch players" + C.Reset + " to take their " + C.cGreen + "Emeralds" + C.Reset + "!",
|
|
||||||
"If you don't have the " + C.cGreen + "Emeralds" + C.Reset + " when the time is up. You lose!",
|
|
||||||
C.cYellow + "Last player" + C.Reset + " standing wins!"
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected boolean canTag(boolean damageeHolder, boolean damagerHolder)
|
|
||||||
{
|
|
||||||
return damageeHolder && !damagerHolder;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void tagPlayers(Player damagee, Player damager)
|
|
||||||
{
|
|
||||||
setTagged(damager, true, false);
|
|
||||||
setTagged(damagee, false, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onTagged(Player player, boolean tagged, boolean initial)
|
|
||||||
{
|
|
||||||
if (tagged)
|
|
||||||
{
|
|
||||||
PlayerInventory inventory = player.getInventory();
|
|
||||||
ItemStack inHand = new ItemBuilder(Material.EMERALD)
|
|
||||||
.setTitle(C.cGreenB + "Keep these. Run!")
|
|
||||||
.build();
|
|
||||||
|
|
||||||
for (int i = 0; i < 9; i++)
|
|
||||||
{
|
|
||||||
inventory.setItem(i, inHand);
|
|
||||||
}
|
|
||||||
|
|
||||||
inventory.setHelmet(new ItemStack(Material.EMERALD_BLOCK));
|
|
||||||
inventory.setChestplate(new ItemBuilder(Material.LEATHER_CHESTPLATE)
|
|
||||||
.setColor(Color.LIME)
|
|
||||||
.build());
|
|
||||||
inventory.setLeggings(new ItemBuilder(Material.LEATHER_LEGGINGS)
|
|
||||||
.setColor(Color.LIME)
|
|
||||||
.build());
|
|
||||||
inventory.setBoots(new ItemBuilder(Material.LEATHER_BOOTS)
|
|
||||||
.setColor(Color.LIME)
|
|
||||||
.build());
|
|
||||||
|
|
||||||
player.removePotionEffect(PotionEffectType.SPEED);
|
|
||||||
|
|
||||||
UtilTextMiddle.display(null, C.cGreen + "You have Emeralds! Run!", 0, initial ? 50 : 20, 10, player);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UtilPlayer.clearInventory(player);
|
|
||||||
player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 1, false, false));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onHolderTick(Player player)
|
|
||||||
{
|
|
||||||
List<Player> players = new ArrayList<>(player.getWorld().getPlayers());
|
|
||||||
players.remove(player);
|
|
||||||
|
|
||||||
UtilParticle.PlayParticle(ParticleType.HAPPY_VILLAGER, player.getLocation().add(0, 2, 0), null, 0.01F, 1, ViewDist.LONG, players.toArray(new Player[0]));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void onRoundEnd(List<Player> holders)
|
|
||||||
{
|
|
||||||
int exploded = 0;
|
|
||||||
FireworkEffect effect = FireworkEffect.builder()
|
|
||||||
.with(UtilMath.randomElement(Type.values()))
|
|
||||||
.withColor(Color.LIME)
|
|
||||||
.build();
|
|
||||||
|
|
||||||
for (Player player : getAlivePlayers())
|
|
||||||
{
|
|
||||||
if (holders.contains(player))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
Location location = player.getLocation().add(0, 1, 0);
|
|
||||||
|
|
||||||
UtilParticle.PlayParticleToAll(ParticleType.HAPPY_VILLAGER, location, 1, 1, 1, 0, 20, ViewDist.LONG);
|
|
||||||
location.getWorld().playSound(location, Sound.VILLAGER_DEATH, 1, 0.5F);
|
|
||||||
|
|
||||||
if (exploded++ < 5)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
UtilFirework.launchFirework(location, effect, null, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getManager().getDamageManager().NewDamageEvent(player, null, null, DamageCause.ENTITY_EXPLOSION, 500, false, true, true, getGameType().getName(), "Lack of Emeralds");
|
|
||||||
getManager().runSyncLater(() -> UtilAction.velocity(player, new Vector(0, 2, 0)), 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
UtilTextBottom.display(C.cGreenB + "BOOM!", UtilServer.getPlayers());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected String getScoreboardTitle()
|
|
||||||
{
|
|
||||||
return C.cGreenB + "Emerald Holders";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected String getAnnounceRoundString(int holders)
|
|
||||||
{
|
|
||||||
return "A round has started with " + F.count(holders) + " player" + (holders == 1 ? "" : "s") + " with emeralds!";
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user