improved sound output of coin bomb
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@ -74,6 +74,8 @@ public class ItemCoinBomb extends ItemGadget
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{
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{
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if (Math.random() > 0.80)
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if (Math.random() > 0.80)
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UtilFirework.playFirework(item.getLocation(), FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).with(Type.BURST).trail(false).build());
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UtilFirework.playFirework(item.getLocation(), FireworkEffect.builder().flicker(false).withColor(Color.YELLOW).with(Type.BURST).trail(false).build());
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else
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item.getWorld().playSound(item.getLocation(), Sound.FIREWORK_LAUNCH, 1f, 1f);
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Item coin = item.getWorld().dropItem(item.getLocation().add(0, 1, 0), new ItemStack(Material.getMaterial(175)));
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Item coin = item.getWorld().dropItem(item.getLocation().add(0, 1, 0), new ItemStack(Material.getMaterial(175)));
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