[MB] More words and more ground types
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@ -179,8 +179,17 @@ public class Build extends SoloGame
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_words = new String[]
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{
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"Rollercoaster", "Archery Range", "Pokemon", "Pirates", "Vikings", "Dinosaur", "Dragon", "Toilet", "Farm", "Tree House", "Burger", "Cat", "Truck", "Bicycle", "Soda", "Music Instrument", "Statue", "Cannon", "Catapult", "Sailing Boat", "Grim Reaper", "Star Wars", "Elephant", "Penguin", "Ninja", "Pot of Gold", "Shrek", "Fruit", "Breakfast", "Toaster", "Robot", "Camping", "Rocket", "Aliens", "Shipwreck", "Flying Creature", "Beach Creature", "Sea Creature", "Spongebob", "Car", "Potted Plant", "Weapons", "Christmas", "King", "Queen", "Angel", "Demon", "Halloween", "Tank", "Aeroplane"
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"Rollercoaster", "Pokemon", "Pirates", "Vikings", "Dinosaur", "Dragon", "Toilet", "Farm", "Tree House",
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"Cat", "Truck", "Bicycle", "Soda", "Music Instrument", "Statue", "Pot of Gold", "Shrek", "Fruit", "Breakfast",
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"Toaster", "Robot", "Camping", "Rocket", "Aliens", "Shipwreck", "Spongebob", "Car", "Potted Plant", "Weapons",
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"Christmas", "King", "Queen", "Angel", "Demon", "Halloween", "Tank", "Helicopter", "Knight", "Rabbit",
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"Sandwich", "Snowman", "Basketball", "Ice Cream", "Sea Shell", "Lightbulb", "Rainbow", "iPad", "Crayon",
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"Volcano", "Hot Tub", "Octopus", "Ghost", "Ant", "Cheese", "Kite", "Reptile", "Leaning Tower Pisa",
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"Disney", "Space Ship", "Pixel Art", "Chicken", "Shoe", "Owl", "Bear", "Flower", "Teapot", "Lighthouse",
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"Lion", "Grandfather Clock", "Nintendo", "Television", "Batman", "Tiger", "Computer", "Castle", "House",
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"Bed", "Party", "Volleyball", "Toys", "Hula Hooper", "Bow", "Library", "Love", "Seasons", "Skull",
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"Hat", "Snake", "Vacation", "Unbrella", "Magic", "Tornado", "Candy", "Dentist", "Pizza", "Bird",
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"Superhero", "Turtle", "Chicken"
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};
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_mobShop = new MobShop(getArcadeManager(), getArcadeManager().GetClients(), getArcadeManager().GetDonation());
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@ -32,7 +32,8 @@ public class GroundPage extends ShopPageBase<ArcadeManager, OptionsShop>
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new GroundData(Material.STAINED_CLAY, (byte) 0), new GroundData(Material.STAINED_CLAY, (byte) 15),
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new GroundData(Material.STAINED_CLAY, (byte) 4), new GroundData(Material.STAINED_CLAY, (byte) 3),
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new GroundData(Material.STAINED_CLAY, (byte) 5), new GroundData(Material.STAINED_CLAY, (byte) 6),
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new GroundData(Material.QUARTZ_BLOCK)};
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new GroundData(Material.QUARTZ_BLOCK), new GroundData(Material.ICE), new GroundData(Material.IRON_BLOCK),
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new GroundData(Material.GOLD_BLOCK), new GroundData(Material.DIAMOND_BLOCK)};
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private Build _game;
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