Increase arrow hitbox
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9920c2d9ab
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@ -3,16 +3,21 @@ package nautilus.game.arcade.game.games.christmasnew.section.six.attack;
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import java.util.concurrent.TimeUnit;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.projectile.IThrown;
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import mineplex.core.projectile.ProjectileUser;
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import nautilus.game.arcade.game.games.christmasnew.section.six.phase.BossPhase;
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public class AttackShootArrows extends BossAttack
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public class AttackShootArrows extends BossAttack implements IThrown
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{
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private static final long DURATION = TimeUnit.SECONDS.toMillis(4);
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@ -40,6 +45,8 @@ public class AttackShootArrows extends BossAttack
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Arrow arrow = _boss.getWorld().spawn(location, Arrow.class);
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arrow.setCritical(true);
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arrow.setVelocity(new Vector((Math.random() - 0.5) / 1.5D, (Math.random() / 3) + 1, (Math.random() - 0.5) / 1.5D));
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_phase.getHost().getArcadeManager().GetProjectile().AddThrow(arrow, _boss, this, -1, true, true, false, false, 1);
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}, 1, 1);
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}
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@ -48,4 +55,32 @@ public class AttackShootArrows extends BossAttack
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{
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_task.cancel();
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}
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@Override
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public void Collide(LivingEntity target, Block block, ProjectileUser data)
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{
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if (target != null)
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{
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String source = data.getThrown().getName();
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_phase.getHost().getArcadeManager().GetDamage().NewDamageEvent(target, _boss, (Projectile) data.getThrown(), DamageCause.CUSTOM, 4, true, true, true, source, source);
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}
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}
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@Override
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public void Idle(ProjectileUser data)
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{
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}
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@Override
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public void Expire(ProjectileUser data)
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{
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}
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@Override
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public void ChunkUnload(ProjectileUser data)
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{
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data.getThrown().remove();
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}
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}
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@ -51,9 +51,14 @@ public abstract class BossPhase extends SectionChallenge
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}
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@Override
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public void onUnregister()
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public void deactivate()
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{
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super.deactivate();
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if (_currentAttack != null)
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{
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_currentAttack.stop();
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}
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}
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protected void addAttacks(BossAttack... attacks)
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