St Patricks Chest

This commit is contained in:
LCastr0 2017-03-02 15:50:56 -03:00
parent 7201e0ec0d
commit 28746c7873
7 changed files with 74 additions and 2 deletions

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@ -91,6 +91,10 @@ import mineplex.core.gadget.gadgets.outfit.spacesuit.OutfitSpaceSuitBoots;
import mineplex.core.gadget.gadgets.outfit.spacesuit.OutfitSpaceSuitChestplate;
import mineplex.core.gadget.gadgets.outfit.spacesuit.OutfitSpaceSuitHelmet;
import mineplex.core.gadget.gadgets.outfit.spacesuit.OutfitSpaceSuitLeggings;
import mineplex.core.gadget.gadgets.outfit.stpatricks.OutfitStPatricksBoots;
import mineplex.core.gadget.gadgets.outfit.stpatricks.OutfitStPatricksChestplate;
import mineplex.core.gadget.gadgets.outfit.stpatricks.OutfitStPatricksHat;
import mineplex.core.gadget.gadgets.outfit.stpatricks.OutfitStPatricksLeggings;
import mineplex.core.gadget.gadgets.particle.ParticleChristmasTree;
import mineplex.core.gadget.gadgets.particle.ParticleCoalFumes;
import mineplex.core.gadget.gadgets.particle.ParticleFairy;
@ -113,6 +117,7 @@ import mineplex.core.gadget.gadgets.particle.shadow.ParticleFoot;
import mineplex.core.gadget.gadgets.particle.vampire.ParticleBlood;
import mineplex.core.gadget.gadgets.particle.wisdom.ParticleEnchant;
import mineplex.core.gadget.gadgets.taunts.BlowAKissTaunt;
import mineplex.core.gadget.gadgets.taunts.RainbowTaunt;
import mineplex.core.gadget.gadgets.wineffect.WinEffectBabyChicken;
import mineplex.core.gadget.gadgets.wineffect.WinEffectFlames;
import mineplex.core.gadget.gadgets.wineffect.WinEffectHalloween;
@ -140,6 +145,7 @@ import mineplex.core.mount.types.MountMule;
import mineplex.core.mount.types.MountNightmareSteed;
import mineplex.core.mount.types.MountSlime;
import mineplex.core.mount.types.MountSpider;
import mineplex.core.mount.types.MountStPatricksHorse;
import mineplex.core.mount.types.MountUndead;
import mineplex.core.mount.types.MountValentinesSheep;
import mineplex.core.mount.types.MountZombie;
@ -545,6 +551,11 @@ public class RewardManager
addPetReward(Type.LOVECHEST, PetType.CUPID_PET, rarity, 50, 500);
addGadget(Type.LOVECHEST, getGadget(WinEffectLoveIsABattlefield.class), rarity, 100, 500);
// ST PATRICKS
addGadget(Type.STPATRICKS, getGadget(OutfitStPatricksChestplate.class), rarity, 50);
addGadget(Type.STPATRICKS, getGadget(OutfitStPatricksLeggings.class), rarity, 50);
addGadget(Type.STPATRICKS, getGadget(OutfitStPatricksBoots.class), rarity, 50);
}
public void addLegendary()
@ -761,6 +772,14 @@ public class RewardManager
addGadget(Type.LOVECHEST, getGadget(MorphLoveDoctor.class), rarity, 30, 5000);
addGadget(Type.LOVECHEST, getGadget(BlowAKissTaunt.class), rarity, 50, 5000);
addGadget(Type.LOVECHEST, getGadget(ParticleWingsLove.class), rarity, 10, 5000);
// ST PATRICKS
addGadget(Type.STPATRICKS, getGadget(RainbowTaunt.class), rarity, 30);
addGadget(Type.STPATRICKS, getGadget(OutfitStPatricksHat.class), rarity, 15);
addPetReward(Type.STPATRICKS, PetType.LEPRECHAUN, rarity, 30);
addMount(Type.STPATRICKS, getMount(MountStPatricksHorse.class), rarity, 30);
}
public UnknownPackageReward addMount(Type type, Mount<?> mount, RewardRarity rarity, int weight)

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@ -65,6 +65,7 @@ public class RewardPool
GINGERBREAD(false, 1),
MINESTRIKE(true, 2),
LOVECHEST(false, 1),
STPATRICKS(false, 1),
CARL_SPINNER(true);
private boolean _useDuplicates;

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@ -21,6 +21,7 @@ public enum RewardType
MINESTRIKE_CHEST( 0, 2, 16, 0),
LOVE_CHEST( 0, 6, 18, 0),
VALENTINES_GIFT( 0, 7, 20, 20),
ST_PATRICKS( 0, 6, 18, 0),
SPINNER_FILLER( 0.1, 1, 4, 20),
SPINNER_REAL( 0.000001, 0.05, 0.4, 5);

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@ -90,6 +90,13 @@ public enum TreasureStyle
ParticleType.HEART,
Sound.VILLAGER_YES,
Sound.VILLAGER_YES
),
STPATRICKS(
ParticleType.HAPPY_VILLAGER,
ParticleType.HAPPY_VILLAGER,
ParticleType.HAPPY_VILLAGER,
Sound.VILLAGER_YES,
Sound.VILLAGER_YES
);
private ParticleType _secondaryParticle;

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@ -32,7 +32,9 @@ public enum TreasureType
MINESTRIKE(C.cGold + "Minestrike Treasure", "Minestrike Chest", "MinestrikeChest", RewardType.MINESTRIKE_CHEST, Material.CHEST, TreasureStyle.MINESTRIKE, RewardPool.Type.MINESTRIKE, true, 10000),
LOVE_CHEST(C.cRed + "Love Treasure", "Love Chest", "LoveChest", RewardType.LOVE_CHEST, Material.CHEST, TreasureStyle.LOVECHEST, RewardPool.Type.LOVECHEST, true, 20000);
LOVE_CHEST(C.cRed + "Love Treasure", "Love Chest", "LoveChest", RewardType.LOVE_CHEST, Material.CHEST, TreasureStyle.LOVECHEST, RewardPool.Type.LOVECHEST, true, 20000),
ST_PATRICKS(C.cGreen + "St Patrick's Treasure", "St Patricks Chest", "StPatricksChest", RewardType.ST_PATRICKS, Material.CHEST, TreasureStyle.STPATRICKS,RewardPool.Type.STPATRICKS, true, 20000);
private final String _name;
private final RewardType _rewardType;

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@ -49,6 +49,15 @@ public class BuyChestButton implements IButton
return;
}
if (_chestType == TreasureType.LOVE_CHEST)
{
if (!new File("../../update/files/EnableLoveChest.dat").exists())
{
player.sendMessage(F.main("Treasure", "That chest is no longer available for purchase!"));
return;
}
}
if (_chestType == TreasureType.TRICK_OR_TREAT)
{
if (!new File("../../update/files/EnableTrickOrTreat.dat").exists())

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@ -137,6 +137,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
int gingerbreadCount = _inventoryManager.Get(getPlayer()).getItemCount(TreasureType.GINGERBREAD.getItemName());
int minestrikeCount = _inventoryManager.Get(getPlayer()).getItemCount(TreasureType.MINESTRIKE.getItemName());
int loveCount = _inventoryManager.Get(getPlayer()).getItemCount(TreasureType.LOVE_CHEST.getItemName());
int stpatricksCount = _inventoryManager.Get(getPlayer()).getItemCount(TreasureType.ST_PATRICKS.getItemName());
boolean availableChristmas = false;
boolean availableFreedom = false;
@ -144,7 +145,8 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
boolean availableTrick = false;
boolean availableThank = false;
boolean availableGingerbread = false;
boolean availableLove = new File("../../update/files/EnableLoveChest.dat").exists();
boolean availableLove = false;
boolean availableStPatricks = new File("../../update/files/EnableStPatricksChest.dat").exists();
List<String> shardLore = new ArrayList<>();
shardLore.add(" ");
@ -407,6 +409,30 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
}
}
List<String> stpatricksLore = Lists.newArrayList();
stpatricksLore.add(" ");
stpatricksLore.add(F.value("Love Chests Owned", "" + loveCount));
stpatricksLore.add(" ");
stpatricksLore.addAll(UtilText.splitLines(new String[]{C.cGray + "Placeholder"}, LineFormat.LORE));
stpatricksLore.add(" ");
if (stpatricksCount > 0)
{
stpatricksLore.add(C.cGreen + "Click to Open!");
}
else
{
if (!availableStPatricks)
{
stpatricksLore.add(C.cRed + "This item is no longer available");
}
else
{
stpatricksLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + TreasureType.LOVE_CHEST.getPurchasePrice() + " Treasure Shards");
stpatricksLore.add(" ");
stpatricksLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
}
}
ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
// Normal chests
@ -425,6 +451,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
ItemStack thank = new ShopItem(Material.COOKED_CHICKEN, C.cGoldB + "Thankful Treasure", thankLore.toArray(new String[0]), 0, false, false);
ItemStack gingerbread = SkinData.GINGERBREAD.getSkull(C.cRedB + "Gingerbread" + C.cGreenB + " Treasure", gingerbreadLore);
ItemStack lovechest = new ShopItem(Material.WOOL, (byte) 6, C.cRedB + "Love Chest", lovechestLore.toArray(new String[0]), 0, false, false);
ItemStack stpatricks = SkinData.LEPRECHAUN.getSkull(C.cGreenB + "St Patrick's Treasure", stpatricksLore);
// Adds shard item
addItem(49, shards);
@ -447,6 +474,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
TreasurePageItem thankTreasureItem = new TreasurePageItem(thank, thankCount, TreasureType.THANKFUL);
TreasurePageItem gingerbreadTreasureItem = new TreasurePageItem(gingerbread, gingerbreadCount, TreasureType.GINGERBREAD);
TreasurePageItem loveChestItem = new TreasurePageItem(lovechest, loveCount, TreasureType.LOVE_CHEST);
TreasurePageItem stPatricksItem = new TreasurePageItem(stpatricks, stpatricksCount, TreasureType.ST_PATRICKS);
_normalTreasures.add(oldTreasureItem);
_normalTreasures.add(ancientTreasureItem);
@ -455,6 +483,11 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
_normalTreasures.add(omegaTreasureItem);
_normalTreasures.add(minestrikeTreasureItem);
if (availableStPatricks)
_specialTreasures.add(stPatricksItem);
else
_seasonalTreasures.add(stPatricksItem);
if (availableLove)
_specialTreasures.add(loveChestItem);
else