Removed Missing Coin application functionality from CustomerSupport server.
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@ -103,9 +103,7 @@ public class CustomerSupport extends MiniPlugin
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caller.sendMessage(C.cBlue + "Coins : " + C.cYellow + donor.getCoins());
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caller.sendMessage(C.cBlue + "Gems : " + C.cYellow + donor.GetGems());
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int coinTransactionTotal = 0;
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int enjinCoinsReceived = 0;
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int coinSpentTotal = 0;
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int oldChestsReceived = 0;
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int ancientChestsReceived = 0;
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int mythicalChestsReceived = 0;
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@ -114,8 +112,6 @@ public class CustomerSupport extends MiniPlugin
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{
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if (transaction.Source.equalsIgnoreCase("Poll") || transaction.Source.equalsIgnoreCase("Halloween Pumpkin") || transaction.Source.equalsIgnoreCase("Treasure Chest") || transaction.Source.equalsIgnoreCase("Coin Party Bomb Pickup") || transaction.Source.contains("Reward") || transaction.Source.contains("purchase"))
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{
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coinTransactionTotal += transaction.Amount;
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if (transaction.Source.contains("purchase"))
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enjinCoinsReceived += transaction.Amount;
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}
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@ -123,8 +119,6 @@ public class CustomerSupport extends MiniPlugin
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for (TransactionToken transaction : donor.getTransactions())
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{
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coinSpentTotal += transaction.Coins;
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if (transaction.SalesPackageName.startsWith("Old Chest"))
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{
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if (transaction.Coins == 0 && transaction.Gems == 0)
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@ -165,15 +159,6 @@ public class CustomerSupport extends MiniPlugin
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caller.sendMessage(C.cBlue + "Ancient Chests Received : " + C.cYellow + ancientChestsReceived);
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caller.sendMessage(C.cBlue + "Mythical Chests Received : " + C.cYellow + mythicalChestsReceived);
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int coinsMissing = coinTransactionTotal - (donor.getCoins() + coinSpentTotal);
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if (coinsMissing > 0)
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{
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caller.sendMessage(C.cRed + "Coins missing!");
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new JsonMessage("[").color("blue").extra(C.cGreen + "Apply Missing Coins").color("green").click("run_command", "/sales coin " + playerName + " " + coinsMissing)
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.add("] ").color("blue").add("Missing Coins.").color("yellow").sendToPlayer(caller);
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}
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caller.sendMessage(C.cDGreen + C.Strike + "=============================================");
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_salesPackageManager.displaySalesPackages(caller, playerName);
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caller.sendMessage(C.cDGreen + C.Strike + "=============================================");
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