Fix UI for PlayWire changes
Fix memory leak in Menu (cherry picked from commit 770c899)
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parent
36c26c0b2c
commit
2a81f2b317
@ -20,11 +20,11 @@ public class PlayWireButton implements GuiItem
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.setTitle(C.cGreen + C.Bold + "Watch an Ad!")
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.setTitle(C.cGreen + C.Bold + "Watch an Ad!")
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.addLore(
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.addLore(
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C.cWhite + "You have already redeemed your",
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C.cWhite + "You have already redeemed your",
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C.cWhite + "250 Shards for watching the Ad!",
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C.cWhite + "100 Shards for watching the Ad!",
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" ",
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" ",
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C.cWhite + "You can watch it again, but you won't earn any shards!",
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C.cWhite + "You can watch it again, but you won't earn any shards!",
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" ",
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" ",
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C.cWhite + "You can watch the Ad once every 12 hours.",
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C.cWhite + "You can watch the Ad once every hour.",
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" ",
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" ",
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C.cWhite + "Ads help us keep Mineplex awesome",
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C.cWhite + "Ads help us keep Mineplex awesome",
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C.cRedB + "Be sure to have your AdBlocker disabled!",
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C.cRedB + "Be sure to have your AdBlocker disabled!",
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@ -36,10 +36,10 @@ public class PlayWireButton implements GuiItem
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private static final ItemStack ENABLED_ICON = new ItemBuilder(Material.TRIPWIRE_HOOK)
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private static final ItemStack ENABLED_ICON = new ItemBuilder(Material.TRIPWIRE_HOOK)
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.setTitle(C.cGreen + C.Bold + "Watch an Ad!")
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.setTitle(C.cGreen + C.Bold + "Watch an Ad!")
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.addLore(
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.addLore(
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C.cYellow + "Earn a 250 Shard Reward",
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C.cYellow + "Earn a 100 Shard Reward",
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C.cWhite + "by checking out our partner's Advertisement",
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C.cWhite + "by checking out our partner's Advertisement",
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" ",
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" ",
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C.cWhite + "You can watch the Ad once every 12 hours.",
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C.cWhite + "You can watch the Ad once every hour.",
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" ",
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" ",
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C.cWhite + "Ads help us keep Mineplex awesome",
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C.cWhite + "Ads help us keep Mineplex awesome",
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C.cRedB + "Be sure to have your AdBlocker disabled!",
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C.cRedB + "Be sure to have your AdBlocker disabled!",
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@ -6,6 +6,7 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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/**
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/**
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* Listener for the Menu system
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* Listener for the Menu system
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@ -13,64 +14,70 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
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public class MenuListener implements Listener
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public class MenuListener implements Listener
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{
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{
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@EventHandler
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@EventHandler
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public void onClick(InventoryClickEvent event)
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public void onClick(InventoryClickEvent event)
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{
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{
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String name = event.getInventory().getName();
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String name = event.getInventory().getName();
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Player player = (Player) event.getWhoClicked();
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Player player = (Player) event.getWhoClicked();
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Menu gui = Menu.get(player.getUniqueId());
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Menu gui = Menu.get(player.getUniqueId());
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if (gui == null)
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if (gui == null)
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{
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{
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return;
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return;
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}
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}
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if (!gui.getName().equalsIgnoreCase(name))
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if (!gui.getName().equalsIgnoreCase(name))
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{
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{
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return;
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return;
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}
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}
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Button button = gui.getButton(event.getRawSlot());
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Button button = gui.getButton(event.getRawSlot());
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event.setCancelled(true);
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event.setCancelled(true);
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event.setResult(Event.Result.DENY);
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event.setResult(Event.Result.DENY);
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if (button == null)
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if (button == null)
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{
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{
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return;
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return;
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}
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}
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if(button.useItemClick())
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if(button.useItemClick())
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{
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{
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button.onClick(player, event.getClick(), event.getCurrentItem());
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button.onClick(player, event.getClick(), event.getCurrentItem());
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return;
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return;
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}
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}
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button.onClick(player, event.getClick());
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button.onClick(player, event.getClick());
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}
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}
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@EventHandler
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@EventHandler
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public void onClose(InventoryCloseEvent event)
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public void onClose(InventoryCloseEvent event)
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{
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{
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String name = event.getInventory().getName();
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String name = event.getInventory().getName();
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Player player = (Player) event.getPlayer();
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Player player = (Player) event.getPlayer();
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Menu gui = Menu.get(player.getUniqueId());
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Menu gui = Menu.get(player.getUniqueId());
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if (gui == null)
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if (gui == null)
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{
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{
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return;
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return;
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}
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}
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if (!gui.getName().equalsIgnoreCase(name))
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if (!gui.getName().equalsIgnoreCase(name))
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{
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{
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return;
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return;
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}
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}
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if(gui.isUseClose())
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if(gui.isUseClose())
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{
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{
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gui.onClose(player);
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gui.onClose(player);
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gui.setUseClose(false);
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gui.setUseClose(false);
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}
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}
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}
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}
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@EventHandler
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public void onQuit(PlayerQuitEvent event)
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{
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Menu.remove(event.getPlayer().getUniqueId());
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}
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}
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}
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