The infamous look direction bounce bug
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@ -736,12 +736,20 @@ public class SpeedBuilders extends SoloGame
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{
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for (RecreationData recreation : _buildRecreations.values())
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{
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Vector vec = player.getLocation().getDirection().multiply(-1);
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Vector vec = UtilAlg.getTrajectory(recreation.getMidpoint(), player.getLocation());
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if (UtilMath.offsetSquared(player.getLocation(), recreation.getMidpoint()) < 64)
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{
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Location tpLoc = recreation.getMidpoint().add(vec.clone().multiply(8));
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tpLoc.setDirection(player.getLocation().getDirection());
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//First tp out this combats hacked clients with anti-KB
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player.teleport(tpLoc);
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//Then apply velocity as normal
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UtilAction.velocity(player, vec, 1.8, false, 0, 0.4, vec.length(), false);
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player.playSound(player.getEyeLocation(), Sound.NOTE_PLING, 10F, 0.5F);
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UtilAction.velocity(player, vec, 1.6, false, 0, 0.4, vec.length(), false);
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}
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}
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}
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