Merge branches 'develop' and 'feature/party-v2' of https://github.com/Mineplex-LLC/Minecraft-PC into feature/party-v2

This commit is contained in:
TadahTech 2016-07-21 15:32:49 -05:00
commit 2b8930eee8
3 changed files with 54 additions and 21 deletions

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@ -811,6 +811,11 @@ public class ItemStackFactory extends MiniPlugin
return CreateStack(id, data, amount, damage, name, lore, owner, unbreakable, 0, null); return CreateStack(id, data, amount, damage, name, lore, owner, unbreakable, 0, null);
} }
public ItemStack CreateStack(Material type, Integer enchLevel, Enchantment... enchantments)
{
return CreateStack(type.getId(), (byte)0, 1, (short)0, null, ArrayToList(new String[] {}), null, true, enchLevel, enchantments);
}
//XXX Owner Variant End //XXX Owner Variant End
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@ -886,7 +891,7 @@ public class ItemStackFactory extends MiniPlugin
{ {
for(Enchantment enchantment : enchantments) for(Enchantment enchantment : enchantments)
{ {
stack.addEnchantment(enchantment, enchLevel); stack.addUnsafeEnchantment(enchantment, enchLevel);
} }
} }

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@ -2,14 +2,7 @@ package mineplex.core.npc;
import java.sql.Connection; import java.sql.Connection;
import java.sql.SQLException; import java.sql.SQLException;
import java.util.ArrayList; import java.util.*;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.configuration.InvalidConfigurationException; import org.bukkit.configuration.InvalidConfigurationException;
@ -87,6 +80,7 @@ public class NpcManager extends MiniPlugin
private final Creature _creature; private final Creature _creature;
private final List<Npc> _npcs = new ArrayList<>(); private final List<Npc> _npcs = new ArrayList<>();
private final Queue<NpcsRecord> _queuedNpcs = new LinkedList<>();
final Map<UUID, Npc> _npcMap = new HashMap<>(); final Map<UUID, Npc> _npcMap = new HashMap<>();
private final Set<UUID> _npcDeletingPlayers = new HashSet<>(); private final Set<UUID> _npcDeletingPlayers = new HashSet<>();
@ -504,14 +498,22 @@ public class NpcManager extends MiniPlugin
{ {
record.detach(); record.detach();
if (Bukkit.getWorld(record.getWorld()) == null)
{
// World isnt loaded yet, add to queue
_queuedNpcs.add(record);
}
else
{
Npc npc = new Npc(this, record); Npc npc = new Npc(this, record);
_npcs.add(npc); _npcs.add(npc);
if (npc.getChunk().isLoaded()) if (npc.getChunk() != null && npc.getChunk().isLoaded())
spawnNpc(npc); spawnNpc(npc);
} }
} }
} }
}
public void clearNpcs(boolean deleteFromDatabase) throws SQLException public void clearNpcs(boolean deleteFromDatabase) throws SQLException
{ {
@ -561,11 +563,34 @@ public class NpcManager extends MiniPlugin
for (Npc npc : _npcs) for (Npc npc : _npcs)
{ {
if (npc.getEntity() != null && !npc.getEntity().isValid() && npc.getChunk().isLoaded()) if (npc.getEntity() != null && !npc.getEntity().isValid() && npc.getChunk() != null && npc.getChunk().isLoaded())
spawnNpc(npc); spawnNpc(npc);
} }
} }
@EventHandler
public void processNpcQueue(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC_05)
return;
Iterator<NpcsRecord> iterator = _queuedNpcs.iterator();
while (iterator.hasNext())
{
NpcsRecord record = iterator.next();
if (Bukkit.getWorld(record.getWorld()) != null)
{
Npc npc = new Npc(this, record);
_npcs.add(npc);
iterator.remove();
if (npc.getChunk() != null && npc.getChunk().isLoaded())
spawnNpc(npc);
}
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent event) public void onChunkLoad(ChunkLoadEvent event)
{ {

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@ -1,10 +1,12 @@
package nautilus.game.arcade.game.games.micro.modes.kits; package nautilus.game.arcade.game.games.micro.modes.kits;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.UtilItem;
import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.itemstack.ItemStackFactory;
import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.kit.KitAvailability; import nautilus.game.arcade.kit.KitAvailability;
@ -19,15 +21,16 @@ public class KitOverlord extends ProgressingKit
}; };
private static final Perk[] PERKS = { private static final Perk[] PERKS = {
new PerkFletcher(3, 16, true) new PerkFletcher(7, 4, true)
}; };
private static final ItemStack IN_HAND = new ItemStack(Material.GOLDEN_APPLE); private static final ItemStack IN_HAND = new ItemStack(Material.GOLDEN_APPLE);
private static final ItemStack[] PLAYER_ITEMS = { private static final ItemStack[] PLAYER_ITEMS = {
ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD), ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD, 4, Enchantment.DAMAGE_ALL),
ItemStackFactory.Instance.CreateStack(Material.DIAMOND_PICKAXE), ItemStackFactory.Instance.CreateStack(Material.DIAMOND_PICKAXE),
ItemStackFactory.Instance.CreateStack(Material.BOW), ItemStackFactory.Instance.CreateStack(Material.BOW, 25, Enchantment.ARROW_DAMAGE),
ItemStackFactory.Instance.CreateStack(Material.COOKED_BEEF, 64),
ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE, 5) ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE, 5)
}; };
@ -41,9 +44,9 @@ public class KitOverlord extends ProgressingKit
{ {
player.getInventory().addItem(PLAYER_ITEMS); player.getInventory().addItem(PLAYER_ITEMS);
player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET)); player.getInventory().setHelmet(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_HELMET)));
player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE)); player.getInventory().setChestplate(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_CHESTPLATE)));
player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS)); player.getInventory().setLeggings(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_LEGGINGS)));
player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS)); player.getInventory().setBoots(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_BOOTS)));
} }
} }