Fix heroes unlocking 1 level after they are meant to
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@ -88,11 +88,11 @@ public class MobaRolePage extends ShopPageBase<ArcadeManager, MobaRoleShop>
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HeroKit kit = kits.get(i++);
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String packageName = _host.getProgression().getPackageName(kit);
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boolean hasUnlocked = _plugin.GetDonation().Get(_player).ownsUnknownSalesPackage(packageName);
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boolean canUnlock = _host.getProgression().getLevel(_player, kit) >= kit.getUnlockLevel();
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boolean canUnlock = _host.getProgression().getLevel(_player, kit) >= kit.getUnlockLevel() - 1;
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ItemBuilder builder = new ItemBuilder(Material.STAINED_CLAY);
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builder.setTitle(C.cGreen + kit.GetName());
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builder.addLore("", "Unlocks at " + _role.getName() + " Level " + C.cGreen + (i * 10));
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builder.addLore("", "Unlocks at " + _role.getName() + " Level " + C.cGreen + kit.getUnlockLevel());
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if (hasUnlocked)
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{
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