SG borders now have audio and attack nearby players.
This commit is contained in:
parent
6a68dc6b24
commit
2bbf035d4c
@ -14,11 +14,13 @@ import org.bukkit.block.DoubleChest;
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import org.bukkit.block.Furnace;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftArrow;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftLargeFireball;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.ItemFrame;
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import org.bukkit.entity.Player;
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@ -36,6 +38,7 @@ import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.PrepareItemCraftEvent;
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@ -55,6 +58,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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import org.bukkit.scoreboard.TeamNameTagVisibility;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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@ -98,6 +102,7 @@ import nautilus.game.arcade.stats.KillsWithinTimeLimitStatTracker;
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import nautilus.game.arcade.stats.SimultaneousSkeletonStatTracker;
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import nautilus.game.arcade.stats.WinWithoutWearingArmorStatTracker;
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import net.minecraft.server.v1_7_R4.EntityArrow;
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import net.minecraft.server.v1_7_R4.EntityLargeFireball;
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import net.minecraft.server.v1_7_R4.PacketPlayInUseEntity;
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import net.minecraft.server.v1_7_R4.PacketPlayOutScoreboardTeam;
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import net.minecraft.server.v1_7_R4.ScoreboardTeam;
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@ -139,7 +144,6 @@ public class SurvivalGames extends SoloGame
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private double _currentBorder;
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private double _previousBorder;
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private long _borderStartedMoving;
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private ArrayList<String> _borderIgnore = new ArrayList<String>();
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// Deathmatch
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private boolean _deathMatchTeleported = false;
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@ -165,50 +169,50 @@ public class SurvivalGames extends SoloGame
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{
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super(manager, GameType.SurvivalGames,
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new Kit[]
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{
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new KitAxeman(manager),
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new Kit[]
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{
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new KitAxeman(manager),
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// new KitLooter(manager),
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// new KitLooter(manager),
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new KitKnight(manager),
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new KitKnight(manager),
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new KitArcher(manager),
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new KitArcher(manager),
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new KitBrawler(manager),
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new KitBrawler(manager),
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new KitAssassin(manager),
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new KitAssassin(manager),
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new KitBeastmaster(manager),
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new KitBeastmaster(manager),
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new KitBomber(manager),
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new KitBomber(manager),
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new KitNecromancer(manager),
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new KitNecromancer(manager),
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new KitBarbarian(manager),
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new KitBarbarian(manager),
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new KitHorseman(manager),
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},
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new KitHorseman(manager),
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},
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new String[]
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{
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"Search for chests to find loot",
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new String[]
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{
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"Search for chests to find loot",
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"Slaughter your opponents",
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"Slaughter your opponents",
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"Stay away from the borders!",
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"Stay away from the borders!",
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"Last tribute alive wins!"
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});
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"Last tribute alive wins!"
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});
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_help = new String[]
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{
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C.cGreen + "Use a Compass to find and kill enemies!",
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{
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C.cGreen + "Use a Compass to find and kill enemies!",
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C.cGreen + "You lose Speed 2 at start of game if you attack.",
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C.cGreen + "You lose Speed 2 at start of game if you attack.",
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C.cAqua + "Avoid enemies who have better gear than you!"
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};
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C.cAqua + "Avoid enemies who have better gear than you!"
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};
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// Manager.GetAntiStack().SetEnabled(false);
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@ -817,9 +821,9 @@ public class SurvivalGames extends SoloGame
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// A complicated way to get the face the dead body should be towards.
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for (HashSet<Byte> validBlocks : new HashSet[]
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{
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UtilBlock.blockAirFoliageSet, UtilBlock.blockPassSet
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})
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{
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UtilBlock.blockAirFoliageSet, UtilBlock.blockPassSet
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})
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{
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if (validBlocks.contains((byte) block.getRelative(proper).getTypeId()))
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@ -828,9 +832,9 @@ public class SurvivalGames extends SoloGame
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}
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for (BlockFace face : new BlockFace[]
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{
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BlockFace.EAST, BlockFace.SOUTH, BlockFace.NORTH, BlockFace.WEST
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})
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{
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BlockFace.EAST, BlockFace.SOUTH, BlockFace.NORTH, BlockFace.WEST
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})
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{
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if (validBlocks.contains((byte) block.getRelative(face).getTypeId()))
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{
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@ -1375,40 +1379,144 @@ public class SurvivalGames extends SoloGame
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distanceMovedSince *= percentageBorderMoved;
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double border = (_previousBorder - 0.3D) + distanceMovedSince;
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ArrayList<String> borderIgnore = new ArrayList<String>();
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//24 @ 100+ reduced to 0 at 32-
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double borderAttackDist = Math.max(8, (Math.min(100, border) - 28d) / 3d);
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double borderCheckDist = borderAttackDist + 6;
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for (Player player : UtilServer.getPlayers())
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{
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if (_borderIgnore.contains(player.getName()))
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Location loc = player.getLocation();
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//Bump Players Back In
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if (loc.getX() > _spawn.getX() + border ||
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loc.getX() < _spawn.getX() - border ||
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loc.getZ() > _spawn.getZ() + border ||
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loc.getZ() < _spawn.getZ() - border)
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{
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if (Recharge.Instance.use(player, "Hit by Border", 1000, false, false))
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{
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UtilAction.velocity(player, UtilAlg.getTrajectory2d(loc, GetSpectatorLocation()), 1.2, true, 0.4, 0, 10, true);
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if (Manager.IsAlive(player))
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{
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Manager.GetDamage().NewDamageEvent(player, null, null, DamageCause.CUSTOM, 10, false, false, false, "Nether Field",
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"Vaporize");
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player.getWorld().playSound(loc, Sound.NOTE_BASS, 2f, 1f);
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player.getWorld().playSound(loc, Sound.NOTE_BASS, 2f, 1f);
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}
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}
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}
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if (border < 32)
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continue;
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//Attack Players who are nearby
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Location attackSource = null;
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if (loc.getX() > _spawn.getX() + (border-borderCheckDist))
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{
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attackSource = player.getLocation();
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attackSource.setX(_spawn.getX() + border);
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}
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else if (loc.getX() < _spawn.getX() - (border-borderCheckDist))
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{
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attackSource = player.getLocation();
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attackSource.setX(_spawn.getX() - border);
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}
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else if (loc.getZ() > _spawn.getZ() + (border-borderCheckDist))
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{
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attackSource = player.getLocation();
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attackSource.setZ(_spawn.getZ() + border);
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}
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else if (loc.getZ() < _spawn.getZ() - (border-borderCheckDist))
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{
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attackSource = player.getLocation();
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attackSource.setZ(_spawn.getZ() - border);
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}
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if (attackSource != null)
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{
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double dist = UtilMath.offset(player.getLocation(), attackSource);
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player.playSound(player.getLocation().add(UtilAlg.getTrajectory(player.getLocation(), attackSource).multiply(8)),
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Sound.PORTAL, (float)(1 - (dist / borderCheckDist)) * 2, 2f);
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if (!Manager.IsAlive(player))
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continue;
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//Shoot more frequently when they get closer
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if (dist < borderAttackDist && Math.random() > dist / borderAttackDist)
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{
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//Spawn Fireball
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Location spawn = attackSource.clone().add((Math.random()-0.5)*8, 4 + Math.random() * 4, (Math.random()-0.5)*8);
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spawn.add(new Vector((Math.random()-0.5),(Math.random()-0.5),(Math.random()-0.5)));
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spawn.subtract(UtilAlg.getTrajectory(spawn, player.getLocation()).multiply(8 + UtilMath.r(8)));
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Fireball ball = player.getWorld().spawn(spawn, Fireball.class);
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//Trajectory
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Vector traj = UtilAlg.getTrajectory(spawn, player.getLocation());
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traj.add(new Vector((Math.random()-0.5)*0.2,(Math.random()-0.5)*0.2,(Math.random()-0.5)*0.2));
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EntityLargeFireball eFireball = ((CraftLargeFireball) ball).getHandle();
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eFireball.dirX = traj.getX() * 0.1;
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eFireball.dirY = traj.getY() * 0.1;
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eFireball.dirZ = traj.getZ() * 0.1;
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UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, spawn, 0, 0, 0, 0, 1);
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player.getWorld().playSound(attackSource, Sound.GHAST_FIREBALL, 2f, 2f);
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}
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}
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}
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}
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@EventHandler
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public void borderBlockDamage(ProjectileHitEvent event)
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{
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if (!(event.getEntity() instanceof Fireball))
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return;
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Collection<Block> blocks = UtilBlock.getInRadius(event.getEntity().getLocation(), 3.5).keySet();
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//Dont destroy above hollow ground
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Iterator<Block> blockIter = blocks.iterator();
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while (blockIter.hasNext())
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{
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Block block = blockIter.next();
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if (!UtilBlock.solid(block.getRelative(BlockFace.DOWN)))
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{
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blockIter.remove();
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continue;
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}
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Location loc = player.getLocation();
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if (loc.getX() > _spawn.getX() + border || loc.getX() < _spawn.getX() - border || loc.getZ() > _spawn.getZ() + border
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|| loc.getZ() < _spawn.getZ() - border)
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{
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if (!Manager.IsAlive(player))
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{
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player.teleport(GetSpectatorLocation());
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}
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else
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{
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UtilAction.velocity(player, UtilAlg.getTrajectory2d(loc, GetSpectatorLocation()), 1, true, 0.4, 0, 10, true);
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Manager.GetDamage().NewDamageEvent(player, null, null, DamageCause.CUSTOM, 1, false, false, false, "Border",
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"Border Damage");
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player.getWorld().playSound(loc, Sound.NOTE_BASS, 2f, 1f);
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player.getWorld().playSound(loc, Sound.NOTE_BASS, 2f, 1f);
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borderIgnore.add(player.getName());
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}
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}
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int sides = 0;
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if (UtilBlock.solid(block.getRelative(BlockFace.NORTH))) sides++;
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if (UtilBlock.solid(block.getRelative(BlockFace.EAST))) sides++;
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if (UtilBlock.solid(block.getRelative(BlockFace.SOUTH))) sides++;
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if (UtilBlock.solid(block.getRelative(BlockFace.WEST))) sides++;
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if (UtilBlock.solid(block.getRelative(BlockFace.UP))) sides++;
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if (sides >= 4)
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blockIter.remove();
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}
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_borderIgnore = borderIgnore;
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Manager.GetExplosion().BlockExplosion(blocks, event.getEntity().getLocation(), false);
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}
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@EventHandler
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public void borderDamage(CustomDamageEvent event)
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{
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if (event.GetProjectile() == null)
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return;
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if (!(event.GetProjectile() instanceof Fireball))
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return;
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event.AddMult("Fireball", "Nether Field", 1, true);
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event.AddKnockback("Fireball", 2);
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}
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private ArrayList<Double> buildBorders(int seconds, double border, double leaveRemaining)
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@ -1755,11 +1863,17 @@ public class SurvivalGames extends SoloGame
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_baseLoot.registerLoot(new RandomItem(Material.LEATHER_HELMET, 30));
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_baseLoot.registerLoot(new RandomItem(Material.LEATHER_LEGGINGS, 30));
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// Gold armor
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_baseLoot.registerLoot(new RandomItem(Material.GOLD_BOOTS, 25));
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_baseLoot.registerLoot(new RandomItem(Material.GOLD_CHESTPLATE, 25));
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_baseLoot.registerLoot(new RandomItem(Material.GOLD_HELMET, 25));
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_baseLoot.registerLoot(new RandomItem(Material.GOLD_LEGGINGS, 25));
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// Chain armor
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_BOOTS, 30));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_CHESTPLATE, 30));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_HELMET, 30));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_LEGGINGS, 30));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_BOOTS, 20));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_CHESTPLATE, 20));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_HELMET, 20));
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_baseLoot.registerLoot(new RandomItem(Material.CHAINMAIL_LEGGINGS, 20));
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// Throwable
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_baseLoot.registerLoot(new RandomItem(Material.FISHING_ROD, 30));
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@ -2009,7 +2123,7 @@ public class SurvivalGames extends SoloGame
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/*CustomExplosion explosion = new CustomExplosion(getArcadeManager().GetDamage(), event.getEntity().getLocation(),
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((TNTPrimed) event.getEntity()).getYield(), "Throwing TNT");
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explosion.setPlayer(player, true);*/
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for (Player other : UtilPlayer.getNearby(event.getEntity().getLocation(), 14))
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@ -2051,7 +2165,7 @@ public class SurvivalGames extends SoloGame
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TNTPrimed tnt = player.getWorld()
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.spawn(player.getEyeLocation().add(player.getLocation().getDirection()), TNTPrimed.class);
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tnt.setFuseTicks(40);
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tnt.setFuseTicks(50);
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UtilAction.velocity(tnt, player.getLocation().getDirection(), 0.5, false, 0, 0.1, 10, false);
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@ -2132,9 +2246,9 @@ public class SurvivalGames extends SoloGame
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}
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Player[] players = new Player[]
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{
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target, player
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};
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{
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target, player
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};
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if (!(GetKit(player) instanceof KitAssassin || GetKit(target) instanceof KitAssassin))
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{
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@ -5,6 +5,7 @@ import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.recharge.Recharge;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.kit.KitAvailability;
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@ -15,11 +16,12 @@ public class KitBarbarian extends Kit
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{
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public KitBarbarian(ArcadeManager manager)
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{
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super(manager, "Barbarian", KitAvailability.Gem, 10000,
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super(manager, "Barbarian", KitAvailability.Gem, 6000,
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new String[]
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{
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"Skilled at taking out teams!"
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"Skilled at taking out teams!",
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"Abilities disabled for first 30 seconds."
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},
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new Perk[]
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@ -36,6 +38,6 @@ public class KitBarbarian extends Kit
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@Override
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public void GiveItems(Player player)
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{
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Recharge.Instance.useForce(player, GetName(), 45000);
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}
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}
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@ -21,6 +21,7 @@ import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilGear;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.recharge.Recharge;
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import nautilus.game.arcade.kit.Perk;
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@ -58,7 +59,7 @@ public class PerkBladeVortex extends Perk
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if (!Recharge.Instance.use(player, GetName(), 24000, true, true))
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return;
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Recharge.Instance.setDisplayForce(player, GetName(), true);
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event.setCancelled(true);
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@ -74,7 +75,7 @@ public class PerkBladeVortex extends Perk
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Manager.GetDamage().NewDamageEvent(cur, player, null,
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DamageCause.CUSTOM, 2 * targets.get(cur), false, true, false,
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player.getName(), GetName());
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//Velocity
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UtilAction.velocity(cur,
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UtilAlg.getTrajectory2d(cur.getLocation().toVector(), player.getLocation().toVector()),
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@ -113,7 +114,7 @@ public class PerkBladeVortex extends Perk
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}
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}, (long) ((Math.PI/2d - (j%(Math.PI/2d))) * 8));
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}
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//Inform
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UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + "."));
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}
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@ -3,6 +3,7 @@ package nautilus.game.arcade.kit.perks;
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import mineplex.core.common.util.C;
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||||
import mineplex.core.common.util.UtilGear;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import nautilus.game.arcade.kit.Perk;
|
||||
|
||||
@ -37,6 +38,10 @@ public class PerkCleave extends Perk
|
||||
|
||||
if (event.GetReason() != null)
|
||||
return;
|
||||
|
||||
//Dont allow usage in early game
|
||||
if (UtilTime.elapsed(Manager.GetGame().GetStateTime(), 30000))
|
||||
return;
|
||||
|
||||
//Damager
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
|
Loading…
Reference in New Issue
Block a user