reduced invis in OITQ
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@ -20,7 +20,7 @@ public class PerkVanishing extends Perk
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{
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super("Vanishing Act", new String[]
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{
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"Become invisible for 2 seconds each kill.",
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"Become invisible for 1.2 seconds each kill.",
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"Attacking with melee removes invisibility."
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});
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}
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@ -49,7 +49,7 @@ public class PerkVanishing extends Perk
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if (!Kit.HasKit(killer))
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return;
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Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 2, false, true);
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Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 1.2, false, true);
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UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, killer.getLocation().add(0, 1, 0), 0, 0, 0, 0, 1, ViewDist.LONG, UtilServer.getPlayers());
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