reduced invis in OITQ

This commit is contained in:
Mini-Chiss 2015-08-03 18:53:00 +02:00
parent 2f571aed25
commit 2d07cc571c

View File

@ -20,7 +20,7 @@ public class PerkVanishing extends Perk
{
super("Vanishing Act", new String[]
{
"Become invisible for 2 seconds each kill.",
"Become invisible for 1.2 seconds each kill.",
"Attacking with melee removes invisibility."
});
}
@ -49,7 +49,7 @@ public class PerkVanishing extends Perk
if (!Kit.HasKit(killer))
return;
Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 2, false, true);
Manager.GetCondition().Factory().Cloak("Vanishing Act", killer, null, 1.2, false, true);
UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, killer.getLocation().add(0, 1, 0), 0, 0, 0, 0, 1, ViewDist.LONG, UtilServer.getPlayers());