Make achievement category classics
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@ -161,7 +161,7 @@ public enum AchievementCategory
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SPEED_BUILDERS("Speed Builders", null,
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new StatDisplay[] {StatDisplay.WINS, StatDisplay.GAMES_PLAYED, StatDisplay.GEMS_EARNED, null, new StatDisplay("Perfect Builds", "PerfectBuild")},
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Material.QUARTZ_BLOCK, 0, GameCategory.ARCADE, null);
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Material.QUARTZ_BLOCK, 0, GameCategory.CLASSICS, null);
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private String _name;
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@ -68,7 +68,7 @@ public enum GameDisplay
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Lobbers("Bomb Lobbers", Material.FIREBALL, (byte) 0, GameCategory.ARCADE, 54),
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SpeedBuilders("Speed Builders", Material.QUARTZ_BLOCK, (byte) 0, GameCategory.ARCADE, 60),
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SpeedBuilders("Speed Builders", Material.QUARTZ_BLOCK, (byte) 0, GameCategory.CLASSICS, 60),
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ChampionsCTF("Champions CTF", "Champions", Material.BANNER, DyeColor.RED.getDyeData(), GameCategory.CHAMPIONS, 56),
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BouncyBalls("Bouncy Balls", Material.SLIME_BALL, (byte)0, GameCategory.ARCADE, 57),
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