removed stone weapons from loot
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0cdee95b87
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@ -134,7 +134,7 @@ public class GearManager extends MiniPlugin implements IPacketHandler, Runnable
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_bowAttributes = new WeightSet<Class<? extends ItemAttribute>>(HeavyArrowsAttribute.class, HuntingAttribute.class, InverseAttribute.class, LeechingAttribute.class, RecursiveAttribute.class, ScorchingAttribute.class, SlayingAttribute.class);
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_bowAttributes = new WeightSet<Class<? extends ItemAttribute>>(HeavyArrowsAttribute.class, HuntingAttribute.class, InverseAttribute.class, LeechingAttribute.class, RecursiveAttribute.class, ScorchingAttribute.class, SlayingAttribute.class);
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// Weapon material types
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// Weapon material types
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_weaponTypes = new WeightSet<Material>(Material.DIAMOND_SWORD, Material.GOLD_SWORD, Material.IRON_SWORD, Material.STONE_SWORD, Material.DIAMOND_AXE, Material.GOLD_AXE, Material.IRON_AXE, Material.STONE_AXE);
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_weaponTypes = new WeightSet<Material>(Material.DIAMOND_SWORD, Material.GOLD_SWORD, Material.IRON_SWORD, Material.DIAMOND_AXE, Material.GOLD_AXE, Material.IRON_AXE);
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// Armor material types
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// Armor material types
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_armorTypes = new WeightSet<Material>(Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS);
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_armorTypes = new WeightSet<Material>(Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS);
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