Update ClaimTips lore
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a61906acfa
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2e80838376
@ -73,7 +73,7 @@ public class ClaimTipsButton implements GuiItem, Listener
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new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.LIME.getData(), 1, ChatColor.GREEN + "Amplifier Thanks Collected"), "Thanks Collected", 6*9, 20*3, getGui()).openInventory();
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}
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UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + "players thanking you!"));
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UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + " players!"));
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// Pending explosions are strange.. Not sure why we are using strings. Either way, lets display a rank reward effect
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_bonusManager.addPendingExplosion(getPlayer(), "RANK");
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getPlayer().playSound(getPlayer().getLocation(), Sound.NOTE_PLING, 1, 1.6f);
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@ -119,7 +119,7 @@ public class ClaimTipsButton implements GuiItem, Listener
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if (isAvailable())
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{
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material = Material.EMERALD;
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itemName = C.cGreen + C.Bold + "Game Amplifiers";
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itemName = C.cGreen + C.Bold + "Thanks";
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lore.add(" ");
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lore.add(C.cYellow + "Your Rewards");
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lore.add(" " + C.cWhite + getTips() + " Treasure Shards");
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@ -129,10 +129,11 @@ public class ClaimTipsButton implements GuiItem, Listener
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else
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{
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material = Material.REDSTONE_BLOCK;
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itemName = C.cRed + C.Bold + "Game Amplifiers";
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itemName = C.cRed + C.Bold + "Thanks";
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lore.add(" ");
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lore.add(C.cGray + "Use Amplifiers to earn rewards");
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lore.add(C.cGray + "Earn thank rewards from players using /thank");
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lore.add(C.cGray + "on you, or by enabling Game Amplifiers.");
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lore.add(" ");
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lore.add(C.cWhite + "Get Amplifiers at " + C.cGreen + "mineplex.com/shop");
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}
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