Update ClaimTips lore

This commit is contained in:
Shaun Bennett 2016-08-03 14:25:07 -05:00
parent a61906acfa
commit 2e80838376

View File

@ -73,7 +73,7 @@ public class ClaimTipsButton implements GuiItem, Listener
new TimedMessageWindow(getPlugin(), getPlayer(), ItemStackFactory.Instance.CreateStack(Material.STAINED_GLASS_PANE, DyeColor.LIME.getData(), 1, ChatColor.GREEN + "Amplifier Thanks Collected"), "Thanks Collected", 6*9, 20*3, getGui()).openInventory();
}
UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + "players thanking you!"));
UtilPlayer.message(getPlayer(), F.main("Carl", "You collected " + F.currency(GlobalCurrency.TREASURE_SHARD, claimThankResult.getClaimed()) + " from " + F.elem(claimThankResult.getUniqueThanks()) + " players!"));
// Pending explosions are strange.. Not sure why we are using strings. Either way, lets display a rank reward effect
_bonusManager.addPendingExplosion(getPlayer(), "RANK");
getPlayer().playSound(getPlayer().getLocation(), Sound.NOTE_PLING, 1, 1.6f);
@ -119,7 +119,7 @@ public class ClaimTipsButton implements GuiItem, Listener
if (isAvailable())
{
material = Material.EMERALD;
itemName = C.cGreen + C.Bold + "Game Amplifiers";
itemName = C.cGreen + C.Bold + "Thanks";
lore.add(" ");
lore.add(C.cYellow + "Your Rewards");
lore.add(" " + C.cWhite + getTips() + " Treasure Shards");
@ -129,10 +129,11 @@ public class ClaimTipsButton implements GuiItem, Listener
else
{
material = Material.REDSTONE_BLOCK;
itemName = C.cRed + C.Bold + "Game Amplifiers";
itemName = C.cRed + C.Bold + "Thanks";
lore.add(" ");
lore.add(C.cGray + "Use Amplifiers to earn rewards");
lore.add(C.cGray + "Earn thank rewards from players using /thank");
lore.add(C.cGray + "on you, or by enabling Game Amplifiers.");
lore.add(" ");
lore.add(C.cWhite + "Get Amplifiers at " + C.cGreen + "mineplex.com/shop");
}