Champs Update

This commit is contained in:
Chiss 2014-04-02 21:22:21 +11:00
parent 2aaf749414
commit 2f0167ea09
19 changed files with 544 additions and 397 deletions

View File

@ -24,7 +24,7 @@ public class Recharge extends MiniPlugin
public static Recharge Instance;
public HashSet<String> informSet = new HashSet<String>();
public NautHashMap<String, NautHashMap<String, Long>> _recharge = new NautHashMap<String, NautHashMap<String, Long>>();
public NautHashMap<String, NautHashMap<String, RechargeData>> _recharge = new NautHashMap<String, NautHashMap<String, RechargeData>>();
protected Recharge(JavaPlugin plugin)
{
@ -42,15 +42,15 @@ public class Recharge extends MiniPlugin
Get(event.getEntity().getName()).clear();
}
public NautHashMap<String, Long> Get(String name)
public NautHashMap<String, RechargeData> Get(String name)
{
if (!_recharge.containsKey(name))
_recharge.put(name, new NautHashMap<String, Long>());
_recharge.put(name, new NautHashMap<String, RechargeData>());
return _recharge.get(name);
}
public NautHashMap<String, Long> Get(Player player)
public NautHashMap<String, RechargeData> Get(Player player)
{
return Get(player.getName());
}
@ -58,7 +58,7 @@ public class Recharge extends MiniPlugin
@EventHandler
public void update(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTER)
if (event.getType() != UpdateType.TICK)
return;
recharge();
@ -73,7 +73,7 @@ public class Recharge extends MiniPlugin
//Check Recharged
for (String ability : Get(cur).keySet())
{
if (System.currentTimeMillis() > Get(cur).get(ability))
if (Get(cur).get(ability).Update())
rechargeList.add(ability);
}
@ -91,12 +91,23 @@ public class Recharge extends MiniPlugin
}
}
}
public boolean use(Player player, String ability, long recharge, boolean inform)
{
return use(player, ability, ability, recharge, inform);
return use(player, ability, ability, recharge, inform, false);
}
public boolean use(Player player, String ability, long recharge, boolean inform, boolean attachItem)
{
return use(player, ability, ability, recharge, inform, attachItem);
}
public boolean use(Player player, String ability, String abilityFull, long recharge, boolean inform)
{
return use(player, ability, ability, recharge, inform, false);
}
public boolean use(Player player, String ability, String abilityFull, long recharge, boolean inform)
public boolean use(Player player, String ability, String abilityFull, long recharge, boolean inform, boolean attachItem)
{
if (recharge == 0)
return true;
@ -114,21 +125,21 @@ public class Recharge extends MiniPlugin
if (inform)
{
UtilPlayer.message(player, F.main("Recharge", "You cannot use " + F.skill(abilityFull) + " for " +
F.time(UtilTime.convertString((Get(player).get(ability)-System.currentTimeMillis()), 1, TimeUnit.FIT)) + "."));
F.time(UtilTime.convertString((Get(player).get(ability).Time-System.currentTimeMillis()), 1, TimeUnit.FIT)) + "."));
}
return false;
}
//Insert
UseRecharge(player, ability, recharge);
UseRecharge(player, ability, recharge, attachItem);
return true;
}
public void useForce(Player player, String ability, long recharge)
{
UseRecharge(player, ability, recharge);
UseRecharge(player, ability, recharge, false);
}
public boolean usable(Player player, String ability)
@ -136,16 +147,19 @@ public class Recharge extends MiniPlugin
if (!Get(player).containsKey(ability))
return true;
return (System.currentTimeMillis() > Get(player).get(ability));
return (System.currentTimeMillis() > Get(player).get(ability).Time);
}
public void UseRecharge(Player player, String ability, long recharge)
public void UseRecharge(Player player, String ability, long recharge, boolean attachItem)
{
//Event
RechargeEvent rechargeEvent = new RechargeEvent(player, ability, recharge);
UtilServer.getServer().getPluginManager().callEvent(rechargeEvent);
Get(player).put(ability, System.currentTimeMillis()+rechargeEvent.GetRecharge());
if (attachItem)
Get(player).put(ability, new RechargeData(player, ability, player.getItemInHand(), System.currentTimeMillis()+rechargeEvent.GetRecharge()));
else
Get(player).put(ability, new RechargeData(System.currentTimeMillis()+rechargeEvent.GetRecharge()));
}
public void recharge(Player player, String ability)
@ -161,6 +175,6 @@ public class Recharge extends MiniPlugin
public void Reset(Player player)
{
_recharge.put(player.getName(), new NautHashMap<String, Long>());
_recharge.put(player.getName(), new NautHashMap<String, RechargeData>());
}
}

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@ -0,0 +1,57 @@
package mineplex.core.recharge;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilTime;
import org.bukkit.ChatColor;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
public class RechargeData
{
public long Time;
public org.bukkit.entity.Player Player;
public String Name;
public ItemStack Item;
public RechargeData(long time)
{
Time = time;
}
public RechargeData(org.bukkit.entity.Player player, String name, ItemStack stack, long time)
{
Player = player;
Name = name;
Item = stack;
Time = time;
}
public boolean Update()
{
/*
if (Item != null && Name != null && Player != null)
{
ItemMeta itemMeta = Item.getItemMeta();
if (System.currentTimeMillis() < Time)
itemMeta.setDisplayName(C.cRed + C.Bold + Name + ChatColor.RESET + " - " + C.cYellow + C.Bold + UtilTime.MakeStr(Time - System.currentTimeMillis()));
else
itemMeta.setDisplayName(C.cGreen + C.Bold + Name);
Item.setItemMeta(itemMeta);
if (System.currentTimeMillis() < Time)
Item.removeEnchantment(Enchantment.DURABILITY);
else
Item.addEnchantment(Enchantment.DURABILITY, 1);
}
*/
return System.currentTimeMillis() > Time;
}
}

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@ -4,7 +4,6 @@ import java.util.HashMap;
import java.util.HashSet;
import org.bukkit.Effect;
import org.bukkit.EntityEffect;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@ -25,7 +24,6 @@ import mineplex.core.recharge.Recharge;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilGear;
import mineplex.core.common.util.UtilServer;
@ -33,29 +31,28 @@ import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.classcombat.Skill.SkillCharge;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.classcombat.Skill.event.SkillEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill implements IThrown
public class BlockToss extends SkillCharge implements IThrown
{
private HashMap<Player, FallingBlock> _holding = new HashMap<Player, FallingBlock>();
private HashMap<Player, Long> _charge = new HashMap<Player, Long>();
private HashSet<Player> _charged = new HashSet<Player>();
private HashMap<FallingBlock, Player> _falling = new HashMap<FallingBlock, Player>();
public BlockToss(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
{
super(skills, name, classType, skillType, cost, levels);
super(skills, name, classType, skillType, cost, levels,
0.01f, 0.005f);
SetDesc(new String[]
{
"Hold Block to pick up a block,",
"Release Block to throw it, dealing",
"up to #7#1 damage.",
"up to #3.5#1.5 damage.",
"",
"Block is thrown at #1#0.2 velocity.",
"Charge for 1 second for maximum power.",
GetChargeString(),
"",
"You can only pick up Stone, Dirt,",
"Cobblestone, Sand, Gravel or Snow."
@ -132,7 +129,6 @@ public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill i
player.setPassenger(block);
_holding.put(player, block);
_falling.put(block, player);
_charge.put(player, System.currentTimeMillis());
//Effect
player.getWorld().playEffect(event.getClickedBlock().getLocation(), Effect.STEP_SOUND, block.getMaterial().getId());
@ -172,34 +168,25 @@ public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill i
throwSet.add(cur);
//Charged Tick
if (!_charged.contains(cur))
if (System.currentTimeMillis() - _charge.get(cur) > 1000)
{
_charged.add(cur);
cur.playEffect(cur.getLocation(), Effect.CLICK1, 0);
}
Charge(cur);
}
for (Player cur : voidSet)
{
FallingBlock block = _holding.remove(cur);
_charge.remove(cur);
_charged.remove(cur);
block.remove();
}
for (Player cur : throwSet)
{
FallingBlock block = _holding.remove(cur);
_charged.remove(cur);
long charge = System.currentTimeMillis() - _charge.remove(cur);
float charge = _charge.remove(cur);
int level = getLevel(cur);
//Throw
cur.eject();
double mult = 1 + (level * 0.2);
if (charge < 1000)
mult = mult * (charge/1000d);
double mult = Math.max(0.4, charge * (1 + 0.1 * level));
//Condition Indicators
Factory.Condition().SetIndicatorVisibility(cur, true);
@ -223,7 +210,7 @@ public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill i
Player damager = event.GetDamagerPlayer(true);
if (damager == null) return;
if (!event.GetReason().equals(GetName()))
if (event.GetReason() != null && !event.GetReason().equals(GetName()))
return;
event.AddKnockback(GetName(), 1.5d);
@ -339,6 +326,5 @@ public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill i
_holding.remove(player);
_charge.remove(player);
_charged.remove(player);
}
}

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@ -27,14 +27,12 @@ import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilTime;
import mineplex.minecraft.game.classcombat.Skill.SkillActive;
import mineplex.minecraft.game.classcombat.Skill.SkillActiveCharge;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.classcombat.Skill.event.SkillEvent;
public class FleshHook extends SkillActive implements IThrown
public class FleshHook extends SkillActiveCharge implements IThrown
{
private WeakHashMap<Player, Integer> _charge = new WeakHashMap<Player, Integer>();
private WeakHashMap<Player, Long> _chargeLast = new WeakHashMap<Player, Long>();
public FleshHook(SkillFactory skills, String name, ClassType classType, SkillType skillType,
int cost, int levels,
int energy, int energyMod,
@ -47,13 +45,16 @@ public class FleshHook extends SkillActive implements IThrown
energy, energyMod,
recharge, rechargeMod, rechargeInform,
itemArray,
actionArray);
actionArray,
0.01f, 0.005f);
SetDesc(new String[]
{
"Hold Block to charge Flesh Hook.",
"Release Block to release it.",
"",
GetChargeString(),
"",
"If Flesh Hook hits a player, it",
"deals up to #2#2 damage, and rips them",
"towards you with #1.2#0.2 velocity.",
@ -76,8 +77,7 @@ public class FleshHook extends SkillActive implements IThrown
public void Skill(Player player, int level)
{
//Start Charge
_charge.put(player, 0);
_chargeLast.put(player, System.currentTimeMillis());
_charge.put(player, 0f);
}
@EventHandler
@ -99,39 +99,20 @@ public class FleshHook extends SkillActive implements IThrown
//Add Charge
if (cur.isBlocking())
{
//Max Charge
if (_charge.get(cur) >= 4)
continue;
//Charge Interval
if (!UtilTime.elapsed(_chargeLast.get(cur), 400))
continue;
//Energy
if (!Factory.Energy().Use(cur, GetName(), 5, true, false))
continue;
//Increase Charge
_charge.put(cur, _charge.get(cur) + 1);
_chargeLast.put(cur, System.currentTimeMillis());
//Inform
UtilPlayer.message(cur, F.main(GetClassType().name(), GetName() + ": " + F.elem("+" + (_charge.get(cur) * 25) + "% Strength")));
//Effect
for (int i=_charge.get(cur) ; i>0 ; i--)
cur.playEffect(cur.getLocation(), Effect.CLICK2, 0);
Charge(cur);
}
//Release Charge
else
else if (_charge.containsKey(cur))
{
double base = 0.8;
float charge = _charge.remove(cur);
//Action
Item item = cur.getWorld().dropItem(cur.getEyeLocation().add(cur.getLocation().getDirection()), ItemStackFactory.Instance.CreateStack(131));
UtilAction.velocity(item, cur.getLocation().getDirection(),
base + (_charge.remove(cur) * (0.25*base)), false, 0, 0.2, 20, false);
base + (charge * base), false, 0, 0.2, 20, false);
Factory.Projectile().AddThrow(item, cur, this, -1, true, true, true,
Sound.FIRE_IGNITE, 1.4f, 0.8f, ParticleType.RED_DUST, UpdateType.TICK, 1.5d);
@ -146,13 +127,6 @@ public class FleshHook extends SkillActive implements IThrown
}
}
@Override
public void Reset(Player player)
{
_charge.remove(player);
_chargeLast.remove(player);
}
@Override
public void Collide(LivingEntity target, Block block, ProjectileUser data)
{

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@ -48,6 +48,9 @@ public class Fortitude extends Skill
Player damagee = event.GetDamageePlayer();
if (damagee == null) return;
if (getLevel(damagee) <= 0)
return;
_preHealth.put(damagee, damagee.getHealth());
}
@ -61,6 +64,9 @@ public class Fortitude extends Skill
Player damagee = event.GetDamageePlayer();
if (damagee == null) return;
int level = getLevel(damagee);
if (level == 0) return;
if (!_preHealth.containsKey(damagee))
return;
@ -68,9 +74,6 @@ public class Fortitude extends Skill
System.out.println("Fortitude Diff: " + diff);
int level = getLevel(damagee);
if (level == 0) return;
_health.put(damagee, Math.min(level,(int)(diff + 0.5)));
_last.put(damagee, System.currentTimeMillis());
}

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@ -8,7 +8,9 @@ import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilGear;
import mineplex.minecraft.game.classcombat.Skill.SkillCharge;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.minecraft.game.classcombat.Skill.SkillChargeBow;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import org.bukkit.Sound;
@ -19,7 +21,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.util.Vector;
public class Barrage extends SkillCharge
public class Barrage extends SkillChargeBow
{
private WeakHashMap<Player, Integer> _chargeArrows = new WeakHashMap<Player, Integer>();
private HashSet<Projectile> _arrows = new HashSet<Projectile>();
@ -28,20 +30,20 @@ public class Barrage extends SkillCharge
SkillType skillType, int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
ChargeType.Sword, 0.01f, 0.005f, false, false, false);
0.01f, 0.005f, false, false);
SetDesc(new String[]
{
"Charge your bow fire bonus arrows.",
"",
"Charges #"+(int)(_rateBase*2000)+"#"+(int)(_rateBoost*2000)+" % per Second.",
GetChargeString(),
"",
"Fires up to #2#2 additional arrows."
});
}
@Override
public void DoSkill(Player player, float charge, Arrow arrow)
public void DoSkillCustom(Player player, float charge, Arrow arrow)
{
_chargeArrows.put(player, (int)(charge * (2 + 2* getLevel(player))));
}
@ -49,7 +51,7 @@ public class Barrage extends SkillCharge
@EventHandler
public void Skill(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
if (event.getType() != UpdateType.FASTEST)
return;
for (Player cur : GetUsers())
@ -78,6 +80,8 @@ public class Barrage extends SkillCharge
arrow.setVelocity(cur.getLocation().getDirection().add(random).multiply(3));
_arrows.add(arrow);
cur.getWorld().playSound(cur.getLocation(), Sound.SHOOT_ARROW, 1f, 1f);
UtilParticle.PlayParticle(ParticleType.CRIT, arrow.getLocation(), 0, 0, 0, 0, 1);
}
}

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@ -168,12 +168,15 @@ public class HealingShot extends SkillActive
UtilPlayer.message(damager, F.main(GetClassType().name(),
"You hit " + F.name(UtilEnt.getName(damagee)) +" with " + F.skill(GetName(level)) + "."));
//Particles
UtilParticle.PlayParticle(ParticleType.HEART, damagee.getLocation(), (float)(Math.random() - 0.5), (float)(Math.random() + 0.5), (float)(Math.random() - 0.5), 2f, 12);
}
@EventHandler
public void Particle(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
if (event.getType() != UpdateType.FASTER)
return;
for (Entity ent : _arrows)
@ -192,7 +195,7 @@ public class HealingShot extends SkillActive
{
Entity arrow = arrowIterator.next();
if (arrow.isDead() || !arrow.isValid())
if (arrow.isDead() || !arrow.isValid() || arrow.isOnGround())
arrowIterator.remove();
}
}

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@ -4,9 +4,11 @@ import java.util.Iterator;
import java.util.WeakHashMap;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import mineplex.minecraft.game.classcombat.Skill.SkillCharge;
import mineplex.minecraft.game.classcombat.Skill.SkillChargeBow;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
@ -19,7 +21,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class Overcharge extends SkillCharge
public class Overcharge extends SkillChargeBow
{
private WeakHashMap<Arrow, Double> _arrows = new WeakHashMap<Arrow, Double>();
@ -27,20 +29,20 @@ public class Overcharge extends SkillCharge
SkillType skillType, int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
ChargeType.Sword, 0.01f, 0.005f, false, false, false);
0.01f, 0.005f, false, false);
SetDesc(new String[]
{
"Charge your bow to deal bonus damage.",
"",
"Charges #"+(int)(_rateBase*2000)+"#"+(int)(_rateBoost*2000)+" % per Second.",
GetChargeString(),
"",
"Deals up to #2#2 bonus damage."
});
}
@Override
public void DoSkill(Player player, float charge, Arrow arrow)
public void DoSkillCustom(Player player, float charge, Arrow arrow)
{
double damage = charge * (2 + 2 * getLevel(player));
_arrows.put(arrow, damage);

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@ -7,6 +7,7 @@ import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilMath;
import mineplex.minecraft.game.classcombat.Skill.SkillCharge;
import mineplex.minecraft.game.classcombat.Skill.SkillChargeSword;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
@ -15,9 +16,10 @@ import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
public class Shadowmeld extends SkillCharge
public class Shadowmeld extends SkillChargeSword
{
private HashSet<Player> _active = new HashSet<Player>();
@ -26,7 +28,7 @@ public class Shadowmeld extends SkillCharge
int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
ChargeType.Sneak, 0.01f, 0.005f, false, false, true);
0.01f, 0.005f, false, false);
SetDesc(new String[]
{
@ -42,7 +44,7 @@ public class Shadowmeld extends SkillCharge
@Override
public void DoSkill(Player player, float charge, Arrow arrow)
public void DoSkillCustom(Player player, float charge)
{
_active.add(player);
}
@ -102,6 +104,13 @@ public class Shadowmeld extends SkillCharge
{
End(event.getPlayer());
}
@EventHandler
public void EndBow(EntityShootBowEvent event)
{
if (event.getEntity() instanceof Player)
End((Player)event.getEntity());
}
public void End(Player player)
{

View File

@ -2,6 +2,7 @@ package mineplex.minecraft.game.classcombat.Skill.Ranger;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.core.common.util.F;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.NautHashMap;
@ -10,7 +11,9 @@ import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilTime;
import mineplex.minecraft.game.classcombat.Skill.Skill;
import mineplex.minecraft.game.classcombat.Skill.SkillCharge;
import mineplex.minecraft.game.classcombat.Skill.SkillChargeSword;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import org.bukkit.GameMode;
@ -21,23 +24,23 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class WolfsPounce extends SkillCharge
public class WolfsPounce extends SkillChargeSword
{
private NautHashMap<Player, Long> _live = new NautHashMap<Player, Long>();
public WolfsPounce(SkillFactory skills, String name,
ClassType classType, SkillType skillType,
int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
ChargeType.Sneak, 0.02f, 0.005f, false, false, false);
0.01f, 0.005f, false, false);
SetDesc(new String[]
{
"Hold Block to charge pounce.",
"Release Block to pounce.",
"",
"Charges #"+(int)(_rateBase*2000)+"#"+(int)(_rateBoost*2000)+" % per Second.",
GetChargeString(),
"",
"Colliding with another player",
"mid-air deals #1#1 damage and",
@ -45,14 +48,16 @@ public class WolfsPounce extends SkillCharge
});
}
@Override
public void DoSkill(Player player, float charge, Arrow arrow)
public void DoSkillCustom(Player player, float charge)
{
//Action
UtilAction.velocity(player, 0.4 + (1.2*charge), 0.2, 0.6 + (0.6*charge), true);
_live.put(player, System.currentTimeMillis());
//Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(getLevel(player))) + "."));
//Effect
player.getWorld().playSound(player.getLocation(), Sound.WOLF_BARK, 1f, 0.5f + (1.5f * charge));
}
@ -83,29 +88,29 @@ public class WolfsPounce extends SkillCharge
{
if (!_live.containsKey(player))
continue;
for (Player other : player.getWorld().getPlayers())
{
if (other.getGameMode() != GameMode.SURVIVAL)
continue;
if (other.equals(player))
continue;
if (!Factory.Relation().CanHurt(player, other))
continue;
if (UtilMath.offset(player, other) > 2)
continue;
HandleCollide(player, other);
_live.remove(player);
return;
}
}
}
public void HandleCollide(Player damager, LivingEntity damagee)
{
int level = getLevel(damager);
@ -122,11 +127,11 @@ public class WolfsPounce extends SkillCharge
//Inform
UtilPlayer.message(damager, F.main(GetClassType().name(), "You hit " + F.name(UtilEnt.getName(damagee)) + " with " + F.skill(GetName(level)) + "."));
UtilPlayer.message(damagee, F.main(GetClassType().name(), F.name(damager.getName()) + " hit you with " + F.skill(GetName(level)) + "."));
//Effect
damager.getWorld().playSound(damager.getLocation(), Sound.WOLF_BARK, 0.5f, 0.5f);
}
@Override
public void Reset(Player player)
{

View File

@ -7,10 +7,13 @@ import java.util.Set;
import mineplex.core.common.util.C;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilDisplay;
import mineplex.core.common.util.UtilGear;
import mineplex.core.recharge.Recharge;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.minecraft.game.classcombat.Skill.repository.token.SkillToken;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@ -115,8 +118,18 @@ public abstract class Skill implements ISkill, Listener
if (!_users.containsKey(player))
return 0;
int level = _users.get(player);
if (GetSkillType() == SkillType.Sword)
if (UtilGear.isMat(player.getItemInHand(), Material.GOLD_SWORD))
level++;
return 1;
if (GetSkillType() == SkillType.Axe)
if (UtilGear.isMat(player.getItemInHand(), Material.GOLD_AXE))
level++;
return level;
}
@Override
@ -301,7 +314,7 @@ public abstract class Skill implements ISkill, Listener
public void DisplayProgress(Player player, String ability, float amount)
{
player.setExp(amount);
UtilDisplay.displayTextBar(Factory.GetPlugin(), player, amount, ability + " " + (int)(amount*100) + "%");
UtilDisplay.displayTextBar(Factory.GetPlugin(), player, amount, C.cYellow + C.Bold + ability + ChatColor.RESET + " - " + C.cGreen + C.Bold + (int)(amount*100) + "%");
player.playSound(player.getLocation(), Sound.NOTE_PIANO, 0.5f, 0.5f + (amount * 1.5f));
}

View File

@ -2,7 +2,6 @@ package mineplex.minecraft.game.classcombat.Skill;
import java.util.HashSet;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilMath;
import mineplex.core.recharge.Recharge;
@ -125,7 +124,7 @@ public abstract class SkillActive extends Skill implements Listener
return false;
//Use Recharge
if (!Recharge.Instance.use(player, GetName(), GetName(level), Recharge(level), _rechargeInform))
if (!Recharge.Instance.use(player, GetName(), GetName(level), Recharge(level), _rechargeInform, true))
return false;
//Use Energy

View File

@ -0,0 +1,71 @@
package mineplex.minecraft.game.classcombat.Skill;
import java.util.WeakHashMap;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.block.Action;
public abstract class SkillActiveCharge extends SkillActive
{
protected WeakHashMap<Player, Float> _charge = new WeakHashMap<Player, Float>();
protected float _rateBase;
protected float _rateBoost;
public SkillActiveCharge(SkillFactory skills, String name,
ClassType classType, SkillType skillType, int cost, int levels,
int energy, int energyMod, long recharge, long rechargeMod,
boolean rechargeInform, Material[] itemArray, Action[] actionArray,
float base, float boost)
{
super(skills, name, classType, skillType, cost, levels, energy, energyMod,
recharge, rechargeMod, rechargeInform, itemArray, actionArray);
_rateBase = base;
_rateBoost = boost;
}
public boolean Charge(Player player)
{
//Level
int level = getLevel(player);
if (level == 0)
return false;
//Add & Recharge
if (!_charge.containsKey(player))
_charge.put(player, 0f);
float charge = _charge.get(player);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
_charge.put(player, charge);
//Display
DisplayProgress(player, GetName(level), charge);
return charge >= 1;
}
public float GetCharge(Player player)
{
if (!_charge.containsKey(player))
return 0f;
return _charge.get(player);
}
public void Reset(Player player)
{
_charge.remove(player);
}
public String GetChargeString()
{
return "Charges #"+(int)(0.02*2000)+"#"+(int)(0.005*2000)+" % per Second.";
}
}

View File

@ -1,296 +1,66 @@
package mineplex.minecraft.game.classcombat.Skill;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilGear;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import java.util.WeakHashMap;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import org.bukkit.Material;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
public abstract class SkillCharge extends Skill implements Listener
public class SkillCharge extends Skill
{
public enum ChargeType
{
Sword,
Bow,
Sneak
}
protected NautHashMap<Player, Float> _charge = new NautHashMap<Player, Float>();
protected WeakHashMap<Player, Float> _charge = new WeakHashMap<Player, Float>();
protected float _rateBase;
protected float _rateBoost;
protected boolean _canChargeInWater;
protected boolean _canChargeInAir;
protected boolean _autoFire;
protected ChargeType _type;
public SkillCharge(SkillFactory skills, String name, ClassType classType,
SkillType skillType, int cost, int maxLevel,
ChargeType type, float base, float boost, boolean inWater, boolean inAir, boolean autoFire)
float base, float boost)
{
super(skills, name, classType, skillType, cost, maxLevel);
_rateBase = base;
_rateBoost = boost;
_canChargeInWater = inWater;
_canChargeInAir = inAir;
_autoFire = autoFire;
_type = type;
}
@EventHandler
public void ChargeSneak(UpdateEvent event)
{
if (_type != ChargeType.Sneak)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Level
int level = getLevel(cur);
if (level == 0) continue;
//Charge
if (cur.isSneaking())
{
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
//Add & Recharge
if (!_charge.containsKey(cur))
{
if (!Recharge.Instance.use(cur, GetName(level), 1000, false))
{
continue;
}
_charge.put(cur, 0f);
}
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
_charge.put(cur, charge);
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
DoSkill(cur, charge, null);
}
}
//Release Charge
else if (_charge.containsKey(cur))
{
float charge = _charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void ChargeBlock(UpdateEvent event)
public boolean Charge(Player player)
{
if (_type != ChargeType.Sword)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Level
int level = getLevel(cur);
if (level == 0) continue;
//Charge
if (cur.isBlocking())
{
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
//Add & Recharge
if (!_charge.containsKey(cur))
{
if (!Recharge.Instance.use(cur, GetName(level), 1000, false))
{
continue;
}
_charge.put(cur, 0f);
}
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
_charge.remove(cur);
DoSkill(cur, charge, null);
}
}
//Release Charge
else if (_charge.containsKey(cur))
{
//Action
float charge = _charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void ChargeBowInit(PlayerInteractEvent event)
{
if (_type != ChargeType.Bow)
return;
Player player = event.getPlayer();
if (!UtilGear.isMat(event.getItem(), Material.BOW))
return;
if (!UtilEvent.isAction(event, ActionType.R))
return;
if (!player.getInventory().contains(Material.ARROW))
return;
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(player))
return;
if (_canChargeInWater && player.getLocation().getBlock().isLiquid())
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
//Level
int level = getLevel(player);
if (level == 0) return;
//Start Charge
_charge.put(player, 0f);
}
@EventHandler
public void ChargeBow(UpdateEvent event)
{
if (_type != ChargeType.Bow)
return;
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Not Charging
if (!_charge.containsKey(cur))
continue;
//Level
int level = getLevel(cur);
if (level == 0)
{
_charge.remove(cur);
continue;
}
//No Longer Holding Bow
if (!UtilGear.isMat(cur.getItemInHand(), Material.BOW))
{
_charge.remove(cur);
continue;
}
//Flags
if (_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
//Display
DisplayProgress(cur, GetName(), charge);
//Auto
if (_autoFire && charge >= 1f)
{
_charge.remove(cur);
DoSkill(cur, charge, null);
}
}
}
@EventHandler
public void TriggerBow(EntityShootBowEvent event)
{
if (_type != ChargeType.Bow)
return;
if (!(event.getEntity() instanceof Player))
return;
if (!(event.getProjectile() instanceof Arrow))
return;
Player player = (Player)event.getEntity();
if (level == 0)
return false;
//Add & Recharge
if (!_charge.containsKey(player))
return;
_charge.put(player, 0f);
DoSkill(player, _charge.remove(player), (Arrow)event.getProjectile());
float charge = _charge.get(player);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
_charge.put(player, charge);
//Display
DisplayProgress(player, GetName(level), charge);
return charge >= 1;
}
public float GetCharge(Player player)
{
if (!_charge.containsKey(player))
return 0f;
return _charge.get(player);
}
public abstract void DoSkill(Player player, float charge, Arrow arrow);
@Override
public void Reset(Player player)
{
_charge.remove(player);
}
public String GetChargeString()
{
return "Charges #"+(int)(0.02*2000)+"#"+(int)(0.005*2000)+" % per Second.";
}
}

View File

@ -0,0 +1,145 @@
package mineplex.minecraft.game.classcombat.Skill;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilGear;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import org.bukkit.Material;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
public abstract class SkillChargeBow extends SkillCharge implements Listener
{
protected boolean _canChargeInWater;
protected boolean _canChargeInAir;
public SkillChargeBow(SkillFactory skills, String name, ClassType classType,
SkillType skillType, int cost, int maxLevel,
float base, float boost, boolean inWater, boolean inAir)
{
super(skills, name, classType, skillType, cost, maxLevel, base, boost);
_canChargeInWater = inWater;
_canChargeInAir = inAir;
}
@EventHandler
public void ChargeBowInit(PlayerInteractEvent event)
{
Player player = event.getPlayer();
if (!UtilGear.isMat(event.getItem(), Material.BOW))
return;
if (!UtilEvent.isAction(event, ActionType.R))
return;
if (!player.getInventory().contains(Material.ARROW))
return;
//Flags
if (!_canChargeInAir && !UtilEnt.isGrounded(player))
return;
if (!_canChargeInWater && player.getLocation().getBlock().isLiquid())
return;
if (UtilBlock.usable(event.getClickedBlock()))
return;
//Level
int level = getLevel(player);
if (level == 0) return;
//Start Charge
_charge.put(player, 0f);
}
@EventHandler
public void ChargeBow(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Not Charging
if (!_charge.containsKey(cur))
continue;
//Level
int level = getLevel(cur);
if (level == 0)
{
_charge.remove(cur);
continue;
}
//No Longer Holding Bow
if (!UtilGear.isMat(cur.getItemInHand(), Material.BOW))
{
_charge.remove(cur);
continue;
}
//Flags
if (!_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (!_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
float charge = _charge.get(cur);
//Increase Charge
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
_charge.put(cur, charge);
//Display
DisplayProgress(cur, GetName(), charge);
}
}
@EventHandler
public void TriggerBow(EntityShootBowEvent event)
{
if (!(event.getEntity() instanceof Player))
return;
if (!(event.getProjectile() instanceof Arrow))
return;
Player player = (Player)event.getEntity();
if (!_charge.containsKey(player))
return;
DoSkill(player, _charge.remove(player), (Arrow)event.getProjectile());
}
public void DoSkill(Player player, float charge, Arrow arrow)
{
player.setExp(0f);
DoSkillCustom(player, charge, arrow);
}
public abstract void DoSkillCustom(Player player, float charge, Arrow arrow);
@Override
public void Reset(Player player)
{
_charge.remove(player);
}
}

View File

@ -0,0 +1,80 @@
package mineplex.minecraft.game.classcombat.Skill;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public abstract class SkillChargeSword extends SkillCharge implements Listener
{
protected boolean _canChargeInWater;
protected boolean _canChargeInAir;
public SkillChargeSword(SkillFactory skills, String name, ClassType classType,
SkillType skillType, int cost, int maxLevel,
float base, float boost,
boolean inWater, boolean inAir)
{
super(skills, name, classType, skillType, cost, maxLevel, base, boost);
_canChargeInWater = inWater;
_canChargeInAir = inAir;
}
@EventHandler
public void ChargeBlock(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player cur : GetUsers())
{
//Charge
if (cur.isBlocking())
{
//Flags
if (!_canChargeInAir && !UtilEnt.isGrounded(cur))
continue;
if (!_canChargeInWater && cur.getLocation().getBlock().isLiquid())
continue;
//Recharge
if (!_charge.containsKey(cur))
if (!Recharge.Instance.use(cur, GetName(), 2000, false))
continue;
//Charge
Charge(cur);
}
//Release Charge
else if (_charge.containsKey(cur))
{
//Action
float charge = _charge.remove(cur);
DoSkill(cur, charge);
}
}
}
public void DoSkill(Player player, float charge)
{
player.setExp(0f);
DoSkillCustom(player, charge);
}
public abstract void DoSkillCustom(Player player, float charge);
@Override
public void Reset(Player player)
{
_charge.remove(player);
}
}

View File

@ -450,7 +450,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new IncendiaryShot(this, "Incendiary Shot", ClassType.Ranger, SkillType.Bow,
5, 4,
0, 0,
18000, -2000, false,
18000, -2000, true,
new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
@ -483,7 +483,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Passive B
AddSkill(new BarbedArrows(this, "Barbed Arrows", ClassType.Ranger, SkillType.PassiveB, 5, 3));
AddSkill(new HeavyArrows(this, "Heavy Arrows", ClassType.Ranger, SkillType.PassiveB, 5, 3));
AddSkill(new Shadowmeld(this, "Shadowmeld", ClassType.Ranger, SkillType.PassiveB, 5, 3));
//AddSkill(new Shadowmeld(this, "Shadowmeld", ClassType.Ranger, SkillType.PassiveB, 5, 3));
AddSkill(new Longshot(this, "Longshot", ClassType.Ranger, SkillType.PassiveB, 5, 3));
AddSkill(new Sharpshooter(this, "Sharpshooter", ClassType.Ranger, SkillType.PassiveB, 5, 3));
//AddSkill(new Fletcher(this, "Fletcher", ClassType.Ranger, SkillType.PassiveB, 5, 3));

View File

@ -54,29 +54,29 @@ public class Arcade extends JavaPlugin implements INautilusPlugin
private ArcadeManager _gameManager;
@Override
public void onEnable()
{
//Delete Old Games Folders
DeleteFolders();
@Override
public void onEnable()
{
//Delete Old Games Folders
DeleteFolders();
//Configs
getConfig().addDefault(WEB_CONFIG, "http://accounts.mineplex.com/");
getConfig().set(WEB_CONFIG, getConfig().getString(WEB_CONFIG));
saveConfig();
_clientManager = CoreClientManager.Initialize(this, GetWebServerAddress());
CommandCenter.Initialize(this, _clientManager);
ItemStackFactory.Initialize(this, false);
Recharge.Initialize(this);
_donationManager = new DonationManager(this, GetWebServerAddress());
ConditionManager conditionManager = new ConditionManager(this);
new MessageManager(this, _clientManager);
AntiStack antistack = new AntiStack(this);
Creature creature = new Creature(this);
@ -84,15 +84,15 @@ public class Arcade extends JavaPlugin implements INautilusPlugin
Teleport teleport = new Teleport(this, _clientManager, spawn);
new FileUpdater(this, new Portal(this));
ServerStatusManager serverStatusManager = new ServerStatusManager(this, new LagMeter(this, _clientManager));
PacketHandler packetHandler = new PacketHandler(this);
DisguiseManager disguiseManager = new DisguiseManager(this, packetHandler);
_damageManager = new DamageManager(this, new CombatManager(this), new NpcManager(this, creature), disguiseManager);
Portal portal = new Portal(this);
//Arcade Manager
//Arcade Manager
_gameManager = new ArcadeManager(this, serverStatusManager, ReadServerConfig(), _clientManager, _donationManager, conditionManager, _damageManager, disguiseManager, creature, teleport, new Blood(this), antistack, portal, packetHandler, GetWebServerAddress());
Punish punish = new Punish(this, GetWebServerAddress(), _clientManager);

View File

@ -9,6 +9,8 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.ItemDespawnEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerPickupItemEvent;
import mineplex.core.common.util.C;
@ -289,4 +291,14 @@ public class Dominate extends TeamGame
{
// NOTHING
}
@EventHandler
public void InventoryLock(InventoryClickEvent event)
{
if (event.getInventory().getType() == InventoryType.CRAFTING)
{
event.setCancelled(true);
event.getWhoClicked().closeInventory();
}
}
}