Add appropriate starter level for multi-tiered achievements with level names to fix incorrect array length
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@ -412,8 +412,8 @@ public enum Achievement
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new String[]{"Earn Kill Streak Rewards"},
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new int[][]{new int[]{0, 50, 500}, new int[]{0, 100, 750}, new int[]{0, 150, 1000}, new int[]{0, 200, 1500}, new int[]{0, 400, 2000}, new int[]{0, 500, 2500}, new int[]{0, 1000, 3000}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4000}, new int[]{0, 5000, 100000}},
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new int[]{10, 20, 50, 100, 200, 250, 500, 750, 1000, 2000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_FIRST_BLOOD("First Blood", 0,
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@ -421,8 +421,8 @@ public enum Achievement
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new String[]{"Obtain the first kill in a Match"},
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new int[][]{new int[]{0, 100, 100}, new int[]{0, 150, 200}, new int[]{0, 200, 300}, new int[]{0, 250, 400}, new int[]{0, 500, 500}},
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new int[]{2, 5, 10, 25, 50},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_FIGHTER_KIT("Fighter", 0,
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@ -430,8 +430,8 @@ public enum Achievement
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new String[]{"Kill opponents while wearing the Fighter Kit"},
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new int[][]{new int[]{0, 100, 500}, new int[]{0, 150, 750}, new int[]{0, 250, 1000}, new int[]{0, 500, 1500}, new int[]{0, 1000, 2500}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4500}, new int[]{0, 3000, 6000}, new int[]{0, 5000, 10000}, new int[]{0, 10000, 100000}},
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new int[]{50, 100, 250, 500, 1000, 1500, 3000, 5000, 10000, 20000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_TANK_KIT("Tank", 0,
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@ -439,8 +439,8 @@ public enum Achievement
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new String[]{"Kill opponents while wearing the Tank Kit"},
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new int[][]{new int[]{0, 100, 500}, new int[]{0, 150, 750}, new int[]{0, 250, 1000}, new int[]{0, 500, 1500}, new int[]{0, 1000, 2500}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4500}, new int[]{0, 3000, 6000}, new int[]{0, 5000, 10000}, new int[]{0, 10000, 100000}},
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new int[]{50, 100, 250, 500, 1000, 1500, 3000, 5000, 10000, 20000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_ARCHER_KIT("Archer", 0,
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@ -448,8 +448,8 @@ public enum Achievement
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new String[]{"Kill opponents while wearing the Archer Kit"},
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new int[][]{new int[]{0, 100, 500}, new int[]{0, 150, 750}, new int[]{0, 250, 1000}, new int[]{0, 500, 1500}, new int[]{0, 1000, 2500}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4500}, new int[]{0, 3000, 6000}, new int[]{0, 5000, 10000}, new int[]{0, 10000, 100000}},
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new int[]{50, 100, 250, 500, 1000, 1500, 3000, 5000, 10000, 20000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_DEMOLITIONIST_KIT("Demolitionist", 0,
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@ -457,8 +457,8 @@ public enum Achievement
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new String[]{"Kill opponents while wearing the Demolitionist Kit"},
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new int[][]{new int[]{0, 100, 500}, new int[]{0, 150, 750}, new int[]{0, 250, 1000}, new int[]{0, 500, 1500}, new int[]{0, 1000, 2500}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4500}, new int[]{0, 3000, 6000}, new int[]{0, 5000, 10000}, new int[]{0, 10000, 100000}},
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new int[]{50, 100, 250, 500, 1000, 1500, 3000, 5000, 10000, 20000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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CASTLE_ASSAULT_WINNER("Assault", 0,
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@ -466,8 +466,8 @@ public enum Achievement
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new String[]{"Win games of Castle Assault"},
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new int[][]{new int[]{0, 100, 500}, new int[]{0, 150, 750}, new int[]{0, 250, 1000}, new int[]{0, 500, 1500}, new int[]{0, 1000, 2500}, new int[]{0, 1500, 3500}, new int[]{0, 2000, 4500}, new int[]{0, 3000, 6000}, new int[]{0, 5000, 10000}, new int[]{0, 10000, 100000}},
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new int[]{2, 5, 25, 50, 100, 150, 250, 500, 1000, 2000},
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"Novice I",
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new String[]{"Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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"Initiate",
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new String[]{"Novice I", "Novice II", "Novice III", "Novice IV", "Novice V", "Master I", "Master II", "Master III", "Master IV", "GRANDMASTER"},
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AchievementCategory.CASTLE_ASSAULT),
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//Champions
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