PC-34 - Effects/Particles when you blow up enemy

This commit is contained in:
William Burns 2016-03-29 18:03:28 +01:00
parent f2d450d26b
commit 2fcd809447
2 changed files with 46 additions and 0 deletions

View File

@ -6,6 +6,7 @@ import java.util.Collections;
import java.util.Comparator;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.TreeSet;
import java.util.stream.Stream;
@ -612,4 +613,13 @@ public class UtilAlg
return new Location(location.getWorld(), x, location.getY(), z, location.getYaw(), location.getPitch());
}
public static Location getRandomLocation(Location center, int radius)
{
Random r = new Random();
int x = r.nextInt(radius * 2) - radius;
int y = r.nextInt(radius * 2) - radius;
int z = r.nextInt(radius * 2) - radius;
return center.clone().add(x, y, z);
}
}

View File

@ -1,10 +1,13 @@
package mineplex.game.clans.clans.siege.weapon;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Map.Entry;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Player;
import org.bukkit.entity.Slime;
@ -20,6 +23,7 @@ import com.google.common.collect.Lists;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilCollections;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilMath;
@ -32,6 +36,7 @@ import mineplex.core.common.util.UtilTime;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.game.clans.clans.ClanInfo;
import mineplex.game.clans.clans.siege.SiegeManager;
import mineplex.game.clans.clans.siege.events.SiegeWeaponExplodeEvent;
import mineplex.game.clans.clans.siege.repository.tokens.SiegeWeaponToken;
import mineplex.game.clans.clans.siege.weapon.projectile.ProjectileAttributes;
import mineplex.game.clans.clans.siege.weapon.projectile.WeaponProjectile;
@ -406,4 +411,35 @@ public class Cannon extends SiegeWeapon
return new double[] { yAdd, hMult };
}
@EventHandler
public void explosionEffects(SiegeWeaponExplodeEvent event)
{
for (int i = 0; i < 8; i++)
{
// Explosion particle effects.
Location point = UtilAlg.getRandomLocation(event.getProjectile().getLocation(), 5);
UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, point, 0, 0, 0, 1, 2, ViewDist.MAX);
}
// Block explosion.
ArrayList<Block> blocks = new ArrayList<>();
int attempts = 0;
while (blocks.size() < 10 && (attempts < 30))
{
Block block = UtilAlg.getRandomLocation(event.getProjectile().getLocation(), (4 * getPowerLevel())).getBlock();
if ((block.getType() != Material.AIR) && (!blocks.contains(block)))
{
blocks.add(block);
}
attempts++;
}
_siegeManager.getClansManager().getExplosion().BlockExplosion(
blocks,
event.getProjectile().getLocation(),
false
);
}
}