enable armor protection and fix shotguns
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parent
6c7f2d8b0d
commit
3070835662
@ -136,6 +136,7 @@ public class GunModule implements Listener
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public boolean CustomHitbox = true;
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public boolean CustomHitbox = true;
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public boolean BulletAlternate = false;
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public boolean BulletAlternate = false;
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public boolean EnableNormalArmor = false;
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public boolean BlockRegeneration = true;
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public boolean BlockRegeneration = true;
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public boolean EnablePickup = true;
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public boolean EnablePickup = true;
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public boolean EnableDrop = true;
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public boolean EnableDrop = true;
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@ -1022,6 +1023,28 @@ public class GunModule implements Listener
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{
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{
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UtilAction.zeroVelocity(event.GetDamageeEntity());
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UtilAction.zeroVelocity(event.GetDamageeEntity());
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}
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}
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if (EnableNormalArmor)
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{
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for (ItemStack item : event.GetDamageePlayer().getInventory().getArmorContents())
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{
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if (item == null)
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continue;
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double armomrDamage = 0;
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if (item.getType().toString().contains("DIAMOND")) armomrDamage -= 1;
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if (item.getType().toString().contains("GOLD")) armomrDamage -= 0.5;
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if (item.getType().toString().contains("IRON")) armomrDamage -= 0.75;
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if (item.getType().toString().contains("LEATHER")) armomrDamage -= 0.25;
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if (item.getType().toString().contains("CHAIN")) armomrDamage -= 0.5;
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if (event.GetDamage() - armomrDamage <= 0)
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armomrDamage = -(event.GetDamage() - 1);
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event.AddMod(event.GetDamageePlayer().getName(), "Armor", armomrDamage, false);
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}
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}
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event.SetKnockback(false);
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event.SetKnockback(false);
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event.SetIgnoreRate(true);
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event.SetIgnoreRate(true);
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@ -1383,12 +1406,19 @@ public class GunModule implements Listener
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if (event.getType() != UpdateType.TICK)
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if (event.getType() != UpdateType.TICK)
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return;
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return;
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for (Player player : _host.GetPlayers(true))
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for (Player player : UtilServer.getPlayers())
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{
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{
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if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE) || UtilGear.isMat(player.getItemInHand(), Material.IRON_SWORD))
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if (_host.IsAlive(player))
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Manager.GetCondition().Factory().Speed("Knife", player, player, 1.9, 0, false, false, false);
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{
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if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE) || UtilGear.isMat(player.getItemInHand(), Material.IRON_SWORD))
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player.setWalkSpeed(0.2F);
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else
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player.setWalkSpeed(0.1F);
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}
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else
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else
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Manager.GetCondition().EndCondition(player, ConditionType.SPEED, null);
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{
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player.setWalkSpeed(0.1F);
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}
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}
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}
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}
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}
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@ -43,6 +43,7 @@ import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerKitGiveEvent;
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import nautilus.game.arcade.events.PlayerKitGiveEvent;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.games.minestrike.GunModule;
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import nautilus.game.arcade.game.games.minestrike.GunModule;
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import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.FlashBang;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.FlashBang;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Grenade;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Grenade;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.HighExplosive;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.HighExplosive;
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@ -51,6 +52,8 @@ import nautilus.game.arcade.game.games.minestrike.items.grenades.Molotov;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Smoke;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Smoke;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunStats;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunStats;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Shotgun;
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import nautilus.game.arcade.game.games.survivalgames.SoloSurvivalGames;
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import nautilus.game.arcade.game.games.survivalgames.SoloSurvivalGames;
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import nautilus.game.arcade.game.games.survivalgames.SupplyChestOpenEvent;
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import nautilus.game.arcade.game.games.survivalgames.SupplyChestOpenEvent;
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import nautilus.game.arcade.game.games.survivalgames.kit.KitLooter;
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import nautilus.game.arcade.game.games.survivalgames.kit.KitLooter;
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@ -90,6 +93,7 @@ public class StrikeGames extends SoloSurvivalGames
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_gunModule.EnableDrop = false;
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_gunModule.EnableDrop = false;
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_gunModule.EnablePickup = false;
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_gunModule.EnablePickup = false;
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_gunModule.BlockRegeneration = false;
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_gunModule.BlockRegeneration = false;
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_gunModule.EnableNormalArmor = true;
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}
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}
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@EventHandler
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@EventHandler
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@ -460,7 +464,15 @@ public class StrikeGames extends SoloSurvivalGames
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{
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{
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if (stat.getSkin() == stack.getType())
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if (stat.getSkin() == stack.getType())
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{
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{
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Gun gun = new Gun(stat, _gunModule);
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Gun gun = null;
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if (stat.getGunType() == GunType.SHOTGUN)
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{
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gun = new Shotgun(stat, _gunModule);
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}
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else
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{
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gun = new Gun(stat, _gunModule);
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}
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gun.setStack(stack);
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gun.setStack(stack);
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gun.updateWeaponName(player, null, false);
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gun.updateWeaponName(player, null, false);
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gun.addID();
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gun.addID();
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