From 30f0b3cb603a26d18fa9475f881eb8b79a5bf19f Mon Sep 17 00:00:00 2001 From: Mini-Chiss Date: Wed, 29 Jul 2015 14:25:15 +0200 Subject: [PATCH] fixed close spawn stuff --- .../src/nautilus/game/arcade/game/GameTeam.java | 4 ++-- .../nautilus/game/arcade/game/games/smash/TeamSuperSmash.java | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/GameTeam.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/GameTeam.java index d73da8f35..4d8d686c9 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/GameTeam.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/GameTeam.java @@ -136,14 +136,14 @@ public class GameTeam //Spawn near players if (Host.SpawnNearEnemies) { - Location loc = UtilAlg.getLocationAwayFromPlayers(_spawns, Host.GetPlayers(true)); + Location loc = UtilAlg.getLocationNearPlayers(_spawns, Host.GetPlayers(true), Host.GetPlayers(true)); if (loc != null) return loc; } //Spawn away from players else { - Location loc = UtilAlg.getLocationNearPlayers(_spawns, Host.GetPlayers(true), Host.GetPlayers(true)); + Location loc = UtilAlg.getLocationAwayFromPlayers(_spawns, Host.GetPlayers(true)); if (loc != null) return loc; } diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/smash/TeamSuperSmash.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/smash/TeamSuperSmash.java index 6aa1dbcef..1b8097c13 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/smash/TeamSuperSmash.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/smash/TeamSuperSmash.java @@ -47,7 +47,7 @@ public class TeamSuperSmash extends SuperSmash this.PlayersPerTeam = 2; this.FillTeamsInOrderToCount = 2; - this.SpawnNearAllies = true; + this.SpawnNearAlliesz = true; this.DamageTeamSelf = false; }