Fix the terrain finder miscalculating the size of undead camps
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@ -52,7 +52,7 @@ public class EventTerrainFinder
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loc.Set(UtilBlock.getHighest(chunk.getWorld(), chunk.getBlock(0, 0, 0)).getLocation());
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});
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if (!UtilWorld.isBoxInWorldBorder(world, loc.Get().clone().subtract(size, vert, size), loc.Get().clone().add(size, vert, size)))
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if (!UtilWorld.isBoxInWorldBorder(world, loc.Get().clone().subtract(size * 2, vert, size * 2), loc.Get().clone().add(size * 2, vert, size * 2)))
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{
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continue;
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}
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