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@ -947,7 +947,7 @@ public class GameFlagManager implements Listener
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Game game = Manager.GetGame();
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Game game = Manager.GetGame();
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if (game == null) return;
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if (game == null) return;
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if (!game.IsLive())
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if (!(game.IsLive() || game.GetState() == GameState.Prepare))
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return;
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return;
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if (!game.TeleportsDisqualify)
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if (!game.TeleportsDisqualify)
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