PC-61 - Remove all diamonds from inventory after sell diamonds objective

This commit is contained in:
Ben 2016-04-01 00:33:42 +01:00
parent da99a12b23
commit 3412082f37
1 changed files with 3 additions and 0 deletions

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@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import mineplex.game.clans.clans.event.ClansPlayerSellItemEvent;
import mineplex.game.clans.tutorial.objective.ObjectiveGoal;
@ -34,6 +35,7 @@ public class SellDiamondsGoal extends ObjectiveGoal<FieldsObjective>
{
// Close Middle Gate
getObjective().getPlugin().destroyFences(getObjective().getPlugin().getRegion(player), DyeColor.RED);
// Close Fields Gate
getObjective().getPlugin().destroyFences(getObjective().getPlugin().getRegion(player), DyeColor.BLACK);
}
@ -45,6 +47,7 @@ public class SellDiamondsGoal extends ObjectiveGoal<FieldsObjective>
{
if (event.getItem().getType() == Material.DIAMOND)
{
UtilInv.removeAll(event.getPlayer(), Material.DIAMOND, (byte) 0);
finish(event.getPlayer());
}
else