diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/Maze.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/Maze.java index 5733437e7..90913576c 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/Maze.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/Maze.java @@ -482,12 +482,12 @@ public class Maze implements Listener { UtilTextMiddle.display(C.cGold + C.Bold + "AWESOME!", C.cGold + "You were the first to make it to the safe pad!", p); p.playSound(p.getLocation(), Sound.SUCCESSFUL_HIT, 1.0f, 1.0f); - _phaseTimer = 21; + _phaseTimer = 16; Host.Announce(C.cRed + C.Bold + p.getName() + " was the first to make it to the safe pad! Everyone not on the safe pad in 20 seconds will die!"); } else // not the first { p.playSound(p.getLocation(), Sound.SUCCESSFUL_HIT, 1.0f, 1.0f); - UtilTextMiddle.display(C.cGreen + C.Bold + "Great!", C.cGreen + "You made it to the safe pad!"); + UtilTextMiddle.display(C.cGreen + C.Bold + "Great!", C.cGreen + "Stay on the safe pad!", p); } } } diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java index 4a8552223..4bf648938 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/monstermaze/MonsterMaze.java @@ -39,9 +39,8 @@ public class MonsterMaze extends SoloGame new String[] { - "stuff happens and you have to do stuff so yeah", - "", - "have fun i guess", + "Get to the safe pad, but avoid the monsters!", + "You can't jump.", }); this.DamagePvP = false; @@ -69,7 +68,7 @@ public class MonsterMaze extends SoloGame _monsterType = EntityType.SNOWMAN; // TODO map-specific monster type _maze = new Maze(this, WorldData.GetDataLocs("GRAY"), WorldData.GetDataLocs("YELLOW"), WorldData.GetDataLocs("RED")); UtilServer.getServer().getPluginManager().registerEvents(_maze, getArcadeManager().getPlugin()); - _maze.fillSpawn(150); + _maze.fillSpawn(135); } else if(event.GetState() == GameState.Live) {