Improve GunModule with editable variables

This commit is contained in:
xXVevzZXx 2016-07-06 18:55:13 +02:00
parent 4dedd27227
commit 36285ee101
3 changed files with 35 additions and 26 deletions

View File

@ -102,10 +102,6 @@ public class GunModule implements Listener
public ArcadeManager Manager; public ArcadeManager Manager;
private Game _host; private Game _host;
public static float RECOIL = 0.8f;
public static float CONE = 0.7f;
public static float MOVE_PENALTY = 0.8f;
public static class RoundOverEvent extends Event public static class RoundOverEvent extends Event
{ {
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
@ -134,19 +130,24 @@ public class GunModule implements Listener
} }
} }
public static float RECOIL = 0.8f;
public static float CONE = 0.7f;
public static float MOVE_PENALTY = 0.8f;
public boolean Debug = false; public boolean Debug = false;
public int BulletInstant = 2; //0 = Slow, 1 = Instant, 2 = Mix public int BulletInstant = 2; //0 = Slow, 1 = Instant, 2 = Mix
public boolean CustomHitbox = true; public boolean CustomHitbox = true;
public boolean BulletAlternate = false; public boolean BulletAlternate = false;
public boolean EnablePickup = true;
public boolean EnableDrop = true;
public boolean EnableCleaning = true;
private long _freezeTime = -1; private long _freezeTime = -1;
private int _round; private int _round;
private boolean _enablePickup = true;
private boolean _enableDrop = true;
private boolean _enableCleaning = true;
//Ongoing Data //Ongoing Data
private HashMap<Gun, Player> _gunsEquipped = new HashMap<Gun, Player>(); private HashMap<Gun, Player> _gunsEquipped = new HashMap<Gun, Player>();
private HashMap<Grenade, Player> _grenadesEquipped = new HashMap<Grenade, Player>(); private HashMap<Grenade, Player> _grenadesEquipped = new HashMap<Grenade, Player>();
@ -428,7 +429,7 @@ public class GunModule implements Listener
@EventHandler @EventHandler
public void triggerDrop(PlayerDropItemEvent event) public void triggerDrop(PlayerDropItemEvent event)
{ {
if(!_enableDrop) if(!EnableDrop)
return; return;
if (!_host.InProgress()) if (!_host.InProgress())
@ -574,7 +575,7 @@ public class GunModule implements Listener
@EventHandler @EventHandler
public void triggerPickup(PlayerPickupItemEvent event) public void triggerPickup(PlayerPickupItemEvent event)
{ {
if (!_enablePickup) if (!EnablePickup)
return; return;
if (!_host.InProgress()) if (!_host.InProgress())
@ -1476,7 +1477,7 @@ public class GunModule implements Listener
@EventHandler @EventHandler
public void clean(UpdateEvent event) public void clean(UpdateEvent event)
{ {
if(!_enableCleaning) if(!EnableCleaning)
return; return;
if (!_host.IsLive()) if (!_host.IsLive())
@ -1666,8 +1667,8 @@ public class GunModule implements Listener
{ {
try try
{ {
GunModule.RECOIL = Float.parseFloat(event.getMessage().split(" ")[1]); RECOIL = Float.parseFloat(event.getMessage().split(" ")[1]);
_host.Announce(C.cPurple + C.Bold + "Recoil Bloom: " + ChatColor.RESET + (int)(GunModule.RECOIL * 100) + "%"); _host.Announce(C.cPurple + C.Bold + "Recoil Bloom: " + ChatColor.RESET + (int)(RECOIL * 100) + "%");
} }
catch (Exception e) catch (Exception e)
{ {
@ -1680,8 +1681,8 @@ public class GunModule implements Listener
{ {
try try
{ {
GunModule.CONE = Float.parseFloat(event.getMessage().split(" ")[1]); CONE = Float.parseFloat(event.getMessage().split(" ")[1]);
_host.Announce(C.cPurple + C.Bold + "Cone of Fire: " + ChatColor.RESET + (int)(GunModule.CONE * 100) + "%"); _host.Announce(C.cPurple + C.Bold + "Cone of Fire: " + ChatColor.RESET + (int)(CONE * 100) + "%");
} }
catch (Exception e) catch (Exception e)
{ {
@ -1694,8 +1695,8 @@ public class GunModule implements Listener
{ {
try try
{ {
GunModule.MOVE_PENALTY = Float.parseFloat(event.getMessage().split(" ")[1]); MOVE_PENALTY = Float.parseFloat(event.getMessage().split(" ")[1]);
_host.Announce(C.cPurple + C.Bold + "Move/Sprint/Jump Penalties: " + ChatColor.RESET + (int)(GunModule.MOVE_PENALTY * 100) + "%"); _host.Announce(C.cPurple + C.Bold + "Move/Sprint/Jump Penalties: " + ChatColor.RESET + (int)(MOVE_PENALTY * 100) + "%");
} }
catch (Exception e) catch (Exception e)
{ {
@ -1997,17 +1998,17 @@ public class GunModule implements Listener
public void setEnablePickup(boolean pickup) public void setEnablePickup(boolean pickup)
{ {
_enablePickup = pickup; EnablePickup = pickup;
} }
public void setEnableDrop(boolean drop) public void setEnableDrop(boolean drop)
{ {
_enableDrop = drop; EnableDrop = drop;
} }
public void setEnableCleaning(boolean cleaning) public void setEnableCleaning(boolean cleaning)
{ {
_enableCleaning = cleaning; EnableCleaning = cleaning;
} }
public Game getHost() public Game getHost()

View File

@ -1,5 +1,6 @@
package nautilus.game.arcade.game.games.minestrike.items.guns; package nautilus.game.arcade.game.games.minestrike.items.guns;
import java.util.Arrays;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
@ -81,6 +82,10 @@ public class Gun extends StrikeItem
_loadedAmmo = gunStats.getClipSize(); _loadedAmmo = gunStats.getClipSize();
_reserveAmmo = gunStats.getClipReserve() * gunStats.getClipSize(); _reserveAmmo = gunStats.getClipReserve() * gunStats.getClipSize();
ItemMeta meta = getStack().getItemMeta();
meta.setLore(Arrays.asList(ChatColor.RED + "" + ChatColor.BOLD + "Identifier: " + UtilMath.r(1000) + 1));
getStack().setItemMeta(meta);
updateWeaponName(null, null); updateWeaponName(null, null);
} }
@ -191,7 +196,7 @@ public class Gun extends StrikeItem
Vector cof = new Vector(Math.random() - 0.5, (Math.random() - 0.2) * (5d/8d), Math.random() - 0.5); Vector cof = new Vector(Math.random() - 0.5, (Math.random() - 0.2) * (5d/8d), Math.random() - 0.5);
cof.normalize(); cof.normalize();
cof.multiply(cone); cof.multiply(cone);
cof.multiply(GunModule.CONE); cof.multiply(_module.CONE);
cof.add(player.getLocation().getDirection()); cof.add(player.getLocation().getDirection());
cof.normalize(); cof.normalize();

View File

@ -83,9 +83,9 @@ public class StrikeGames extends SoloSurvivalGames
_peacePhase = 20000; _peacePhase = 20000;
_gunModule = new GunModule(this); _gunModule = new GunModule(this);
_gunModule.setEnablePickup(false); _gunModule.EnableCleaning = false;
_gunModule.setEnableDrop(false); _gunModule.EnableDrop = false;
_gunModule.setEnableCleaning(false); _gunModule.EnablePickup = false;
} }
@EventHandler @EventHandler
@ -403,7 +403,10 @@ public class StrikeGames extends SoloSurvivalGames
{ {
Gun gun = new Gun(stat, _gunModule); Gun gun = new Gun(stat, _gunModule);
ItemMeta meta = stack.getItemMeta(); ItemMeta meta = stack.getItemMeta();
meta.setLore(Arrays.asList(ChatColor.RED + "" + ChatColor.BOLD + "Identifier: " + UtilMath.r(1000) + 1));
if (gun.getStack().hasItemMeta() && gun.getStack().getItemMeta().hasLore())
meta.setLore(gun.getStack().getItemMeta().getLore());
stack.setItemMeta(meta); stack.setItemMeta(meta);
gun.setStack(stack); gun.setStack(stack);
gun.updateWeaponName(player, null, false); gun.updateWeaponName(player, null, false);