Added new minestrike skins (some, at least?)
This commit is contained in:
parent
8131656ae2
commit
36303a0fe8
@ -5,25 +5,32 @@ import org.bukkit.Material;
|
||||
public enum MineStrikeSkin
|
||||
{
|
||||
|
||||
P250_Muertos( "P250", "P250 Muertos", Material.INK_SACK, (byte) 3),
|
||||
CZ75_Auto_Tigris( "CZ75-Auto", "CZ75-Auto Tigris", Material.CLAY_BRICK, (byte) 0),
|
||||
Desert_Eagle_Blaze( "Desert Eagle", "Desert Eagle Blaze", Material.NETHER_STALK, (byte) 0),
|
||||
Nova_Koi( "Nova", "Nova Koi", Material.INK_SACK, (byte) 14),
|
||||
XM1014_Tranquility( "XM1014", "XM1014 Tranquility", Material.DIAMOND, (byte) 0),
|
||||
PP_Bizon_Streak( "PP Bizon", "PP-Bizon Streak", Material.INK_SACK, (byte) 4),
|
||||
P90_Asiimov( "P90", "P90 Asiimov", Material.INK_SACK, (byte) 0),
|
||||
SSG_08_Blood_in_the_Water( "SSG 08", "SSG 08 Blood in the Water", Material.INK_SACK, (byte) 12),
|
||||
AWP_Asiimov( "AWP", "AWP Asiimov", Material.SULPHUR, (byte) 0),
|
||||
P2000_Fire_Elemental( "P2000", "P2000 Fire Elemental", Material.INK_SACK, (byte) 6),
|
||||
FAMAS_Pulse( "FAMAS", "FAMAS Pulse", Material.CLAY_BALL, (byte) 0),
|
||||
M4A4_Howl( "M4A4", "M4A4 Howl", Material.INK_SACK, (byte) 11),
|
||||
Steyr_AUG_Torque( "Steyr AUG", "Steyr AUG Torque", Material.BLAZE_ROD, (byte) 0),
|
||||
Glock_18_Fade( "Glock 18", "Glock 18 Fade", Material.INK_SACK, (byte) 9),
|
||||
Galil_AR_Eco( "Galil AR", "Galil AR Eco", Material.INK_SACK, (byte) 10),
|
||||
AK_47_Vulcan( "AK-47", "AK-47 Vulcan", Material.INK_SACK, (byte) 7),
|
||||
SG553_Pulse( "SG553", "SG553 Pulse", Material.INK_SACK, (byte) 5),
|
||||
P250_Muertos( "P250", "P250 Muertos", Material.INK_SACK, (byte) 3),
|
||||
CZ75_Auto_Tigris( "CZ75-Auto", "CZ75-Auto Tigris", Material.CLAY_BRICK, (byte) 0),
|
||||
Desert_Eagle_Blaze( "Desert Eagle", "Desert Eagle Blaze", Material.NETHER_STALK, (byte) 0),
|
||||
Desert_Eagle_Golden_Gun( "Desert Eagle", "Golden Gun", Material.GLOWSTONE_DUST, (byte) 0),
|
||||
Nova_Koi( "Nova", "Nova Koi", Material.INK_SACK, (byte) 14),
|
||||
XM1014_Tranquility( "XM1014", "XM1014 Tranquility", Material.DIAMOND, (byte) 0),
|
||||
PP_Bizon_Streak( "PP Bizon", "PP-Bizon Streak", Material.INK_SACK, (byte) 4),
|
||||
P90_Asiimov( "P90", "P90 Asiimov", Material.INK_SACK, (byte) 0),
|
||||
SSG_08_Blood_in_the_Water( "SSG 08", "SSG 08 Blood in the Water", Material.INK_SACK, (byte) 12),
|
||||
AWP_Asiimov( "AWP", "AWP Asiimov", Material.SULPHUR, (byte) 0),
|
||||
P2000_Fire_Elemental( "P2000", "P2000 Fire Elemental", Material.INK_SACK, (byte) 6),
|
||||
FAMAS_Pulse( "FAMAS", "FAMAS Pulse", Material.CLAY_BALL, (byte) 0),
|
||||
M4A4_Howl( "M4A4", "M4A4 Howl", Material.INK_SACK, (byte) 11),
|
||||
//M4A4_Enderman( "M4A4", "Enderman M4", )
|
||||
Steyr_AUG_Torque( "Steyr AUG", "Steyr AUG Torque", Material.BLAZE_ROD, (byte) 0),
|
||||
Glock_18_Fade( "Glock 18", "Glock 18 Fade", Material.INK_SACK, (byte) 9),
|
||||
Galil_AR_Eco( "Galil AR", "Galil AR Eco", Material.INK_SACK, (byte) 10),
|
||||
AK_47_Vulcan( "AK-47", "AK-47 Vulcan", Material.INK_SACK, (byte) 7),
|
||||
AK_47_Guardian( "AK-47", "Guardian AK", Material.PRISMARINE_SHARD, (byte) 0),
|
||||
SG553_Pulse( "SG553", "SG553 Pulse", Material.INK_SACK, (byte) 5),
|
||||
|
||||
|
||||
Knife_M9_Bayonette_Fade( "Knife", "M9 Bayonette Fade", Material.DIAMOND_SWORD, (byte) 0);
|
||||
Knife_M9_Bayonette_Fade( "Knife", "M9 Bayonette Fade", Material.DIAMOND_SWORD, (byte) 0),
|
||||
Knife_Counter_Terrorist_Sword("Knife", "Counter Terrorist Sword", Material.STICK, (byte) 0),
|
||||
Knife_Terrorist_Sword( "Knife", "Terrorist Sword", Material.FEATHER, (byte) 0),
|
||||
Knife_M9_Bayonette_Glass( "Knife", "Glass M9 Bayonette", Material.QUARTZ, (byte) 0);
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user