Swap cosmetic menu positions of items
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parent
1e289271c6
commit
36ec3014bf
@ -74,12 +74,12 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
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ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
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int deathSlot = 1;
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int deathSlot = 19;
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int jumpSlot = 28;
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int jumpSlot = 28;
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int particleSlot = 10;
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int particleSlot = 1;
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int winEffectSlot = 13;
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int winEffectSlot = 13;
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int shardSlot = 22;
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int shardSlot = 22;
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int arrowSlot = 19;
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int arrowSlot = 10;
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int tauntSlot = 31;
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int tauntSlot = 31;
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int gameModifierSlot = 21;
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int gameModifierSlot = 21;
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int kitSelectorSlot = 23;
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int kitSelectorSlot = 23;
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@ -95,7 +95,7 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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addItem(shardSlot, shards);
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addItem(shardSlot, shards);
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ItemStack pane = new ItemBuilder(Material.STAINED_GLASS_PANE).setData((byte)15).setTitle("").build();
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ItemStack pane = new ItemBuilder(Material.STAINED_GLASS_PANE).setData((byte)15).setTitle(C.cBlack).build();
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for (int i = 0; i <= 45; i += 9) addItem(i, pane.clone());
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for (int i = 0; i <= 45; i += 9) addItem(i, pane.clone());
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for (int i = 8; i <= 53; i += 9) addItem(i, pane.clone());
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for (int i = 8; i <= 53; i += 9) addItem(i, pane.clone());
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for (int i = 37; i <= 43; ++i) addItem(i, pane.clone());
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for (int i = 37; i <= 43; ++i) addItem(i, pane.clone());
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