fixed safelog npcs sticking around some time
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60a78e396f
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@ -15,6 +15,7 @@ import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.metadata.FixedMetadataValue;
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import mineplex.core.MiniPlugin;
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import mineplex.core.hologram.HologramManager;
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@ -82,7 +83,7 @@ public class NPCManager extends MiniPlugin
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{
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for (LivingEntity entity : Spawn.getSpawnWorld().getLivingEntities())
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{
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if (entity.hasMetadata("CombatLogNPC"))
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if (entity.hasMetadata("CombatLogNPC") && ((FixedMetadataValue) entity.getMetadata("CombatLogNPC").get(0)).asString().equals(event.getPlayer().getUniqueId().toString()))
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{
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entity.remove();
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}
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