fixed safelog npcs sticking around some time

This commit is contained in:
NewGarbo 2016-01-11 10:14:32 +00:00
parent 60a78e396f
commit 3773ab3f0b

View File

@ -15,6 +15,7 @@ import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDeathEvent; import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.world.ChunkUnloadEvent; import org.bukkit.event.world.ChunkUnloadEvent;
import org.bukkit.metadata.FixedMetadataValue;
import mineplex.core.MiniPlugin; import mineplex.core.MiniPlugin;
import mineplex.core.hologram.HologramManager; import mineplex.core.hologram.HologramManager;
@ -82,7 +83,7 @@ public class NPCManager extends MiniPlugin
{ {
for (LivingEntity entity : Spawn.getSpawnWorld().getLivingEntities()) for (LivingEntity entity : Spawn.getSpawnWorld().getLivingEntities())
{ {
if (entity.hasMetadata("CombatLogNPC")) if (entity.hasMetadata("CombatLogNPC") && ((FixedMetadataValue) entity.getMetadata("CombatLogNPC").get(0)).asString().equals(event.getPlayer().getUniqueId().toString()))
{ {
entity.remove(); entity.remove();
} }