more chest polish
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04d0a1cba1
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@ -74,7 +74,7 @@ public class RewardManager
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}
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}
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// Gadgets
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// Gadgets
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addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun",
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addReward(new InventoryReward(inventoryManager, "Paintballs", "Paintball Gun",
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(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
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(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
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new ItemStack(Material.GOLD_BARDING), rarity, 1));
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new ItemStack(Material.GOLD_BARDING), rarity, 1));
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@ -82,7 +82,7 @@ public class RewardManager
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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new ItemStack(Material.FIREWORK), rarity, 1));
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new ItemStack(Material.FIREWORK), rarity, 1));
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addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher",
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addReward(new InventoryReward(inventoryManager, "Melons", "Melon Launcher",
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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new ItemStack(Material.MELON_BLOCK), rarity, 1));
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new ItemStack(Material.MELON_BLOCK), rarity, 1));
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@ -90,11 +90,11 @@ public class RewardManager
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(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
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(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
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new ItemStack(Material.getMaterial(131)), rarity, 1));
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new ItemStack(Material.getMaterial(131)), rarity, 1));
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addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl",
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addReward(new InventoryReward(inventoryManager, "Pearls", "Ethereal Pearl",
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(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
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(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
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new ItemStack(Material.ENDER_PEARL), rarity, 1));
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new ItemStack(Material.ENDER_PEARL), rarity, 1));
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addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster",
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addReward(new InventoryReward(inventoryManager, "Bat Swarms", "Bat Blaster",
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(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
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(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
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new ItemStack(Material.IRON_BARDING), rarity, 1));
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new ItemStack(Material.IRON_BARDING), rarity, 1));
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@ -118,7 +118,7 @@ public class RewardManager
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}
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}
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// Gadgets
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// Gadgets
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addReward(new InventoryReward(inventoryManager, "Paintball Gun Ammo", "Paintball Gun",
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addReward(new InventoryReward(inventoryManager, "Paintballs", "Paintball Gun",
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(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
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(int)(100*(minValue/500)), (int)(100*(maxValue/500)),
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new ItemStack(Material.GOLD_BARDING), rarity, 250));
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new ItemStack(Material.GOLD_BARDING), rarity, 250));
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@ -126,19 +126,19 @@ public class RewardManager
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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new ItemStack(Material.FIREWORK), rarity, 250));
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new ItemStack(Material.FIREWORK), rarity, 250));
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addReward(new InventoryReward(inventoryManager, "Melon Launcher Ammo", "Melon Launcher",
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addReward(new InventoryReward(inventoryManager, "Melons", "Melon Launcher",
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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(int)(50*(minValue/500)), (int)(50*(maxValue/500)),
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new ItemStack(Material.MELON_BLOCK), rarity, 250));
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new ItemStack(Material.MELON_BLOCK), rarity, 250));
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addReward(new InventoryReward(inventoryManager, "Flesh Hook Ammo", "Flesh Hook",
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addReward(new InventoryReward(inventoryManager, "Flesh Hooks", "Flesh Hook",
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(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
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(int)(40*(minValue/500)), (int)(40*(maxValue/500)),
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new ItemStack(Material.getMaterial(131)), rarity, 250));
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new ItemStack(Material.getMaterial(131)), rarity, 250));
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addReward(new InventoryReward(inventoryManager, "Ethereal Pearls", "Ethereal Pearl",
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addReward(new InventoryReward(inventoryManager, "Pearls", "Ethereal Pearl",
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(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
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(int)(30*(minValue/500)), (int)(30*(maxValue/500)),
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new ItemStack(Material.ENDER_PEARL), rarity, 250));
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new ItemStack(Material.ENDER_PEARL), rarity, 250));
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addReward(new InventoryReward(inventoryManager, "Bat Blaster Ammo", "Bat Blaster",
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addReward(new InventoryReward(inventoryManager, "Bat Swarms", "Bat Blaster",
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(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
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(int)(20*(minValue/500)), (int)(20*(maxValue/500)),
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new ItemStack(Material.IRON_BARDING), rarity, 250));
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new ItemStack(Material.IRON_BARDING), rarity, 250));
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@ -11,7 +11,7 @@ public class OldChest extends SalesPackageBase
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{
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{
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public OldChest()
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public OldChest()
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{
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{
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super("Old Chest", Material.CHEST, (byte) 0, new String[] { ChatColor.RESET + "Old Chest" }, 1000);
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super("Old Chest", Material.CHEST, (byte) 0, new String[] {}, 1000);
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KnownPackage = false;
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KnownPackage = false;
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OneTimePurchaseOnly = false;
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OneTimePurchaseOnly = false;
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@ -41,5 +41,8 @@ public class BuyBasicChestButton implements IButton
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_page.Refresh();
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_page.Refresh();
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}
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}
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}, _page, new OldChest(), CurrencyType.Coins, player));
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}, _page, new OldChest(), CurrencyType.Coins, player));
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_inventoryManager.addItemToInventory(player, "Item", "Ancient Chest", 1);
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_inventoryManager.addItemToInventory(player, "Item", "Mythical Chest", 1);
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}
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}
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}
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}
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@ -49,6 +49,13 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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basicLore.add(" ");
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basicLore.add(" ");
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basicLore.add(F.value("Old Chests Owned", "" + basicCount));
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basicLore.add(F.value("Old Chests Owned", "" + basicCount));
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basicLore.add(" ");
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basicLore.add(" ");
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basicLore.add(C.cGray + "We've scoured the lands of Minecraft");
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basicLore.add(C.cGray + "and found these abandoned chests.");
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basicLore.add(C.cGray + "The contents are unknown, but");
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basicLore.add(C.cGray + "according to the inscriptions on the");
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basicLore.add(C.cGray + "the straps they appear to contain");
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basicLore.add(C.cGray + "many kinds of loot.");
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basicLore.add(" ");
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if (basicCount > 0)
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if (basicCount > 0)
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basicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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basicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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else
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@ -57,11 +64,14 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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basicLore.add(ChatColor.RESET + "Click to Purchase!");
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basicLore.add(ChatColor.RESET + "Click to Purchase!");
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}
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}
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List<String> heroicLore = new ArrayList<String>();
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List<String> heroicLore = new ArrayList<String>();
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heroicLore.add(" ");
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heroicLore.add(" ");
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heroicLore.add(F.value("Ancient Chests Owned", "" + heroicCount));
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heroicLore.add(F.value("Ancient Chests Owned", "" + heroicCount));
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heroicLore.add(" ");
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heroicLore.add(" ");
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heroicLore.add(C.cGray + "Some of our bravest adventurers");
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heroicLore.add(C.cGray + "have discovered these chests within ");
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heroicLore.add(C.cGray + "temples hidden in Minecrafts worlds.");
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heroicLore.add(" ");
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if (heroicCount > 0)
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if (heroicCount > 0)
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heroicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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heroicLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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else
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@ -73,6 +83,13 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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legendaryLore.add(" ");
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legendaryLore.add(" ");
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legendaryLore.add(F.value("Mythical Chests Owned", "" + legendaryCount));
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legendaryLore.add(F.value("Mythical Chests Owned", "" + legendaryCount));
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legendaryLore.add(" ");
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legendaryLore.add(" ");
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legendaryLore.add(C.cGray + "All our previous adventurers have");
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legendaryLore.add(C.cGray + "perished in search of these chests.");
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legendaryLore.add(C.cGray + "However, legends of their existence");
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legendaryLore.add(C.cGray + "convinced Sterling, Chiss and Defek7");
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legendaryLore.add(C.cGray + "to venture out and discover the");
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legendaryLore.add(C.cGray + "location of these chests on their own.");
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legendaryLore.add(" ");
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if (legendaryCount > 0)
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if (legendaryCount > 0)
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legendaryLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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legendaryLore.add(ChatColor.RESET + C.cGreen + "Click to Open!");
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else
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else
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