Fix metal taking too little damage with full iron (#203)
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23a330d449
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@ -6,6 +6,7 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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@ -50,7 +51,7 @@ public class PerkMagnetism extends Perk
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_magnituideFactor = magnitudeFactor;
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_magnituideFactor = magnitudeFactor;
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onCustomDamage(CustomDamageEvent event)
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public void onCustomDamage(CustomDamageEvent event)
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{
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{
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if (!(event.GetDamageeEntity() instanceof Player))
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if (!(event.GetDamageeEntity() instanceof Player))
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@ -67,7 +68,7 @@ public class PerkMagnetism extends Perk
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int magnitude = getAmountOfMetalArmor(player);
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int magnitude = getAmountOfMetalArmor(player);
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event.AddMod(GetName(), event.GetDamage() * (magnitude * -0.075));
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event.AddMod(GetName(), event.GetDamage() * (magnitude * -0.05));
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}
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}
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@EventHandler
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@EventHandler
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