diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/skyfall/Skyfall.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/skyfall/Skyfall.java index 2d19258a7..5a82b318a 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/skyfall/Skyfall.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/skyfall/Skyfall.java @@ -34,7 +34,6 @@ import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; -import org.bukkit.scoreboard.Scoreboard; import com.mineplex.anticheat.checks.move.Glide; import com.mineplex.anticheat.checks.move.HeadRoll; @@ -47,7 +46,6 @@ import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilAlg; -import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilEvent; import mineplex.core.common.util.UtilEvent.ActionType; import mineplex.core.common.util.UtilFirework; @@ -60,7 +58,6 @@ import mineplex.core.common.util.UtilParticle.ViewDist; import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilServer; import mineplex.core.common.util.UtilTime; -import mineplex.core.common.util.UtilTime.TimeUnit; import mineplex.core.recharge.Recharge; import mineplex.core.updater.UpdateType; import mineplex.core.updater.event.UpdateEvent; @@ -70,8 +67,6 @@ import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.GameType; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; -import nautilus.game.arcade.game.Game.GameState; -import nautilus.game.arcade.game.GameTeam; import nautilus.game.arcade.game.games.skyfall.kits.KitAeronaught; import nautilus.game.arcade.game.games.skyfall.kits.KitDeadeye; import nautilus.game.arcade.game.games.skyfall.kits.KitJouster; @@ -85,7 +80,6 @@ import nautilus.game.arcade.kit.Kit; import nautilus.game.arcade.stats.FirstSupplyDropOpenStatTracker; import nautilus.game.arcade.stats.KillsWithinTimeLimitStatTracker; import nautilus.game.arcade.stats.WinWithoutWearingArmorStatTracker; -import nautilus.game.arcade.world.WorldData; /** * GameObject of the game Skyfall