Reformat Block Hunt
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6db79c3ca5
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@ -265,8 +265,7 @@ public class HideSeek extends TeamGame
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break;
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}
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}
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else if (packetInfo.getPacket() instanceof PacketPlayOutEntityDestroy)
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} else if (packetInfo.getPacket() instanceof PacketPlayOutEntityDestroy)
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{
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for (int i : ((PacketPlayOutEntityDestroy) packetInfo.getPacket()).a)
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{
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@ -361,8 +360,7 @@ public class HideSeek extends TeamGame
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System.out.println("prep");
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this.getArcadeManager().getPacketHandler().addPacketHandler(_blockDisguise, PacketPlayOutSpawnEntityLiving.class, PacketPlayOutEntityDestroy.class);
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this.getArcadeManager().getPacketHandler().addPacketHandler(_useEntity, true, PacketPlayInUseEntity.class);
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}
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else if (event.GetState() == GameState.Dead)
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} else if (event.GetState() == GameState.Dead)
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{
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this.getArcadeManager().getPacketHandler().removePacketHandler(_blockDisguise);
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this.getArcadeManager().getPacketHandler().removePacketHandler(_useEntity);
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@ -436,8 +434,7 @@ public class HideSeek extends TeamGame
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{
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if (kit.GetName().contains("Hider"))
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team.GetRestrictedKits().add(kit);
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}
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else
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} else
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{
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if (kit.GetName().contains("Hunter"))
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team.GetRestrictedKits().add(kit);
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@ -477,8 +474,7 @@ public class HideSeek extends TeamGame
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bow.addEnchantment(Enchantment.ARROW_INFINITE, 1);
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player.getInventory().setItem(1, bow);
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player.getInventory().setItem(28, ItemStackFactory.Instance.CreateStack(Material.ARROW));
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}
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else
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} else
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{
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// Axe
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player.getInventory().setItem(0,
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@ -744,8 +740,7 @@ public class HideSeek extends TeamGame
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{
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proj = (Projectile) eventEE.getDamager();
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damager = (LivingEntity) proj.getShooter();
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}
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else if (eventEE.getDamager() instanceof LivingEntity)
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} else if (eventEE.getDamager() instanceof LivingEntity)
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{
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damager = (LivingEntity) eventEE.getDamager();
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}
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@ -894,8 +889,7 @@ public class HideSeek extends TeamGame
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// Inform
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UtilPlayer.message(player, F.main("Game", "You upgraded to " + F.elem("Super Axe") + "!"));
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}
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else if (count == 8)
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} else if (count == 8)
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{
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player.getInventory().remove(Material.STONE_AXE);
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player.getInventory().addItem(
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@ -906,8 +900,7 @@ public class HideSeek extends TeamGame
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// Inform
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UtilPlayer.message(player, F.main("Game", "You upgraded to " + F.elem("Ultra Axe") + "!"));
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}
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else if (count == 12)
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} else if (count == 12)
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{
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player.getInventory().remove(Material.IRON_AXE);
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player.getInventory().addItem(
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@ -918,8 +911,7 @@ public class HideSeek extends TeamGame
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// Inform
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UtilPlayer.message(player, F.main("Game", "You upgraded to " + F.elem("Hyper Axe") + "!"));
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}
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else if (count < 12)
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} else if (count < 12)
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{
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// Sound
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player.playSound(player.getLocation(), Sound.ORB_PICKUP, 1f, 1f);
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@ -958,8 +950,7 @@ public class HideSeek extends TeamGame
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// Sound
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player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 1f, 1f);
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}
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else if (UtilGear.isMat(player.getItemInHand(), Material.STONE_AXE))
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} else if (UtilGear.isMat(player.getItemInHand(), Material.STONE_AXE))
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{
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Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 1, false, false, false);
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@ -968,8 +959,7 @@ public class HideSeek extends TeamGame
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// Sound
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player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 1f, 1f);
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}
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else if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE))
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} else if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE))
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{
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Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 1, false, false, false);
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Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 0, false, false, false);
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@ -979,8 +969,7 @@ public class HideSeek extends TeamGame
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// Sound
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player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 1f, 1f);
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}
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else if (UtilGear.isMat(player.getItemInHand(), Material.DIAMOND_AXE))
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} else if (UtilGear.isMat(player.getItemInHand(), Material.DIAMOND_AXE))
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{
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Manager.GetCondition().Factory().Speed("Boost", player, player, 4, 2, false, false, false);
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Manager.GetCondition().Factory().Regen("Boost", player, player, 4, 1, false, false, false);
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@ -1246,7 +1235,6 @@ public class HideSeek extends TeamGame
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return;
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// Hide Time
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if (!_started)
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{
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@ -1325,8 +1313,7 @@ public class HideSeek extends TeamGame
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Scoreboard.writeNewLine();
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Scoreboard.write(C.cYellow + C.Bold + "Hide Time");
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Scoreboard.write(UtilTime.MakeStr(Math.max(0, timeLeft), 0));
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}
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else
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} else
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{
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long timeLeft = _gameTime - (System.currentTimeMillis() - GetStateTime() - _hideTime);
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