WinEffect gadget disable and MineStrike name and data update

This commit is contained in:
xGamingDudex 2016-05-13 01:04:35 +02:00
parent 4958ab8149
commit 3bb3821fa9
2 changed files with 25 additions and 19 deletions

View File

@ -5,23 +5,23 @@ import org.bukkit.Material;
public enum MineStrikeSkin
{
P250_Muertos( "P250", "Muertos", Material.INK_SACK, (byte) 3),
CZ75_Auto_Tigris( "CZ75-Auto", "Tigris", Material.CLAY_BRICK, (byte) 0),
Desert_Eagle_Blaze( "Desert Eagle", "Blaze", Material.NETHER_STALK, (byte) 0),
Nova_Koi( "Nova", "Koi", Material.INK_SACK, (byte) 14),
XM1014_Tranquility( "XM1014", "Tranquility", Material.SULPHUR, (byte) 0),
PP_Bizon_Streak( "PP Bizon", "Streak", Material.INK_SACK, (byte) 4),
P90_Asiimov( "P90", "Asiimov", Material.INK_SACK, (byte) 0),
SSG_08_Blood_in_the_Water( "SSG 08", "Blood in the Water", Material.INK_SACK, (byte) 12),
AWP_Asiimov( "AWP", "Asiimov", Material.DIAMOND, (byte) 0),
P2000_Fire_Elemental( "P2000", "Fire Elemental", Material.INK_SACK, (byte) 6),
FAMAS_Pulse( "FAMAS", "Pulse", Material.CLAY_BALL, (byte) 0),
M4A4_Howl( "M4A4", "Howl", Material.INK_SACK, (byte) 11),
Steyr_AUG_Torque( "Steyr AUG", "Torque", Material.BLAZE_ROD, (byte) 0),
Glock_18_Fade( "Glock 18", "Fade", Material.INK_SACK, (byte) 13),
Galil_AR_Eco( "Galil AR", "Eco", Material.INK_SACK, (byte) 10),
AK_47_Vulcan( "AK-47", "Vulcan", Material.INK_SACK, (byte) 7),
SG553_Pulse( "SG553", "Pulse", Material.INK_SACK, (byte) 5),
P250_Muertos( "P250", "P250 Muertos", Material.INK_SACK, (byte) 3),
CZ75_Auto_Tigris( "CZ75-Auto", "CZ75-Auto Tigris", Material.CLAY_BRICK, (byte) 0),
Desert_Eagle_Blaze( "Desert Eagle", "Desert Eagle Blaze", Material.NETHER_STALK, (byte) 0),
Nova_Koi( "Nova", "Nova Koi", Material.INK_SACK, (byte) 14),
XM1014_Tranquility( "XM1014", "XM1014 Tranquility", Material.SULPHUR, (byte) 0),
PP_Bizon_Streak( "PP Bizon", "PP-Bizon Streak", Material.INK_SACK, (byte) 4),
P90_Asiimov( "P90", "P90 Asiimov", Material.INK_SACK, (byte) 0),
SSG_08_Blood_in_the_Water( "SSG 08", "SSG 08 Blood in the Water", Material.INK_SACK, (byte) 12),
AWP_Asiimov( "AWP", "AWP Asiimov", Material.DIAMOND, (byte) 0),
P2000_Fire_Elemental( "P2000", "P2000 Fire Elemental", Material.INK_SACK, (byte) 6),
FAMAS_Pulse( "FAMAS", "FAMAS Pulse", Material.CLAY_BALL, (byte) 0),
M4A4_Howl( "M4A4", "M4A4 Howl", Material.INK_SACK, (byte) 11),
Steyr_AUG_Torque( "Steyr AUG", "Steyr AUG Torque", Material.BLAZE_ROD, (byte) 0),
Glock_18_Fade( "Glock 18", "Glock 18 Fade", Material.INK_SACK, (byte) 9),
Galil_AR_Eco( "Galil AR", "Galil AR Eco", Material.INK_SACK, (byte) 10),
AK_47_Vulcan( "AK-47", "AK-47 Vulcan", Material.INK_SACK, (byte) 7),
SG553_Pulse( "SG553", "SG554 Pulse", Material.INK_SACK, (byte) 5),
Knife_M9_Bayonette_Fade( "Knife", "M9 Bayonette Fade", Material.DIAMOND_SWORD, (byte) 0);

View File

@ -2,12 +2,12 @@ package nautilus.game.arcade.wineffect;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilServer;
import mineplex.core.gadget.GadgetManager;
import mineplex.core.gadget.gadgets.wineffect.WinEffectPodium;
import mineplex.core.gadget.types.Gadget;
@ -43,6 +43,12 @@ public class WinEffectManager
game.CreatureAllowOverride = true;
for(Player p : UtilServer.getPlayers())
{
Gadget g = game.getArcadeManager().getCosmeticManager().getGadgetManager().getActive(p, GadgetType.Item);
if(g != null) g.Disable(p);
}
playEffect();
}