Fix some bugs, improve Skyfall and add Skyfall Teams

This commit is contained in:
xXVevzZXx 2016-10-16 14:30:11 +02:00
parent 0dca2e9d46
commit 3ebe1a837f
13 changed files with 526 additions and 127 deletions

View File

@ -83,6 +83,7 @@ public enum GameDisplay
Valentines("Valentines Vendetta", Material.LEATHER, (byte)0, GameCategory.EXTRA, 61),
Skyfall("Skyfall", Material.DIAMOND_BOOTS, (byte)0, GameCategory.SURVIVAL, 62),
SkyfallTeams("Skyfall Teams", Material.DIAMOND_BOOTS, (byte)0, GameCategory.SURVIVAL, 65),
Basketball("Hoops", Material.SLIME_BALL, (byte)0, GameCategory.EXTRA, 63),

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@ -1,9 +1,12 @@
package nautilus.game.arcade;
import org.bukkit.Material;
import mineplex.core.common.MinecraftVersion;
import mineplex.core.common.Pair;
import mineplex.core.game.GameCategory;
import mineplex.core.game.GameDisplay;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.baconbrawl.BaconBrawl;
import nautilus.game.arcade.game.games.barbarians.Barbarians;
@ -70,7 +73,8 @@ import nautilus.game.arcade.game.games.sheep.SheepGame;
import nautilus.game.arcade.game.games.sheep.modes.EweHeroes;
import nautilus.game.arcade.game.games.sheep.modes.OverpoweredSheepQuest;
import nautilus.game.arcade.game.games.sheep.modes.SmashSheep;
import nautilus.game.arcade.game.games.skyfall.Skyfall;
import nautilus.game.arcade.game.games.skyfall.SoloSkyfall;
import nautilus.game.arcade.game.games.skyfall.TeamSkyfall;
import nautilus.game.arcade.game.games.skywars.SoloSkywars;
import nautilus.game.arcade.game.games.skywars.TeamSkywars;
import nautilus.game.arcade.game.games.skywars.modes.OverpoweredSkywars;
@ -108,8 +112,6 @@ import nautilus.game.arcade.game.games.wither.WitherGame;
import nautilus.game.arcade.game.games.wizards.Wizards;
import nautilus.game.arcade.game.games.zombiesurvival.ZombieSurvival;
import org.bukkit.Material;
public enum GameType
{
//Mini
@ -196,7 +198,8 @@ public enum GameType
MonsterMaze(MonsterMaze.class, GameDisplay.MonsterMaze),
MonsterLeague(MonsterLeague.class, GameDisplay.MonsterLeague),
Gladiators(Gladiators.class, GameDisplay.Gladiators),
Skyfall(Skyfall.class, GameDisplay.Skyfall),
Skyfall(SoloSkyfall.class, GameDisplay.Skyfall),
SkyfallTeams(TeamSkyfall.class, GameDisplay.SkyfallTeams, new GameType[]{GameType.Skyfall}, false),
BouncyBalls(BouncyBalls.class, GameDisplay.BouncyBalls),

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@ -27,6 +27,7 @@ import mineplex.core.common.util.UtilTime;
import mineplex.core.hologram.Hologram;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.Game.GameState;
@ -353,7 +354,12 @@ public class BoosterRing extends Crumbleable implements Listener
if (i >= _sortedBorder.size())
return;
_sortedBorder.get(i).getBlock().setTypeIdAndData(_material.getType().getId(), _material.getData().getData(), true);
Block block = _sortedBorder.get(i).getBlock();
if (block.getType() == _material.getType() && block.getData() == _material.getData().getData())
continue;
block.setTypeIdAndData(_material.getType().getId(), _material.getData().getData(), true);
}
}
@ -469,6 +475,11 @@ public class BoosterRing extends Crumbleable implements Listener
return false;
}
public Material getType()
{
return _material.getType();
}
@Override
public void crumbledAway()
{

View File

@ -69,6 +69,9 @@ public class HomingArrow
if (_shooter == player)
continue;
if (_host.TeamMode && _host.GetTeam(_shooter) == _host.GetTeam(player))
continue;
if (!UtilPlayer.isGliding(player))
continue;

View File

@ -25,30 +25,30 @@ public class LootTable
new RandomItem(Material.PORK, 30, 1, 4),
new RandomItem(Material.ROTTEN_FLESH, 40, 1, 6),
new RandomItem(Material.WOOD_AXE, 80),
new RandomItem(Material.WOOD_SWORD, 70),
new RandomItem(Material.STONE_AXE, 60),
new RandomItem(Material.STONE_SWORD, 30),
new RandomItem(Material.WOOD_AXE, 100),
new RandomItem(Material.WOOD_SWORD, 80),
new RandomItem(Material.STONE_AXE, 70),
new RandomItem(Material.STONE_SWORD, 50),
new RandomItem(Material.IRON_AXE, 40),
new RandomItem(Material.LEATHER_BOOTS, 30),
new RandomItem(Material.LEATHER_HELMET, 30),
new RandomItem(Material.LEATHER_LEGGINGS, 30),
new RandomItem(Material.LEATHER_BOOTS, 40),
new RandomItem(Material.LEATHER_HELMET, 40),
new RandomItem(Material.LEATHER_LEGGINGS, 40),
new RandomItem(Material.GOLD_BOOTS, 25),
new RandomItem(Material.GOLD_HELMET, 25),
new RandomItem(Material.GOLD_LEGGINGS, 25),
new RandomItem(Material.GOLD_BOOTS, 35),
new RandomItem(Material.GOLD_HELMET, 35),
new RandomItem(Material.GOLD_LEGGINGS, 35),
new RandomItem(Material.CHAINMAIL_BOOTS, 20),
new RandomItem(Material.CHAINMAIL_HELMET, 20),
new RandomItem(Material.CHAINMAIL_LEGGINGS, 20),
new RandomItem(Material.CHAINMAIL_BOOTS, 30),
new RandomItem(Material.CHAINMAIL_HELMET, 30),
new RandomItem(Material.CHAINMAIL_LEGGINGS, 30),
new RandomItem(Material.FISHING_ROD, 30),
new RandomItem(Material.BOW, 20),
new RandomItem(Material.ARROW, 20, 1, 3),
new RandomItem(Material.BOW, 50),
new RandomItem(Material.ARROW, 50, 1, 3),
new RandomItem(Material.SNOW_BALL, 30, 1, 2),
new RandomItem(Material.EGG, 30, 1, 2),
new RandomItem(Material.COMPASS, 20),
new RandomItem(Material.STICK, 30, 1, 2),
new RandomItem(Material.FLINT, 30, 1, 2),
new RandomItem(Material.FEATHER, 30, 1, 2),
@ -57,33 +57,26 @@ public class LootTable
Material.TNT, (byte) 0, 1, F.item("Throwing TNT")), 15),
new RandomItem(Material.MUSHROOM_SOUP, 15),
new RandomItem(Material.BAKED_POTATO, 30, 1, 5),
new RandomItem(Material.MUSHROOM_SOUP, 30, 1, 1),
new RandomItem(Material.BAKED_POTATO, 20, 1, 5),
new RandomItem(Material.MUSHROOM_SOUP, 20, 1, 1),
new RandomItem(Material.COOKED_BEEF, 30, 1, 3),
new RandomItem(Material.COOKED_CHICKEN, 30, 1, 3),
new RandomItem(Material.COOKED_FISH, 30, 1, 6),
new RandomItem(Material.GRILLED_PORK, 30, 1, 3),
new RandomItem(Material.GRILLED_PORK, 20, 1, 3),
new RandomItem(Material.COOKIE, 30),
new RandomItem(Material.PUMPKIN_PIE, 30, 1, 3),
new RandomItem(Material.APPLE, 30, 2, 6),
new RandomItem(Material.PUMPKIN_PIE, 20, 1, 3),
new RandomItem(Material.APPLE, 20, 2, 6),
new RandomItem(Material.STONE_SWORD, 30),
new RandomItem(Material.IRON_AXE, 30),
new RandomItem(Material.IRON_INGOT, 30, 1, 2),
new RandomItem(Material.DIAMOND, 30)
);
public final static LootTable SUPPLY_DROP = new LootTable(
new RandomItem(Material.DIAMOND_HELMET, 10),
new RandomItem(Material.DIAMOND_LEGGINGS, 8),
new RandomItem(Material.DIAMOND_BOOTS, 10),
new RandomItem(Material.IRON_HELMET, 30),
new RandomItem(Material.IRON_LEGGINGS, 27),
new RandomItem(Material.IRON_BOOTS, 30),
new RandomItem(Material.IRON_SWORD, 24),
new RandomItem(Material.DIAMOND_SWORD, 8),
new RandomItem(Material.DIAMOND_AXE, 16)
new RandomItem(Material.DIAMOND_HELMET, 30),
new RandomItem(Material.DIAMOND_LEGGINGS, 27),
new RandomItem(Material.DIAMOND_BOOTS, 30),
new RandomItem(Material.DIAMOND_SWORD, 16),
new RandomItem(Material.DIAMOND_AXE, 24)
// new RandomItem(ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD, 1, Enchantment.DAMAGE_ALL), 8),
// new RandomItem(ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD, 1, Enchantment.DAMAGE_ALL), 4),
//

View File

@ -8,11 +8,8 @@ import java.util.Iterator;
import java.util.TreeMap;
import java.util.UUID;
import com.mineplex.anticheat.checks.move.Glide;
import com.mineplex.anticheat.checks.move.HeadRoll;
import com.mineplex.anticheat.checks.move.Speed;
import mineplex.core.Managers;
import mineplex.core.antihack.AntiHack;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
@ -36,12 +33,21 @@ import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scoreboard.Scoreboard;
import com.mineplex.anticheat.checks.move.Glide;
import com.mineplex.anticheat.checks.move.HeadRoll;
import com.mineplex.anticheat.checks.move.Speed;
import mineplex.core.Managers;
import mineplex.core.antihack.AntiHack;
import mineplex.core.common.MinecraftVersion;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEvent;
import mineplex.core.common.util.UtilEvent.ActionType;
import mineplex.core.common.util.UtilFirework;
@ -59,13 +65,14 @@ import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.SoloGame;
import nautilus.game.arcade.game.games.skyfall.kits.KitAeronaught;
import nautilus.game.arcade.game.games.skyfall.kits.KitBooster;
import nautilus.game.arcade.game.games.skyfall.kits.KitDeadeye;
import nautilus.game.arcade.game.games.skyfall.kits.KitJouster;
import nautilus.game.arcade.game.games.skyfall.kits.KitSpeeder;
@ -78,17 +85,17 @@ import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.stats.FirstSupplyDropOpenStatTracker;
import nautilus.game.arcade.stats.KillsWithinTimeLimitStatTracker;
import nautilus.game.arcade.stats.WinWithoutWearingArmorStatTracker;
import net.md_5.bungee.api.ChatColor;
import nautilus.game.arcade.world.WorldData;
/**
* GameObject of the game Skyfall
*
* @author xXVevzZXx
*/
public class Skyfall extends SoloGame
public abstract class Skyfall extends Game
{
private static final long MAP_CRUMBLE_DELAY = 1000*30; // 30 Seconds
private static final long CHEST_REFILL_TIME = 1000*60*6; // 5 minutes
private static final long CHEST_REFILL_TIME = 1000*60*3; // 3 minutes
private static final long CHEST_REFILL_ANNOUNCE_TIME = 1000*60*3; // 3 minutes
private static final int BIG_ISLAND_BOUNDS = 30;
private static final int BIG_ISLAND_HEIGHT = 40;
@ -102,7 +109,7 @@ public class Skyfall extends SoloGame
private static final long BOOSTER_COOLDOWN_TIME = 1000*20; // 20 Seconds
private static final long SUPPLY_DROP_TIME = 1000*60*4; // 5 Minutes
private static final long SUPPLY_DROP_TIME = 1000*60*5; // 5 Minutes
private static final long DEATHMATCH_START_TIME = 1000*30; // 30 Seconds
private static final long DEATHMATCH_WAIT_TIME = 1000*10; // 10 Seconds
@ -136,15 +143,14 @@ public class Skyfall extends SoloGame
private boolean _teleportedDeathmatch;
private long _deathMatchStartTime;
private boolean _crumbleRings;
private boolean _refillAnnounced;
private int _currentCrumble = 300;
private boolean _supplyOpened;
public Skyfall(ArcadeManager manager)
public Skyfall(ArcadeManager manager, GameType type)
{
super(manager, GameType.Skyfall,
super(manager, type,
new Kit[]
{
@ -197,7 +203,6 @@ public class Skyfall extends SoloGame
PrepareFreeze = true;
AnnounceStay = false;
HideTeamSheep = true;
DeathDropItems = true;
QuitDropItems = true;
DamageSelf = true;
@ -212,9 +217,9 @@ public class Skyfall extends SoloGame
InventoryOpenChest = true;
DamageFall = false;
SoupEnabled = true;
ReplaceTeamsWithKits = true;
StrictAntiHack = false;
CompassEnabled = true;
CompassGiveItem = false;
SpeedMeasurement = true;
@ -222,63 +227,6 @@ public class Skyfall extends SoloGame
_islandHeight = 15;
}
@Override
@EventHandler
public void ScoreboardUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
if (GetTeamList().isEmpty())
return;
Scoreboard.reset();
GameTeam team = GetTeamList().get(0);
if (IsLive())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGreen + C.Bold + "Time");
Scoreboard.write(UtilTime.convertString(System.currentTimeMillis() - GetStateTime(), 0, TimeUnit.FIT));
Scoreboard.writeNewLine();
}
Scoreboard.write(C.cYellow + C.Bold + "Players");
if (team.GetPlayers(true).size() > 7)
{
Scoreboard.write("" + team.GetPlayers(true).size());
}
else
{
for (Player player : team.GetPlayers(true))
{
Scoreboard.write(C.cWhite + player.getName());
}
}
if (IsLive() && !_deathmatch)
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGold + C.Bold + "Chest Refill");
Scoreboard.write(C.cWhite + UtilTime.MakeStr((_chestsRefilled + CHEST_REFILL_TIME) - System.currentTimeMillis()));
}
else if (_deathmatch && !_deathMatchStarted)
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Deathmatch");
Scoreboard.write(F.time(UtilTime.MakeStr(_teleportedDeathmatch ? (_deathMatchStartTime + DEATHMATCH_START_TIME + DEATHMATCH_WAIT_TIME) - System.currentTimeMillis() : (_deathMatchStartTime + DEATHMATCH_START_TIME) - System.currentTimeMillis())));
}
else if (_deathMatchStarted)
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Game End");
Scoreboard.write(UtilTime.convertString(Math.max(0, (GetStateTime() + GameTimeout) - System.currentTimeMillis()), 0, TimeUnit.FIT));
}
Scoreboard.draw();
}
@EventHandler
public void gameStart(GameStateChangeEvent event)
{
@ -290,6 +238,17 @@ public class Skyfall extends SoloGame
{
spawn.clone().subtract(0, 1, 0).getBlock().setType(Material.AIR);
}
for (Player player : GetPlayers(true))
{
ItemStack stack = new ItemStack(Material.COMPASS);
ItemMeta itemMeta = stack.getItemMeta();
itemMeta.setDisplayName(C.cGreen + C.Bold + "Tracking Compass");
stack.setItemMeta(itemMeta);
player.getInventory().addItem(stack);
}
}
}
@ -364,7 +323,6 @@ public class Skyfall extends SoloGame
{
Announce(C.cGreenB + "As time passes, the world begins to rot...", true);
_crumbleAnnounced = true;
_crumbleRings = true;
}
for (Island island : islandCrumble())
@ -519,7 +477,6 @@ public class Skyfall extends SoloGame
Location loc = UtilAlg.getLocationNearPlayers(_deathMatchSpawns, GetPlayers(true), GetPlayers(true));
player.teleport(loc);
}
_crumbleRings = true;
}
@EventHandler
@ -528,9 +485,6 @@ public class Skyfall extends SoloGame
if (event.getType() != UpdateType.FASTER)
return;
if (!_crumbleRings)
return;
for (BoosterRing ring : _boosterRings)
{
if (ring.getMiddle().getBlockY() < _currentCrumble)
@ -578,6 +532,7 @@ public class Skyfall extends SoloGame
Announce(C.cYellow + C.Bold + "Supply Drop Incoming");
_supplyEffect = _supplyDrop.clone();
_supplyEffect.setY(250);
_supplyDrop.getBlock().getRelative(BlockFace.DOWN).setType(Material.GLASS);
_supplyDrop.getBlock().getRelative(BlockFace.DOWN).getRelative(BlockFace.DOWN).setType(Material.BEACON);
for (int x = -1; x <= 1; x++)
for (int z = -1; z <= 1; z++)
@ -909,6 +864,9 @@ public class Skyfall extends SoloGame
if (!IsLive())
UtilPlayer.removeWorldBorder(player);
if (!IsAlive(player))
UtilPlayer.removeWorldBorder(player);
if (player.getInventory().getChestplate() == null)
continue;
@ -952,6 +910,16 @@ public class Skyfall extends SoloGame
.Factory()
.Explosion("Throwing TNT", other, player, 50, 0.1, false,
false);
Location loc = event.getEntity().getLocation();
for (Block block : UtilBlock.getSurrounding(loc.getBlock(), true))
{
if (block.getType() == _boosterRings.get(0).getType())
{
event.setCancelled(true);
return;
}
}
}
@EventHandler
@ -1062,7 +1030,7 @@ public class Skyfall extends SoloGame
{
if (player.getInventory().getChestplate() != null)
{
UtilPlayer.message(player, F.main("Game", C.cRed + "You're Elytra is disabled!"));
UtilPlayer.message(player, F.main("Game", C.cRed + "Your Elytra is disabled!"));
}
player.getInventory().setChestplate(null);
}
@ -1070,6 +1038,46 @@ public class Skyfall extends SoloGame
}
}
public boolean isDeathMatch()
{
return _deathmatch;
}
public boolean isDeathMatchStarted()
{
return _deathMatchStarted;
}
public boolean isTeleportedDeathmatch()
{
return _teleportedDeathmatch;
}
public long getDeathmatchStartTime()
{
return _deathMatchStartTime;
}
public long getChestsRefilled()
{
return _chestsRefilled;
}
public long getChestRefillTime()
{
return CHEST_REFILL_TIME;
}
public long getDeathmatchStartingTime()
{
return DEATHMATCH_START_TIME;
}
public long getDeathmatchWaitTime()
{
return DEATHMATCH_WAIT_TIME;
}
private class IslandSorter implements Comparator<Island>
{
private HashMap<Island, Integer> _map;

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@ -0,0 +1,178 @@
package nautilus.game.arcade.game.games.skyfall;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilTime.TimeUnit;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.Game.GameState;
/**
* SoloSkyfall
*
* @author xXVevzZXx
*/
public class SoloSkyfall extends Skyfall
{
private GameTeam _players;
public SoloSkyfall(ArcadeManager manager)
{
super(manager, GameType.Skyfall);
this.DamageTeamSelf = true;
}
@EventHandler
public void CustomTeamGeneration(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
_players = GetTeamList().get(0);
_players.SetColor(ChatColor.YELLOW);
_players.SetName("Players");
_players.setDisplayName(C.cYellow + C.Bold + "Players");
}
@Override
@EventHandler
public void ScoreboardUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
if (GetTeamList().isEmpty())
return;
Scoreboard.reset();
GameTeam team = GetTeamList().get(0);
if (IsLive())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGreen + C.Bold + "Time");
Scoreboard.write(UtilTime.convertString(System.currentTimeMillis() - GetStateTime(), 0, TimeUnit.FIT));
Scoreboard.writeNewLine();
}
Scoreboard.write(C.cYellow + C.Bold + "Players");
if (team.GetPlayers(true).size() > 7)
{
Scoreboard.write("" + team.GetPlayers(true).size());
}
else
{
for (Player player : team.GetPlayers(true))
{
Scoreboard.write(C.cWhite + player.getName());
}
}
if (IsLive() && !isDeathMatch())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGold + C.Bold + "Chest Refill");
Scoreboard.write(C.cWhite + UtilTime.MakeStr((getChestsRefilled() + getChestRefillTime()) - System.currentTimeMillis()));
}
else if (isDeathMatch() && !isDeathMatchStarted())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Deathmatch");
Scoreboard.write(F.time(UtilTime.MakeStr(isTeleportedDeathmatch() ? (getDeathmatchStartTime() + getDeathmatchStartingTime() + getDeathmatchWaitTime()) - System.currentTimeMillis() : (getDeathmatchStartTime() + getDeathmatchStartingTime()) - System.currentTimeMillis())));
}
else if (isDeathMatchStarted())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Game End");
Scoreboard.write(UtilTime.convertString(Math.max(0, (GetStateTime() + GameTimeout) - System.currentTimeMillis()), 0, TimeUnit.FIT));
}
Scoreboard.draw();
}
@Override
public void EndCheck()
{
if (!IsLive())
return;
if (GetPlayers(true).size() <= 1)
{
ArrayList<Player> places = GetTeamList().get(0).GetPlacements(true);
//Announce
AnnounceEnd(places);
//Gems
if (places.size() >= 1)
AddGems(places.get(0), 20, "1st Place", false, false);
if (places.size() >= 2)
AddGems(places.get(1), 15, "2nd Place", false, false);
if (places.size() >= 3)
AddGems(places.get(2), 10, "3rd Place", false, false);
for (Player player : GetPlayers(false))
if (player.isOnline())
AddGems(player, 10, "Participation", false, false);
//End
SetState(GameState.End);
}
}
@Override
public List<Player> getWinners()
{
if (GetState().ordinal() >= GameState.End.ordinal())
{
List<Player> places = GetTeamList().get(0).GetPlacements(true);
if (places.isEmpty() || !places.get(0).isOnline())
return Arrays.asList();
else
return Arrays.asList(places.get(0));
}
else
return null;
}
@Override
public List<Player> getLosers()
{
List<Player> winners = getWinners();
if (winners == null)
return null;
List<Player> losers = GetTeamList().get(0).GetPlayers(false);
losers.removeAll(winners);
return losers;
}
@Override
public String GetMode()
{
return "Solo Mode";
}
}

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@ -0,0 +1,190 @@
package nautilus.game.arcade.game.games.skyfall;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilTime.TimeUnit;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.modules.TeamModule;
/**
* TeamSkyfall
*
* @author xXVevzZXx
*/
public class TeamSkyfall extends Skyfall
{
public TeamSkyfall(ArcadeManager manager)
{
super(manager, GameType.SkyfallTeams);
PlayersPerTeam = 2;
FillTeamsInOrderToCount = 2;
SpawnNearAllies = true;
SpawnNearEnemies = true;
DamageTeamSelf = false;
DontAllowOverfill = true;
TeamMode = true;
HideTeamSheep = true;
registerModule(new TeamModule());
}
@Override
@EventHandler
public void ScoreboardUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
if (GetTeamList().isEmpty())
return;
Scoreboard.reset();
if (IsLive())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGreen + C.Bold + "Time");
Scoreboard.write(UtilTime.convertString(System.currentTimeMillis() - GetStateTime(), 0, TimeUnit.FIT));
Scoreboard.writeNewLine();
}
Scoreboard.write(C.cYellow + C.Bold + "Teams");
ArrayList<GameTeam> alive = new ArrayList<GameTeam>();
for (GameTeam team : GetTeamList())
{
if (team.IsTeamAlive())
alive.add(team);
}
if (GetPlayers(true).size() <= 7)
{
for (GameTeam team : GetTeamList())
{
for (Player player : team.GetPlayers(true))
{
Scoreboard.write(team.GetColor() + player.getName());
}
}
}
else if (alive.size() <= 7)
{
for (GameTeam team : alive)
{
Scoreboard.write(C.cWhite + team.GetPlayers(true).size() + " " + team.GetColor() + team.GetName());
}
}
else
{
Scoreboard.write(C.cWhite + alive.size() + " Alive");
}
if (IsLive() && !isDeathMatch())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cGold + C.Bold + "Chest Refill");
Scoreboard.write(C.cWhite + UtilTime.MakeStr((getChestsRefilled() + getChestRefillTime()) - System.currentTimeMillis()));
}
else if (isDeathMatch() && !isDeathMatchStarted())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Deathmatch");
Scoreboard.write(F.time(UtilTime.MakeStr(isTeleportedDeathmatch() ? (getDeathmatchStartTime() + getDeathmatchStartingTime() + getDeathmatchWaitTime()) - System.currentTimeMillis() : (getDeathmatchStartTime() + getDeathmatchStartingTime()) - System.currentTimeMillis())));
}
else if (isDeathMatchStarted())
{
Scoreboard.writeNewLine();
Scoreboard.write(C.cRed + C.Bold + "Game End");
Scoreboard.write(UtilTime.convertString(Math.max(0, (GetStateTime() + GameTimeout) - System.currentTimeMillis()), 0, TimeUnit.FIT));
}
Scoreboard.draw();
}
@Override
public void EndCheck()
{
if (!IsLive())
return;
ArrayList<GameTeam> teamsAlive = new ArrayList<GameTeam>();
for (GameTeam team : GetTeamList())
if (team.GetPlayers(true).size() > 0)
teamsAlive.add(team);
if (teamsAlive.size() <= 1)
{
//Announce
if (teamsAlive.size() > 0)
AnnounceEnd(teamsAlive.get(0));
for (GameTeam team : GetTeamList())
{
if (WinnerTeam != null && team.equals(WinnerTeam))
{
for (Player player : team.GetPlayers(false))
AddGems(player, 10, "Winning Team", false, false);
}
for (Player player : team.GetPlayers(false))
if (player.isOnline())
AddGems(player, 10, "Participation", false, false);
}
//End
SetState(GameState.End);
}
}
@Override
public List<Player> getWinners()
{
if (WinnerTeam == null)
return null;
return WinnerTeam.GetPlayers(false);
}
@Override
public List<Player> getLosers()
{
if (WinnerTeam == null)
return null;
List<Player> players = new ArrayList<>();
for (GameTeam team : GetTeamList())
{
if (team != WinnerTeam)
players.addAll(team.GetPlayers(false));
}
return players;
}
@Override
public String GetMode()
{
return "Team Mode";
}
}

View File

@ -6,6 +6,7 @@ import org.bukkit.event.EventHandler;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.kit.Perk;
/**

View File

@ -45,6 +45,9 @@ public class PerkElytraKnockback extends Perk
if (!UtilPlayer.isGliding(player))
return;
if (Manager.GetGame().TeamMode && Manager.GetGame().GetTeam(player) == Manager.GetGame().GetTeam(event.GetDamageePlayer()))
return;
event.AddKnockback("Kit Effect", event.getKnockbackValue()*2);
}

View File

@ -4,6 +4,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import mineplex.core.common.util.C;
import nautilus.game.arcade.game.games.skyfall.BoosterRing;
import nautilus.game.arcade.game.games.skyfall.PlayerBoostRingEvent;
import nautilus.game.arcade.kit.Perk;
@ -36,6 +37,8 @@ public class PerkIncreaseBoosters extends Perk
if (!hasPerk(player))
return;
// Bukkit.broadcastMessage("Increasing strength of booster ring to " + _strength + " for " + player.getName());
event.multiplyStrength(_strength);
}
}

View File

@ -15,6 +15,7 @@ import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.kit.Perk;
/**
@ -59,7 +60,10 @@ public class PerkRemoveElytra extends Perk
if (!hasPerk(player))
return;
Recharge.Instance.useForce(player, "Elytra Removal", _duration, true);
if (Manager.GetGame().TeamMode && Manager.GetGame().GetTeam(player) == Manager.GetGame().GetTeam(event.GetDamageePlayer()))
return;
Recharge.Instance.useForce(event.GetDamageePlayer(), "Elytra Removal", _duration, true);
_disabled.put(event.GetDamageePlayer().getUniqueId(), System.currentTimeMillis() + _duration);
}
@ -84,7 +88,7 @@ public class PerkRemoveElytra extends Perk
{
if (player.getInventory().getChestplate() != null)
{
UtilPlayer.message(player, F.main("Game", C.cRed + "You're Elytra is disabled!"));
UtilPlayer.message(player, F.main("Game", C.cRed + "Your Elytra is disabled!"));
}
player.getInventory().setChestplate(null);
}

View File

@ -4,17 +4,18 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.inventory.ItemStack;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
public class WinWithoutWearingArmorStatTracker extends StatTracker<Game>
{
private final Set<String> _wearing = new HashSet<String>();
@ -41,7 +42,7 @@ public class WinWithoutWearingArmorStatTracker extends StatTracker<Game>
for (ItemStack armor : player.getInventory().getArmorContents())
{
if (armor != null && armor.getType() != Material.AIR)
if (armor != null && armor.getType() != Material.AIR && armor.getType() != Material.ELYTRA)
{
_wearing.add(player.getUniqueId().toString());
break;