LobbyCountdown stuff
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
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@ -10,12 +10,17 @@ namespace mineplex\plugin\gameengine\game\components\countdown;
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use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent;
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use mineplex\plugin\gameengine\arenas\events\ArenaQuitEvent;
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use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\gameengine\game\components\world\event\WorldLoadSuccessEvent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\time\BenchSchedule;
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use mineplex\plugin\gameengine\time\BenchTask;
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use mineplex\plugin\gameengine\time\BenchTaskData;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\Player;
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use pocketmine\Server;
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use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent;
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@ -24,14 +29,26 @@ class LobbyCountdown implements Listener, BenchTask {
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private $startCount;
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private $count;
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private $gameStateComponent;
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private $worldComponent;
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private $arena;
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private $startGameState;
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private $setGameState;
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private $minPlayers;
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $setGameState)
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private $message;
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const WAITING_FOR_PLAYERS = "Waiting for players!";
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const POPUP_ID = "popup";
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const COUNTDOWN_ID = "count";
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, WorldComponent $worldComponent, $startGameState, $setGameState, $count, $minPlayers = 1)
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{
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$this->arena = $arena;
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$this->gameStateComponent = $gameStateComponent;
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$this->worldComponent = $worldComponent;
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$this->minPlayers = $minPlayers;
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$this->startCount = $count;
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$this->count = $count;
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@ -39,18 +56,60 @@ class LobbyCountdown implements Listener, BenchTask {
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$this->startGameState = $startGameState;
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$this->setGameState = $setGameState;
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$this->message = self::WAITING_FOR_PLAYERS;
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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}
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function checkCountdown()
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/**
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* @param bool $addOne
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*/
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function checkCountdown($addOne = false)
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{
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$playerCount = (count($this->arena->getPlayers()) + $addOne);
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if ($this->gameStateComponent->getGameState() == $this->startGameState && $this->worldComponent->isWorldReady() && $playerCount >= $this->minPlayers)
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{
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if (!BenchSchedule::isRunningWithId($this, self::COUNTDOWN_ID))
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{
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$this->count = $this->startCount;
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$this->setCount();
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BenchSchedule::runTaskTimerWithId($this, 1000, 1000, self::COUNTDOWN_ID);
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}
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}
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else
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{
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$this->setWaiting($playerCount);
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BenchSchedule::cancelTaskWithId($this, self::COUNTDOWN_ID);
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}
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}
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public function onJoin(ArenaJoinEvent $event)
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{
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if ($event->getArena() !== $this->arena)
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return;
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$this->checkCountdown(true);
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$this->popup($event->getPlayer());
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}
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public function onQuit(ArenaQuitEvent $event)
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{
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if ($event->getArena() !== $this->arena)
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return;
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$this->checkCountdown();
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}
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public function onWorldCreation(WorldLoadSuccessEvent $event)
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{
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if ($event->getArena() !== $this->arena)
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return;
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$this->checkCountdown();
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}
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public function onGameStateChange(GameStateChangeEvent $event)
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{
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if ($event->getArena() !== $this->arena)
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@ -58,11 +117,15 @@ class LobbyCountdown implements Listener, BenchTask {
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if ($event->getToGameState() == $this->startGameState)
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{
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BenchSchedule::runTaskTimer($this, 1000, 1000);
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$this->checkCountdown();
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BenchSchedule::runTaskTimerWithId($this, 500, 500, self::POPUP_ID);
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}
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else
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elseif ($event->getFromGameState() == $this->startGameState)
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{
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//Cancels both tasks
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BenchSchedule::cancelTask($this);
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$this->count = $this->startCount;
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}
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}
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@ -77,27 +140,51 @@ class LobbyCountdown implements Listener, BenchTask {
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public function run(BenchTaskData $data)
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{
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print "Count: $this->count"."\n";
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if ($data->getId() == self::POPUP_ID)
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{
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$this->popupAll();
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}
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else //if ($data->getId() == self::COUNTDOWN_ID)
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{
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if ($this->count <= 0)
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{
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$this->gameStateComponent->setGameState($this->setGameState);
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$data->end();
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return;
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}
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$this->popup();
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$this->message = "§9Game starting in:§c $this->count";
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$this->count--;
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}
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}
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public function popup()
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private function setWaiting($playerCount = null)
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{
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if ($playerCount == null)
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$playerCount = count($this->arena->getPlayers());
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$this->message = "§2Waiting for players! §a($playerCount/$this->minPlayers)";
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$this->popupAll();
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}
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private function setCount($count = null)
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{
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if ($count == null)
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$count = $this->count;
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$this->message = "§9Game starting in:§c $count";
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$this->popupAll();
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}
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private function popupAll()
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{
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foreach ($this->arena->getPlayers() as $player)
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{
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$player->sendPopup("Countdown: $this->count");
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$this->popup($player);
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}
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}
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private function popup(Player $player)
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{
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$player->sendPopup($this->message);
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}
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}
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@ -75,12 +75,14 @@ class GameStateComponent implements Listener {
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private function localSetState($gameState)
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{
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$oldGameState = $this->getGameState();
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$event = new GameStateChangeEvent($this->arena, $this->gameState, $gameState);
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$this->gameState = $gameState;
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$event = new GameStateChangeEvent($this->arena, $oldGameState, $gameState);
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//Not sure if I should call the event before of after...
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Server::getInstance()->getPluginManager()->callEvent($event);
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$this->gameState = $gameState;
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}
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public function getGameState()
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@ -124,7 +124,7 @@ class WorldComponent implements Listener
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print("Successfully Loaded World: " . $this->gameFolder . "\n");
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Server::getInstance()->getPluginManager()->callEvent(new WorldLoadSuccessEvent($this->arena));
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Server::getInstance()->getPluginManager()->callEvent(new WorldLoadSuccessEvent($this->arena, $this->world));
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}
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else
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{
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@ -5,13 +5,23 @@ namespace mineplex\plugin\gameengine\game\components\world\event;
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use mineplex\plugin\gameengine\arenas\ArenaEvent;
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use mineplex\plugin\gameengine\arenas\Arena;
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use pocketmine\level\Level;
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class WorldLoadSuccessEvent extends ArenaEvent
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{
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public static $handlerList = null;
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public function __construct(Arena $arena)
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private $level;
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public function __construct(Arena $arena, Level $level)
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{
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parent::__construct($arena);
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$this->level = $level;
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}
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function getLevel()
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{
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return $this->level;
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}
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}
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@ -9,11 +9,13 @@
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namespace mineplex\plugin\gameengine\game\games\sg;
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use mineplex\plugin\gameengine\game\components\countdown\GameStateCountdown;
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use mineplex\plugin\gameengine\game\components\countdown\LobbyCountdown;
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use mineplex\plugin\gameengine\game\components\feature\features\NoBlockBreak;
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use mineplex\plugin\gameengine\game\components\feature\GameStateFeatureManager;
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use mineplex\plugin\gameengine\game\components\gamestate\GameState;
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use mineplex\plugin\gameengine\game\components\gamestate\GameStateComponent;
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use mineplex\plugin\gameengine\game\components\lobby\LobbyComponent;
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use mineplex\plugin\gameengine\game\components\world\WorldComponent;
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use mineplex\plugin\gameengine\game\Game;
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use mineplex\plugin\gameengine\arenas\Arena;
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use mineplex\plugin\gameengine\game\components\feature\Feature;
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@ -40,7 +42,9 @@ class SurvivalGames implements Game {
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//new GameStateFeatureManager($arena, $features);
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new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
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$worldComponent = new WorldComponent($arena);
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new LobbyCountdown($arena, $gameStateComponent, $worldComponent, GameState::LOBBY, GameState::PRE_GAME, 50);
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new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
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@ -62,31 +62,72 @@ class BenchSchedule extends Task
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/**
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* @param BenchTask $taskToCancel
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* @return bool
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*/
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public static function cancelTask(BenchTask $taskToCancel)
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{
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$deleted = false;
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foreach (self::getInstance()->tasks as $key => $task)
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{
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if ($task->getTaskData()->getTask() === $taskToCancel)
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{
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unset (self::getInstance()->tasks[$key]);
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$deleted = true;
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}
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}
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return $deleted;
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}
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/**
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* @param BenchTask $taskToCancel
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* @param $id
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* @return bool
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*/
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public static function cancelTaskWithId(BenchTask $taskToCancel, $id)
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{
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$deleted = false;
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foreach (self::getInstance()->tasks as $key => $task)
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{
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if ($task->getTaskData()->getTask() === $taskToCancel && $task->getTaskData()->getId() === $id)
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{
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unset (self::getInstance()->tasks[$key]);
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$deleted = true;
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}
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}
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return $deleted;
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}
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/**
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* @param BenchTask $taskToCancel
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* @return bool
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*/
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public static function isRunning(BenchTask $taskToCancel)
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{
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foreach (self::getInstance()->tasks as $key => $task)
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{
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if ($task->getTaskData()->getTask() === $taskToCancel)
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{
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return true;
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}
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}
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return false;
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}
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/**
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* @param BenchTask $taskToCancel
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* @param $id
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* @return bool
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*/
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public static function isRunningWithId(BenchTask $taskToCancel, $id)
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{
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foreach (self::getInstance()->tasks as $key => $task)
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{
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if ($task->getTaskData()->getTask() === $taskToCancel && $task->getTaskData()->getId() === $id)
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{
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return true;
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}
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}
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return false;
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}
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/**
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