Fix carrot item not being added to player inventory on Fast Food challenge.
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@ -146,10 +146,10 @@ public class MineWare extends SoloGame implements IThrown
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public void PopulateOrders()
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{
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_challenges.add(ChallengeTreasureDigger.class);
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// _challenges.add(ChallengeFastFood.class);
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// _challenges.add(ChallengeBlockRunner.class);
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// _challenges.add(ChallengeAnvilDance.class);
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// _challenges.add(ChallengeFallingBlocks.class);
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_challenges.add(ChallengeFastFood.class);
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_challenges.add(ChallengeBlockRunner.class);
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_challenges.add(ChallengeAnvilDance.class);
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_challenges.add(ChallengeFallingBlocks.class);
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// _challenges.add(ChallengeWaveCrush.class);
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// _challenges.add(ChallengePickASide.class);
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@ -34,7 +34,7 @@ public class ChallengeFastFood extends Challenge
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{
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private static final Material[] _food =
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{ Material.APPLE, Material.BREAD, Material.GRILLED_PORK, Material.COOKED_BEEF, Material.RAW_FISH, Material.COOKED_FISH, Material.CAKE,
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Material.COOKIE, Material.MELON, Material.COOKED_CHICKEN, Material.CARROT, Material.BAKED_POTATO, Material.PUMPKIN_PIE };
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Material.COOKIE, Material.MELON, Material.COOKED_CHICKEN, Material.CARROT_ITEM, Material.BAKED_POTATO, Material.PUMPKIN_PIE };
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private static final Material[] _flowers =
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{ Material.LONG_GRASS, Material.YELLOW_FLOWER, Material.RED_ROSE };
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@ -86,6 +86,8 @@ public class ChallengeFastFood extends Challenge
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for(Player player : Host.GetPlayers(true))
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{
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System.out.println(player.getName());
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for(int i = 0; i < 9; i++)
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{
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player.getInventory().setItem(i, getRandomFood());
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@ -173,7 +175,8 @@ public class ChallengeFastFood extends Challenge
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data = (byte) UtilMath.r(1);
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}
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return new ItemStack(foodMaterial, 5, (byte) data);
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ItemStack itemStack = new ItemStack(foodMaterial, 5, (byte) data);
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return itemStack;
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}
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private void chanceItemSlot(Player player)
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