Disable redis being sent for player messaging and parties.
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parent
3b4075392a
commit
3f7eceb907
@ -428,7 +428,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
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FriendData friends = _friendsManager.Get(sender);
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FriendStatus friend = null;
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if (!adminMessage)
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/*if (!adminMessage)
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{
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for (FriendStatus friendInfo : friends.getFriends())
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@ -449,7 +449,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
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friend = friendInfo;
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}
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}
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}
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}*/
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// We now have the friend object, if its not null. We are sending the message to that player.
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@ -100,14 +100,14 @@ public class PartyManager extends MiniPlugin
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boolean destLobby = event.getServer().equalsIgnoreCase("lobby");
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RedisPartyData data = new RedisPartyData(party, destLobby ? _serverName : null);
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/*RedisPartyData data = new RedisPartyData(party, destLobby ? _serverName : null);
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if (!destLobby)
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{
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data.setTargetServers(event.getServer());
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}
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data.publish();
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data.publish();*/
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if (!destLobby)
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{
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