Disable redis being sent for player messaging and parties.

This commit is contained in:
libraryaddict 2015-03-01 17:40:52 +13:00
parent 3b4075392a
commit 3f7eceb907
2 changed files with 4 additions and 4 deletions

View File

@ -428,7 +428,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
FriendData friends = _friendsManager.Get(sender);
FriendStatus friend = null;
if (!adminMessage)
/*if (!adminMessage)
{
for (FriendStatus friendInfo : friends.getFriends())
@ -449,7 +449,7 @@ public class MessageManager extends MiniClientPlugin<ClientMessage>
friend = friendInfo;
}
}
}
}*/
// We now have the friend object, if its not null. We are sending the message to that player.

View File

@ -100,14 +100,14 @@ public class PartyManager extends MiniPlugin
boolean destLobby = event.getServer().equalsIgnoreCase("lobby");
RedisPartyData data = new RedisPartyData(party, destLobby ? _serverName : null);
/*RedisPartyData data = new RedisPartyData(party, destLobby ? _serverName : null);
if (!destLobby)
{
data.setTargetServers(event.getServer());
}
data.publish();
data.publish();*/
if (!destLobby)
{